Units »Search» Combat Vehicles »Alacorn Heavy Tank (SD) "Safety Dance"
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Alacorn Heavy Tank (SD) "Safety Dance"
Designer: magical_savior
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 95
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Jihad / 3079
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 5,201,625 C-Bills
Battle Value: 1,858
Movement Type: Tracked
Power Plant: 285 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Heavy Ferro-Fibrous with CASE
Armament:
3 Gauss Rifles (C)
1 Chaff Pod
Manufacturer: Men Without Hats Battalion
Primary Factory: Various
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Intended to be as far back as necessary while participating in combat, the Alacorn (SD)
"Safety Dance" is a Clantech refit with high power and high value.
Capabilities:
This many Gauss Rifles in one place is always a priority. While a Chaff Pod can help apply
that firepower where it's needed most and thickened armor is valuable, the crew should know
when to cut their losses.
Variants:
When cGauss Rifles are unavailable, a common refit trades the hammerblow of full Gauss Rifle
POWER for the relatively lighter impact of the LGR. A C3 allows communication with spotters
for enhanced and terrifying accuracy at range. Don't underestimate the Light Gauss. It ain't
much, but it's honest work.jpg. It is safety-minded and durable, as an (SD) vehicle should
be.
Notable MechWarriors:
The "Men Without Hats" Battalion was formed by members of "Hat In The Ring" Battalion who
were thrown out of a nightclub (and the unit) for "Pogo-ing."
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Equipment Mass
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Internal Structure: Standard 9.50
Engine: 285 Fuel Cell 20.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 1 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 4.00
Armor Factor: 218 11.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 51
R/L Side: 40
Rear: 36
Turret: 51
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Weapons and Ammo Location Tonnage
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Chaff Pod Front 1.00
3 Gauss Rifles (C) Turret 36.00
Combat Vehicle Escape Pod Rear 4.00
CASE Body 0.50
Gauss Rifle (Ammo 32) (C) Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 39
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 4 / (M) 5 / (L) 5
Armor (A): 7, Structure (S): 5
Specials: CASE, ES, FC, SRCH, TUR(4/5/5)
Alpha Strike Conversion
Name/Model: Alacorn Heavy Tank (SD) "Safety Dance"
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Gauss Rifle (TU) (C) (+) 1.245 = 1.245
Gauss Rifle (TU) (C) (+) 1.245 = 2.490
Gauss Rifle (TU) (C) (+) 1.245 = 3.735
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.8
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Gauss Rifle (TU) (C) (+) 1.500 = 1.500
Gauss Rifle (TU) (C) (+) 1.500 = 3.000
Gauss Rifle (TU) (C) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Gauss Rifle (TU) (C) (+) 1.500 = 1.500
Gauss Rifle (TU) (C) (+) 1.500 = 3.000
Gauss Rifle (TU) (C) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Long Range Damage Value: 5
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Convert Armor
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Heavy Ferro-Fibrous: 218 armor points x 1 218.000 = 218.000
Armor Factor Conversion (/) 30 = 7.267
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Final Armor Value: 7
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Combat Vehicle Escape Pod = ES
Unit is equipped with a Fuel Cell engine = FC
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(4/5/5)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 19.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 19.360
Final DIR Round to nearest half point = 19.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 19.500 = 20.250
Unit's Final Point Value:
Offensive Value = 19.000
Defensive Value (+) 20.250 = 39.250
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Final Point Value: 39