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Design Overview
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                 BattleMech Technical Readout

Name/Model:         IIS - Marauder II
Designer:           AD
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         27,425,633 C-Bills
Battle Value:       2,546

Chassis:              Endo-Composite
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Heavy PPC
    2 Plasma Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The IIS series are Inner Sphere mechs designed to mimic effective Clan designs as closely as
    possible.

Capabilities:
    The Marauder series has always been popular and in an effort to drive sales, a high-end
    assault mech was conceived to take advantage of the design's reputation and marry it into
    the company's own fortunes.
    
    Like the original clan model, three large plasma weapons provide its firepower. A Heavy PPC
    mimics the damage output of Clan models, providing a reliable head-capper while twin Plasma
    Rifles provide both effective versatility and fear deserving of any true Marauders.
    
    Not only do four jump jets provide excellent mobility, but a supercharger adds another
    option to surprise opponents with.
    
    Maximum armor and endurance provided by an ample 19 double heat sinks is appreciated by its
    pilots and the cherry on top that truly labels this an Inner Sphere design rather than Clan,
    is the inclusion of a C3 Slave unit.

Deployment:
    Production has recently begun with initial orders being high due to the state of wariness
    present within the current political landscape.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         19 [38]                   9.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Plasma Rifle (Ammo 20)                                    CT                2          2.00             
Heavy PPC                                                 RT                4         10.00             
2 Jump Jets                                               RT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
Supercharger                                              LT                1          1.50             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 10)                                    RA                1          1.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 10)                                    LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/8"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: C3S, ENE, HT1/1/-, JMPW1, MHQ1