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BattleMech Technical Readout
Name/Model: White Flame Protector Branch 5
Designer: Nightfangk9
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 70
Role: Skirmisher
Configuration: Quad BattleMech
Era/Year: Jihad / 3080
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 16,748,117 C-Bills
Battle Value: 2,229
Chassis: Endo Steel
Power Plant: 350 XL
Walking Speed: 54 kph
Maximum Speed: 75.6 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Hardened
Armament:
1 Binary Laser Cannon
1 Vehicular Grenade Launcher (C)
Manufacturer: Mitchell Vehicles
Primary Factory: Terra
Communications: Domman Echo II
Targeting & Tracking: Wayne SuperSight
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Overview:
When the Word of Blake decided to convert a section of the newly reopened Mitchell Vehicles
factory specifically to produce quad BattleMechs, they had two designs already in the works.
Neither of the designs (which would eventually become the Blue Flame and the White Flame),
however, were complete. In both cases, the engine was the problem. A standard fusion engine
weighed too much to allow the 'Mechs to carry the desired weaponry. An extra-light engine
left enough free weight, but took up too much space in the confined interiors of a quad to
fit the weapons.
The answer to this problem came with the development of the light engine by the Lyran
Alliance. With the onset of the civil war distracting Lyran intelligence, ROM agents were
able to steal the new technology. It proved to be the perfect compromise of weight and size
for the planned 'Mechs. Current plans call for the light engine to be used by the Word of
Blake for quad 'Mechs only, though it is possible that a bipedal design may require it in
the future.
Capabilities:
The White Flame is fast and mobile for a heavy 'Mech, but it carries less weaponry than most
comparably-sized BattleMechs. It is at its most useful as a guerrilla-type unit, striking
quickly then fading back and striking again from another direction. Stand-up slugfests will
leave the heavy quad rapidly defeated, despite its heavy armor and anti-missile defenses.
This is not to say that the White Flame's large and medium pulse lasers aren't dangerous
when combined with its pair of ER medium lasers, just that they are simply best used on the
move.
The jump jets that give the White Flame its great mobility are a sight to behold in
use. Installed in each of the quad's four legs and protruding downward from its center
torso, the entire underside of the 'Mech appears to ignite when it jumps, leaving a trail of
fire like a falling star behind it in the air. Upon landing, the four legs flex and absorb
the impact, while the center torso jet helps by propelling a few seconds longer than the
others to help cushion the landing. The overall effect is quite striking.
Deployment:
Like the Blue Flame, White Flames have been distributed throughout the militia in numbers
smaller than the production total. Whether some are simply being modified after production
and thus have yet to see service or a secret division exists, as some believe, is unknown.
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Equipment Mass
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Internal Structure: Endo Steel (C) 3.50
Engine: 350 XL (C) 15.00
Walking MP: 5
Running MP: 7
Jumping MP: 5
Heat Sinks (Double): 11 [22] (C) 1.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Armor Factor: 233 29.50
Type: Hardened (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (rear): 10
R/L Torso: 15 23
R/L Torso (rear): 7
R/L Front Leg: 15 30
R/L Rear Leg: 15 30
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Weapons and Ammo Location Critical Tonnage
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Binary Laser Cannon RT (T) 4 9.00
Quad Turret (C) RT 1 1.00
Vehicular Grenade Launcher (C) RT (FS) 1 0.50
Jump Jet LT 1 1.00
2 Jump Jets RRL 2 2.00
2 Jump Jets LRL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 52
TP: BM, SZ: 3, TMM: 1, MV: 8"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 16, Structure (S): 4
Specials: CR, ENE, JMPS1, TUR(2/2/-)
Distribution
Name/Model: White Flame Protector Branch 5
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
====================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Endo Steel (C) 4. Foot Actuator
5. Endo Steel (C) 5. Sensors 5. Endo Steel (C)
6. Endo Steel (C) 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Endo Steel (C) 3. XL Engine (C) 3.Binary Laser Cannon (T)
4. Endo Steel (C) 4. XL Gyro 4.Binary Laser Cannon (T)
5. Roll Again 5. XL Gyro 5.Binary Laser Cannon (T)
6. Roll Again 6. XL Gyro 6.Binary Laser Cannon (T)
1. Roll Again 1. XL Gyro 1. Quad Turret (C)
