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Design Overview
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                 BattleMech Technical Readout

Name/Model:         IIS - Summoner
Designer:           AD
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,949,567 C-Bills
Battle Value:       1,759

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous with CASE
Armament:             
    1 ER PPC
    1 LB 10-X AC
    1 LRM 10 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The IIS series are Inner Sphere mechs designed to mimic effective Clan designs as closely as
    possible.

Capabilities:
    The IIS Summoner Prime carries nearly the same weapons loadout, albeit with the expected
    limitations of Inner Sphere technology.
    
    The ER PPC + LB 10-X combo remains popular. The LRM 15 rack had to be downgraded to a 10,
    but the addition of an Artemis FCS and additional rounds of ammo offsets that disparity.
    
    Mobility is matched and the IIS even takes an ever-slight lead in armor protection.
    
    Unfortunately, despite the similarities, pilots must take caution to remember that this is
    still an Inner Sphere design.
    
    A more vulnerable engine, less heat sinks, and the loss of head-capping power serves to
    remind mechwarriors why this is just a copy.

Deployment:
    With varied buyers and the IIS' similarities to the original, reports of its deployment are
    difficult to narrow down.

Variants:
    Ironically enough, the IIS has proven popular with Clan Solahma units, with some even able
    to upgrade the weapons back to Clan standards.
    
    A popular upgrade involves switching out the 3 weapons for clan equivalents, upgrading the
    LRM 10 to a 20 rack and adding 2 double heat sinks. This change forces the relocation of the
    CASE'd ammo to the RT.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  186                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             25       
    Center Torso (rear):                               6       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           11             22       
    R/L Leg:                           15             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
CASE                                                      LT                1          0.50             
LB 10-X AC (Ammo 10)                                      LT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LT                1          1.00             
LRM 10 w/ Artemis IV FCS                                  LT                2          5.00             
LRM 10 (Ammo 24) [Artemis IV]                             LT                2          2.00             
ER PPC                                                    RA                3          7.00             
LB 10-X AC                                                LA                6         11.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 3 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, FLK1/1/1, IF1