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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Ripper Infantry Transport (Royal)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3075 Unabridged, Age of War
Technology: Inner Sphere
Technology Rating: E
Tonnage: 10
Role: Scout
Configuration: Combat Vehicle
Era/Year: Star League / 2696
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 255,492 C-Bills
Battle Value: 225
Movement Type: VTOL
Power Plant: Omni 70
Cruising Speed: 129.6 kph
Maximum Speed: 194.4 kph
Armor: ProtecTec 6 Ferro-Fibrous
Armament:
1 Medium Pulse Laser
Manufacturer: Aldis Industries
Primary Factory: Terra
Communications: Datacom 100
Targeting & Tracking: Tarmac Quasar V
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 70 Fusion 3.00
Cruising MP: 12
Flanking MP: 18
Heat Sinks (Single): 10 0.00
Control Equipment: 0.50
Lift Equipment: 1.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 26 1.50
Type: Ferro-Fibrous
Armor
Value
Front: 9
R/L Side: 5
Rear: 5
Rotor: 2
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Weapons and Ammo Location Tonnage
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Medium Pulse Laser Front 2.00
Compartment, Infantry (1 ton) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 15
TP: CV, SZ: 1, TMM: 4, MV: 24"v
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ATMO, ENE, IT1, SRCH
Distribution
Name/Model: Ripper Infantry Transport (Royal)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Front
1. Medium Pulse Laser
2. Empty
Left SideBodyRight Side
1. Empty 1. Compartment, Infantry (1 ton) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Ripper Infantry Transport (Royal)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 26 x 2.5 x 1 65.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 72.500
Unit Type Modifier: VTOL (*) 0.70 = 50.750
Defensive Movement Factor: +5 (VTOL ) (*) 1.60 = 81.200
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Final Defensive Battle Rating: 81.200
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Offensive Battle Rating
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Offensive Equipment:
Medium Pulse Laser 48.000
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 53.000
Speed Factor: 18 (Flank) (*) 2.720 = 144.160
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Final Offensive Battle Rating: 144.160
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Combat Vehicle Battle Value
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Defensive Battle Rating: 81.200
Offensive Battle Rating: (+) 144.160 = 225.360
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Final BattleMech Battle Value: 225
Alpha Strike Conversion
Name/Model: Ripper Infantry Transport (Royal)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 12 (Cruise) = 24"
VTOL Motive Type = 24"v
Ground Target Movement Modifier at 24" is 4
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Final Movement and Movement Modes: 24"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 26 armor points x 1 26.000 = 26.000
Armor Factor Conversion (/) 30 = 0.867
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit contains no explosive components = ENE
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.5 (VTOL) = 1.500
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.500
Defense Factor 1 + {[4 (24" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 5.625
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 3 (0.25 per 2") = 3.000
Final DIR Defensive Interaction Rating (+) 5.500 = 8.500
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 8.500 = 11.500
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 14.500
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Final Point Value: 15
Cost Breakdown
Name/Model: Ripper Infantry Transport (Royal)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Structural Cost
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Armor (Ferro-Fibrous) (26 pts) 1.5 x 20,000 30,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 40,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 45,000.00
Rotors 1 x 40,000 (+) 40,000.00 = 85,000.00
Engine (Fusion) (5,000 x 70 x 10) / 75 (+) 46,666.67 = 131,666.67
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Total Structural Cost 131,666.67
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Weapons and Equipment Cost
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Compartment, Infantry (1 ton) 2 x 0 0.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 60,000.00
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Total Weapons and Equipment Cost 60,000.00
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Combat Vehicle Cost
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Structural Cost 131,666.67
Weapons and Equipment Cost (+) 60,000.00 = 191,666.67
Combat Vehicle Cost Multiplier 1 + (10 / 30) (*) 1.333 = 255,491.67
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Final Combat Vehicle Cost 255,492.00