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BattleMech Technical Readout
Name/Model: Wolfman II WVR/RFL Hybrid
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Biped FrankenMech
Era/Year: Clan Invasion / 3051
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 11,760,625 C-Bills
Battle Value: 1,266
Chassis: Hybrid: Kallon Type IV-Crucis A
Power Plant: Americal 330 XL 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Compound H17/2 ferro-fibrous Ferro-Fibrous with CASE
Armament:
1 Abysmal Manufacturing Complex Ultra AC/5
2 Phan Industrial Complex ER Medium Lasers (C)
1 Abysmal Manufacturing Complex LB 5-X AC (C)
1 "Fell Off" the Back of a Truck Anti-Missile System (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret T-11-A
Targeting & Tracking: Hybrid: Garret D2j/GBX Series Integrated
================================================================================================
Overview:
The First Wolfman
During the Second Battle of Ryersson, on Bergman’s Planet in 2966 one of the combatants
was Mechwarrior Vadis Ullman, of House Kurita’s Legion of Vega. Ullman’s 55-ton
Wolverine got into a running fight with a House Davion Marauder and came out second best.
The Wolverine's left arm was completely shot away, and the right arm was left hanging by
charred bundles of wiring and myomer. The front center and left torsos both lost all of
their armor, and there was considerable damage to the internal structure. The head, too, was
badly damaged. The head-mounted medium laser was destroyed, the head itself split apart by
high-speed autocannon fire, and MechWarrior Ullman only barely escaped with his life by
ejecting at the last possible moment.
Ullman was not yet ready to give up. His Wolverine was his single measure of personal
station and worth. The Mech had been passed on to the young MechWarrior by his father, who
had received it from his father before him. With the 'Mech destroyed, Ullman would become
one more face among the faceless thousands of the Dispossessed, with little, if any, chance
of ever piloting a 'Mech again.
Ullman's personal Tech, however, was Sharis Brand, a Tech of unusual talent. Her examination
of the Wolverine's carcass convinced her that, of itself, it was useful only for salvage.
The battle had ended with the Kurita forces in possession of the field. Within hours,
salvage crews would be combing the area, and Ullman's Wolverine would be torn apart for its
engine and fusion plant.
By chance, a Davion Rifleman had been destroyed only a hundred meters distant from Ullman's
machine. The Rifleman had suffered massive damage to its torso and leg assemblies. Its
engine had been knocked out, and its right leg had been completely shot away. Examining the
wreckage, Sharis Brand formed a remarkable plan.
Together, the two of them waved down a Kurita BattleMaster patrolling the area, and, with
the promise of four bottles of scotch, enlisted its two pilots' aid. The wreckage of the
Rifleman was dragged across to the Wolverine, and Sharis began work.
With the BattleMaster's help, the ruined engine core and reactor of the Rifleman were
removed, and the two body halves positioned together. With help from a small army of astechs
recruited from the nearest Kurita base, Sharis made the necessary connections, welded the
two halves of the hybrid together, and secured the jury-rigged patchwork with armor plate
scavenged from the left-overs.
Technically, Ullman and Brand were violating a Combine operational edict, since both the
Wolverine and the Rifleman were legal battlefield salvage, and thus belonged by right to the
regional Combine MilOps and not to any individuals such as they. By daylight, however,
Ullman had a functional Mech—if an ill-favored one-and MilOps could scarcely argue with
success. Davion was mounting a major offensive along that front, and the Kurita commander
needed every 'Mech he could find to fill a gaping hole in his center.
Capabilities:
The hybrid of Wolverine and Rifleman quickly and inevitably became known as the "Wolfman."
As could be expected of such a hastily-rigged, battlefield repair job, control and
operational capabilities were slow and clumsy. It had no flexibility at all at the waist,
and had to turn in a stiff-backed shuffle. The most difficult part of the operation was the
reprogramming of the Rifleman's on-board Kallon MagStar computer to handle weight
distribution and shift in the Wolverine leg assemblies. This particular job was never
handled to Brand's complete satisfaction.
The Rifleman's Garret D2j tracking system, which made use of short-term storage and file
shifts in the MagStar, was never able to handle airborne targets, though slow-moving ground
targets presented no problem.
