Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Malus ("Project Far Cry") M51-US
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            95
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,023,700 C-Bills
Battle Value:       2,715

Chassis:              Endo Steel
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    1 Hyper-Assault Gauss 30 (C)
    4 Medium Re-engineered Lasers
    4 Small X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Malus, like the other three of its cohorts, was created by D&K Creation Studios thanks
    in great part to helping to found a mecernary company in "Sequere Nos". In particular, it
    came into being after every other 'mech in its lineage, one meant to function as a command
    'mech for both its cohort as well as greater lances of assaults as well, all while staying
    safe and secure on a far end of the battlefield overlooking all like some kind of living
    tower possessed by a cruel hatred.

Capabilities:
    Created, in a way, to rerail the Malus back to its platform of being a slow yet eerily
    strong and accurate sniping platform, the M51-US is, in all honesty, more of a refit of the
    original platform than it is of the M47. Armed with a Hyper Assault Gauss 30 with four tons
    of ammunition, four medium re-engineered lasers, and four small X-pulse lasers, two rear
    mounted to deter flanking light 'mechs, all linked to a clan spec targeting computer, it
    sacrifices its  communication equipment as well as a half ton of armor to instead focus on
    raw killing potential. To help cool its heavy heatload, 14 clan spec double heat sinks are
    mounted in the chassis. The only piece of equipment not changed from the original chassis
    are its angel ECM mounted in its center torso and its head mounted small x-pulse laser.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               5.00                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       14 [28] (C)                 4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             38       
    Center Torso (rear):                               9       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small X-Pulse Laser                                       H                 1          1.00             
Angel ECM Suite                                           CT                2          2.00             
Hyper-Assault Gauss 30 (Ammo 12) (C)                      RT                3          3.00             
Jump Jet                                                  RT                1          2.00             
2 Medium Re-engineered Lasers                             RT                4          5.00             
Small X-Pulse Laser                                       RT                1          1.00             
Small X-Pulse Laser                                     RT (R)              1          1.00             
Hyper-Assault Gauss 30 (Ammo 4) (C)                       LT                1          1.00             
Small X-Pulse Laser                                     LT (R)              1          1.00             
Targeting Computer (C)                                    LT                6          6.00             
CASE II (C)                                               RA                1          0.50             
Hyper-Assault Gauss 30 (C)                                RA                8         13.00             
2 Medium Re-engineered Lasers                             LA                4          5.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 1
Armor (A): 9,  Structure (S): 8
Specials: AECM, ARM, CASEII, FLK2/2/2, REAR1/1/-, REL