2. Roll Again 2. XL Gyro 2. Endo Steel (C)
3. Roll Again 3. XL Gyro 3. Roll Again
4. Roll Again 4. XL Engine (C) 4. Roll Again
5. Jump Jet 5. XL Engine (C) 5. Vehicular Grenade Launcher (C) (FS)
6. Roll Again 6. XL Engine (C) 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: White Flame Protector Branch 5
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Hardened): 233 x 2.5 x 2 1,165.000
Internal Structure (Endo Steel w/ XL Engine): 115 x 1.5 x 1 x 0.75 (+) 129.375 = 1,294.375
Gyro (XL): 70 x 0.5 (+) 35.000 = 1,329.375
Defensive Movement Factor: +3 (*) 1.30 = 1,728.188
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Final Defensive Battle Rating: 1,728.188
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 5 (Movement) - 17 (Weapons) = 6
Offensive Equipment:
Binary Laser Cannon (T) 222.000
Vehicular Grenade Launcher (C) (FS) (+) 15.000 = 237.000
Total 'Mech Tonnage: (+) 70.000 = 307.000
Speed Factor: 7 (Run) + 3 (Jump) (*) 1.630 = 500.410
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Final Offensive Battle Rating: 500.410
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,728.188
Offensive Battle Rating: (+) 500.410 = 2,228.598
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Final BattleMech Battle Value: 2,229
Alpha Strike Conversion
Name/Model: White Flame Protector Branch 5
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Equipped with Hardened Armor (-) 1 = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 8"/10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 16 (Weapons) - 4 (Base) (-) 17 = 5
Offensive Equipment: = 0.000
Binary Laser Cannon (T) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 16 (Weapons) - 4 (Base) (-) 17 = 5
Offensive Equipment: = 0.000
Binary Laser Cannon (T) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) - 4 (Base) (-) 1 = 21
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 233 armor points x 2 466.000 = 466.000
Armor Factor Conversion (/) 30 = 15.533
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Final Armor Value: 16
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Convert Structure
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Engine: Clan XL on a 70 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit is equipped with turret mounted weapons = TUR(2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 16 (Armor) x 2.0 (Non-Vehicle Unit) = 32.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 36.000
Defense Factor 1 + {[1 (8" Move) + 0.5 (JMPS)] x 0.1} (*) 1.150 = 41.400
Final DIR Round to nearest half point = 41.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 2.000
Final DIR Defensive Interaction Rating (+) 41.500 = 43.500
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 43.500 = 51.000
Agile [1 (TMM) + 0.5 (JMPS) - 1] x 2 (Medium) (+) 1.000 = 52.000
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Final Point Value: 52
Cost Breakdown
Name/Model: White Flame Protector Branch 5
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
=====================================================================================================================
Structural Cost
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Armor (Hardened): (233 pts) 29.5 x 15,000 442,500.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 554,500.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 694,500.00
Engine (XL): (20,000 x 350 x 70) / 75 (+) 6,533,333.33 = 7,227,833.33
Gyro (XL): 2.0 x 750,000 (+) 1,500,000.00 = 8,727,833.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,927,833.33
Life Support: 50,000 (+) 50,000.00 = 8,977,833.33
Sensors: 70 x 2,000 (+) 140,000.00 = 9,117,833.33
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 9,183,833.33
Leg Actuators: 70 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 98,000.00 = 9,281,833.33
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Total Structural Cost: 9,281,833.33
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Weapons and Equipment Cost
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Binary Laser Cannon 200,000 200,000.00
Jump Jets 70 x (5 x 5) x 200 (+) 350,000.00 = 550,000.00
Quad Turret (C) 1 x 10,000 (+) 10,000.00 = 560,000.00
Vehicular Grenade Launcher (C) 10,000 (+) 10,000.00 = 570,000.00
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Total Weapons and Equipment Cost 570,000.00
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BattleMech Cost
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Structural Cost: 9,281,833.33
Weapons and Equipment Cost: (+) 570,000.00 = 9,851,833.33
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 16,748,116.67
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Final BattleMech Cost 16,748,117.00