Battle Value Breakdown
Name/Model: Striker Light Tank (MRM)
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 290.000
Unit Type Modifier: Wheeled (*) 0.80 = 232.000
Defensive Movement Factor: +3 (*) 1.30 = 301.600
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Final Defensive Battle Rating: 301.600
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Offensive Battle Rating
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Offensive Equipment:
MRM 30 168.000
MRM 30 (Ammo 8) (+) 21.000 = 189.000
Total Vehicle Tonnage: 35 / 2 (+) 17.500 = 206.500
Speed Factor: 8 (Flank) (*) 1.370 = 282.905
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Final Offensive Battle Rating: 282.905
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Combat Vehicle Battle Value
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Defensive Battle Rating: 301.600
Offensive Battle Rating: (+) 282.905 = 584.505
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Final BattleMech Battle Value: 585
Alpha Strike Conversion
Name/Model: Striker Light Tank (MRM)
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MRM 30 (TU) [Insufficient Ammo] (+) 1.283 = 1.283
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MRM 30 (TU) [Insufficient Ammo] (+) 1.283 = 1.283
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 8.520
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 8.500 = 9.750
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 9.750 = 15.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 17.750
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Final Point Value: 18
Cost Breakdown
Name/Model: Striker Light Tank (MRM)
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard) 3.5 x 10,000 (+) 35,000.00 = 100,000.00
Control Components 2 x 10,000 (+) 20,000.00 = 120,000.00
Engine (Internal Combustion) (1,250 x 155 x 35) / 75 (+) 90,416.67 = 210,416.67
Turret 1 x 5,000 (+) 5,000.00 = 215,416.67
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Total Structural Cost 215,416.67
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Weapons and Equipment Cost
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MRM 30 225,000 225,000.00
MRM 30 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 225,000.00
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Total Weapons and Equipment Cost 225,000.00
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Combat Vehicle Cost
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Structural Cost 215,416.67
Weapons and Equipment Cost (+) 225,000.00 = 440,416.67
Combat Vehicle Cost Multiplier 1 + (35 / 200) (*) 1.175 = 517,489.58
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Final Combat Vehicle Cost 517,490.00