The engine also always had heat build-up problems after the repair job, and contributed one
extra heat point during each ten seconds of operation.
Sharis was forced to abandon the Rifleman's heavy lasers to save weight.
Because she needed extra support inside the torso, she remounted the Rifleman's medium
lasers in the arm brackets where the heavy lasers had been. The result looked strangely
unbalanced, but the control circuitry worked, and Ullman had no problem controlling the aim,
once he got the hang of maneuvering the hybrid without turning at the waist.
And, of course, the Wolverine's jump jets had to be sacrificed.
By way of compensation, the hybrid 'Mech was lighter than the original Rifle-man, and faster
than the original Wolverine. If it lacked the heavy laser weaponry of the Rifleman, it did,
at least, still mount its predecessor's famous and deadly Imperator-A autocannons.
(NOTES:The Wolfman is one ton underweight,so I added a second ton of AC/5 ammunition to th
left torso. Then moving the center torso AC/5 ammunition to the right torso.
The Wolfman original also had 112 points of armor while using only 110 points, so I addrd
the 2 extra 2 points to th head.)
Deployment:
Ullman's Wolfman fought on Bergman's Planet during the Kurita rearguard actions at Kestlo
and Oswald, and acquitted itself well. Its speed surprised those who encountered it and
thought it was a strangely-formed or battle-damaged Rifleman. UII-man received full credit
for bringing down a Davion Panther at Oswald, and received credit for an assist on a Davion
Hatchet-man.
Ullman was killed two years later, at Gridley-ironically not in 'Mech combat but during a
fight over a woman in a bar. His Wolfman was reassigned to a Vegan Legion training cadre and
was last reported serving with a planetary militia on Labrea.
Variants:
The Rifleman-Wolverine hybrid has been attempted on at least four other occasions.
Of these, two malfunctioned so badly as to render them inoperable within a few days of the
operation. The other two are presumed to be still in service, one in Marik space, and one in
the Lyran Commonwealth. Both, apparently, are more carefully crafted jobs than Sharis
Brand's emergency restructuring and have full mobility at the waist joint.
As more data becomes available on the usefulness (or lack thereof) of these unusual Mech
combinations, it is possible we shall see more Wolfmen on the Battle-Mech battlefield.
Notable MechWarriors:
Valdis Ullman
The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
torso and arms from the Rifleman.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 116 6.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 19
Center Torso (rear): 4
R/L Torso: 13 15
R/L Torso (rear): 3
R/L Arm: 9 12
R/L Leg: 13 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System (C) H 1 0.50
Anti-Missile System (Ammo 24) (C) RT 1 1.00
CASE RT 1 0.50
Ultra AC/5 (Ammo 20) RT 1 1.00
CASE LT 1 0.50
LB 5-X AC (Ammo 20) [Cluster] (C) LT 1 1.00
ER Medium Laser (C) RA 1 1.00
Ultra AC/5 RA 5 9.00
ER Medium Laser (C) LA 1 1.00
LB 5-X AC (C) LA 4 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 3
Specials: AMS, CASE, FLK0*/0*/0*
Distribution
Name/Model: Wolfman II WVR/RFL Hybrid
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped FrankenMech
==========================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER Medium Laser (C) 3. Cockpit 3. ER Medium Laser (C)
4.LB 5-X AC (C) 4. Anti-Missile System (C) 4.Ultra AC/5
5.LB 5-X AC (C) 5. Sensors 5.Ultra AC/5
6.LB 5-X AC (C) 6. Life Support 6.Ultra AC/5
1.LB 5-X AC (C) 1.Ultra AC/5
2. Ferro-Fibrous (C) 2.Ultra AC/5
3. Roll Again 3. Ferro-Fibrous (C)
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. LB 5-X AC (Ammo 20) [Cluster] (C) 4. Gyro 4. Ultra AC/5 (Ammo 20)
5. CASE 5. Gyro 5. Anti-Missile System (Ammo 24) (C)
6. Ferro-Fibrous (C) 6. Gyro 6. CASE
1. Roll Again 1. Gyro 1. Ferro-Fibrous (C)
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Ferro-Fibrous (C) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous (C) 5. Ferro-Fibrous (C)
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Wolfman II WVR/RFL Hybrid
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped FrankenMech
=============================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 116 x 2.5 x 1 290.000
Internal Structure (Standard w/ XL Engine): 91 x 1.5 x 1 x 0.5 (+) 68.250 = 358.250
Gyro (Standard): 55 x 0.5 (+) 27.500 = 385.750
Defensive Equipment:
Anti-Missile System (C) (+) 32.000 = 417.750
Anti-Missile System (Ammo 24) (C) (+) 22.000 = 439.750
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 394.750
Defensive Movement Factor: +3 (*) 1.30 = 513.175
---------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 513.175
