Units »Search» Combat Vehicles »Opel Blitz Rapid Resupply Vehicle
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Opel Blitz Rapid Resupply Vehicle
Designer: Karl43
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 330,625 C-Bills
Battle Value: 224
Movement Type: Wheeled
Power Plant: None
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Standard
Armament:
1 Thumper
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: None 0.00
Cruising MP: 0
Flanking MP: 0
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 88 5.50
Type: Standard
Armor
Value
Front: 28
R/L Side: 22
Rear: 16
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Weapons and Ammo Location Tonnage
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Thumper Front 15.00
Trailer Hitch Rear 0.00
Cargo, Standard (4 tons) Body 4.00
Thumper (Ammo 20) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: CV, SZ: 1, TMM: 0, MV: 0"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: ARTT-1, CT4, HTC, SRCH
Distribution
Name/Model: Opel Blitz Rapid Resupply Vehicle
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Front
1. Thumper
2. Empty
Left SideBodyRight Side
1. Empty 1. Cargo, Standard (4 ton) 1. Empty
2. Thumper (Ammo 20)
3. Empty
Rear
1. Trailer Hitch
2. Empty
Battle Value Breakdown
Name/Model: Opel Blitz Rapid Resupply Vehicle
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 88 x 2.5 x 1 220.000
Internal Structure (Standard): 12 x 1.5 x 1 (+) 18.000 = 238.000
Unit Type Modifier: Wheeled (*) 0.80 = 190.400
Defensive Movement Factor: +0 (*) 1.00 = 190.400
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Final Defensive Battle Rating: 190.400
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Offensive Battle Rating
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Offensive Equipment:
Thumper 43.000
Thumper (Ammo 20) (+) 5.000 = 48.000
Total Vehicle Tonnage: 30 / 2 (+) 15.000 = 63.000
Speed Factor: 1 (Flank) (*) 0.540 = 34.020
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Final Offensive Battle Rating: 34.020
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Combat Vehicle Battle Value
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Defensive Battle Rating: 190.400
Offensive Battle Rating: (+) 34.020 = 224.420
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Final BattleMech Battle Value: 224
Alpha Strike Conversion
Name/Model: Opel Blitz Rapid Resupply Vehicle
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 0 (Cruise) = 0"
Wheeled Motive Type = 0"w
Ground Target Movement Modifier at 0" is 0
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Final Movement and Movement Modes: 0"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
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Final Armor Value: 3
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Convert Structure
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Standard: 12 structure points 12.000 = 12.000
Structure Conversion (/) 10 = 1.200
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with one Thumper = ARTT-1
Unit is equipped with 4 tons of Cargo = CT4
Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + [0 (0" Move)] (*) 1.000 = 7.100
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Final DIR Defensive Interaction Rating (+) 7.000 = 7.000
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 7.000 = 13.000
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Final Point Value: 13