Units »Search» Combat Vehicles »Oro Heavy Tank (SD) "Safety Dance"
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Oro Heavy Tank (SD) "Safety Dance"
Designer: magical_savior
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 60
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Jihad / 3079
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 2,984,000 C-Bills
Battle Value: 1,229
Movement Type: Tracked
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Compound 3092/3 Ferro-Fibrous
Armament:
1 Series 20a Hyper-Assault Gauss 20
1 Kolibri Delta Series Large Pulse Laser
Manufacturer: Men Without Hats Battalion, Various
Primary Factory: Unknown (MWHB), Unknown (V)
Communications: Q2 Block 7
Targeting & Tracking: Build 2 JRD TTS
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Overview:
There aren't that many Clan vehicles that would necessarily benefit from an Escape Pod; not
would their philosophy embrace it. The Oro, however, makes good sense in such a role. As an
anti-air and anti-vehicle unit with simple construction, adaptation took only a simple
substitution.
Capabilities:
The Clan LPL is a sniper weapon of excellence and vision; having a 600-meter "mid bracket"
is almost excessive. ... Almost. The HAG/20 is like an LRM, but with longer range and more
accuracy. Together, they can make lithobraking the way Clanners play lawn darts.
Notable MechWarriors:
The "Men Without Hats" Battalion was formed by members of "Hat-in-the-Ring" Battalion who
were thrown out of a nightclub (and the unit) for "Pogo-ing."
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 240 Fusion 17.50
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 163 8.50
Type: Ferro-Fibrous
Armor
Value
Front: 45
R/L Side: 30
Rear: 28
Turret: 30
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Weapons and Ammo Location Tonnage
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Hyper-Assault Gauss 20 Turret 10.00
Large Pulse Laser Turret 6.00
Combat Vehicle Escape Pod (IS) Rear 4.00
Hyper-Assault Gauss 20 (Ammo 18) Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 3 / (M) 3 / (L) 3
Armor (A): 5, Structure (S): 3
Specials: CASE, ES, FLK1/1/1, SRCH, TUR(3/3/3, FLK1/1/1)
Distribution
Name/Model: Oro Heavy Tank (SD) "Safety Dance"
Technology: Clan (Mixed)
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Hyper-Assault Gauss 20 (Ammo 6) 1. Empty 1. Large Pulse Laser
2. Hyper-Assault Gauss 20 (Ammo 6) 2. Hyper-Assault Gauss 20
3. Hyper-Assault Gauss 20 (Ammo 6) 3. Empty
4. Empty
Rear
1. Combat Vehicle Escape Pod (IS)
2. Empty
Battle Value Breakdown
Name/Model: Oro Heavy Tank (SD) "Safety Dance"
Technology: Clan (Mixed)
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 163 x 2.5 x 1 407.500
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 452.500
Unit Type Modifier: Tracked (*) 0.90 = 407.250
Defensive Movement Factor: +2 (*) 1.20 = 488.700
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Final Defensive Battle Rating: 488.700
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Offensive Battle Rating
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Offensive Equipment:
Hyper-Assault Gauss 20 267.000
Large Pulse Laser (+) 265.000 = 532.000
Hyper-Assault Gauss 20 (Ammo 6) (+) 33.000 = 565.000
Hyper-Assault Gauss 20 (Ammo 6) (+) 33.000 = 598.000
Hyper-Assault Gauss 20 (Ammo 6) (+) 33.000 = 631.000
Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 661.000
Speed Factor: 6 (Flank) (*) 1.120 = 740.320
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Final Offensive Battle Rating: 740.320
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Combat Vehicle Battle Value
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Defensive Battle Rating: 488.700
Offensive Battle Rating: (+) 740.320 = 1,229.020
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Final BattleMech Battle Value: 1,229
Alpha Strike Conversion
Name/Model: Oro Heavy Tank (SD) "Safety Dance"
Technology: Clan (Mixed)
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (TU) (+) 1.100 = 1.100
Hyper-Assault Gauss 20 (TU) (+) 1.328 = 2.428
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (TU) (+) 1.100 = 1.100
Hyper-Assault Gauss 20 (TU) (+) 1.200 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (TU) (+) 1.100 = 1.100
Hyper-Assault Gauss 20 (TU) (+) 1.200 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 163 armor points x 1 163.000 = 163.000
Armor Factor Conversion (/) 30 = 5.433
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Final Armor Value: 5
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Combat Vehicle Escape Pod = ES
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/3/3)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 12.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 13.000 = 14.000
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 14.000 = 26.000
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Final Point Value: 26
Cost Breakdown
Name/Model: Oro Heavy Tank (SD) "Safety Dance"
Technology: Clan (Mixed)
Tonnage: 60
Configuration: Tracked Combat Vehicle
=================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous) (163 pts) 8.5 x 20,000 170,000.00
Internal Structure (Standard) 6.0 x 10,000 (+) 60,000.00 = 230,000.00
Control Components 3 x 10,000 (+) 30,000.00 = 260,000.00
Engine (Fusion) (5,000 x 240 x 60) / 75 (+) 960,000.00 = 1,220,000.00
Turret 2 x 5,000 (+) 10,000.00 = 1,230,000.00
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Total Structural Cost 1,230,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
Combat Vehicle Escape Pod (IS) 10,000 (+) 10,000.00 = 60,000.00
Hyper-Assault Gauss 20 400,000 (+) 400,000.00 = 460,000.00
Hyper-Assault Gauss 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 460,000.00
Hyper-Assault Gauss 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 460,000.00
Hyper-Assault Gauss 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 460,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 635,000.00
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Total Weapons and Equipment Cost 635,000.00
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Combat Vehicle Cost
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Structural Cost 1,230,000.00
Weapons and Equipment Cost (+) 635,000.00 = 1,865,000.00
Combat Vehicle Cost Multiplier 1 + (60 / 100) (*) 1.6 = 2,984,000.00
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Final Combat Vehicle Cost 2,984,000.00