=============================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 13 (Weapons) = 13
Offensive Equipment:
Ultra AC/5 112.000
ER Medium Laser (C) (+) 108.000 = 220.000
ER Medium Laser (C) (+) 108.000 = 328.000
LB 5-X AC (C) (+) 93.000 = 421.000
Ultra AC/5 (Ammo 20) (+) 14.000 = 435.000
LB 5-X AC (Ammo 20) [Cluster] (C) (+) 12.000 = 447.000
Total 'Mech Tonnage: (+) 55.000 = 502.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 753.000
---------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 753.000
=============================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------
Defensive Battle Rating: 513.175
Offensive Battle Rating: (+) 753.000 = 1,266.175
---------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,266
Alpha Strike Conversion
Name/Model: Wolfman II WVR/RFL Hybrid
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped FrankenMech
========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
========================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
========================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
========================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 13 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 12 = 10
Offensive Equipment: = 0.000
LB 5-X AC (C) (+) 0.236 = 0.236
Ultra AC/5 (+) 0.623 = 0.859
ER Medium Laser (C) (+) 0.700 = 1.559
ER Medium Laser (C) (+) 0.700 = 2.259
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
========================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 13 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 12 = 10
Offensive Equipment: = 0.000
LB 5-X AC (C) (+) 0.315 = 0.315
ER Medium Laser (C) (+) 0.700 = 1.015
ER Medium Laser (C) (+) 0.700 = 1.715
Ultra AC/5 (+) 0.750 = 2.465
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
========================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 3 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 2 = 20
Offensive Equipment: = 0.000
LB 5-X AC (C) (+) 0.315 = 0.315
Ultra AC/5 (+) 0.750 = 1.065
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
========================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 116 armor points x 1 116.000 = 116.000
Armor Factor Conversion (/) 30 = 3.867
------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
========================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
========================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK0*/0*/0*
========================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.500
Final DIR Defensive Interaction Rating (+) 13.000 = 15.500
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 15.500 = 27.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 30.500
------------------------------------------------------------------------------------------------------------------------
Final Point Value: 31
Cost Breakdown
Name/Model: Wolfman II WVR/RFL Hybrid
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped FrankenMech
===================================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (116 pts) 6.5 x 20,000 130,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 152,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 262,000.00
Engine (XL): (20,000 x 330 x 55) / 75 (+) 4,840,000.00 = 5,102,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 6,302,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,502,000.00
Life Support: 50,000 (+) 50,000.00 = 6,552,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 6,662,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 6,728,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 11,000.00 = 6,739,000.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 6,777,500.00
-----------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 6,777,500.00
===================================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System (C) 100,000 100,000.00
Anti-Missile System (Ammo 24) [Empty Bin] (C) 0 (+) 0.00 = 100,000.00
CASE 50,000 (+) 50,000.00 = 150,000.00
CASE 50,000 (+) 50,000.00 = 200,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 360,000.00
LB 5-X AC (C) 250,000 (+) 250,000.00 = 610,000.00
LB 5-X AC (Ammo 20) [Cluster] [Empty Bin] (C) 0 (+) 0.00 = 610,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 810,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 810,000.00
-----------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 810,000.00
===================================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,777,500.00
Weapons and Equipment Cost: (+) 810,000.00 = 7,587,500.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 11,760,625.00
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Final BattleMech Cost 11,760,625.00