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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Malus ("Project Far Cry") M41-US
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            95
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,661,000 C-Bills
Battle Value:       2,417

Chassis:              Endo Steel
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    1 Gauss Rifle
    2 Light PPCs
    1 Small X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Malus, like the other three of its cohorts, was created by D&K Creation Studios thanks
    in great part to helping to found a mecernary company in "Sequere Nos". In particular, it
    came into being after every other 'mech in its lineage, one meant to function as a command
    'mech for both its cohort as well as greater lances of assaults as well, all while staying
    safe and secure on a far end of the battlefield overlooking all like some kind of living
    tower possessed by a cruel hatred.

Capabilities:
    Weighing in at ninety five tons, on an endo-steel chassis, protected with seventeen and a
    half tons of standard armor, the Malus is built to embody an image almost like a king over
    looking its kingdom in its preferred battlefield position of a high mount. Being power by a
    two-eighty five rated standard fusion engine, its maximum speed at a run is a mere fifty
    four kilometers per hour. However to make up for this deficient speed as well as to allow
    the 'mech to get into advantageous positions it mounts a total of three assault grade jump
    jets for a maximum jump distance of ninety meters.
    
    Its armament is one worthy of being wary of. All thanks to all of its weaponry being linked
    to a right torso mounted targeting computer, its left arm mounted and CASE II protected
    Gauss Rifle is fed with three total tons of ammunition to allow for a large amount of
    battlefield longevity. For further long ranged striking power, two Light PPCs are mounted in
    the right arm, with one having a capacitor attached. For close ranged protection,
    unfortunately the beastly design only has a Small X-Pulse laser mounted in the head, mostly
    to be used to deter any infantry elements or battle armor it comes across.
    
    The Gauss Rifle, however, is not the most important piece of equipment in the 'mech. No, the
    most important piece of equipment is the left torso mounted Communications Equipment. Coming
    in at seven tons, this allows the 'mech to easily coordinate any lance it is attached to as
    well as to allow the unit to uplink with any satellites should one be in range. For further
    protection to this command unit, a company standard Angel ECM unit is mounted in the central
    torso as to allow for maximum disruption of enemy electronics. Finally, to protect the
    pilot, the cockpit is armored to allow for maximum survivability.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             40       
    Center Torso (rear):                               9       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small X-Pulse Laser                                       H                 1          1.00             
Angel ECM Suite                                           CT                2          2.00             
Jump Jet                                                  RT                1          2.00             
Targeting Computer                                        RT                6          6.00             
Communications Equipment (7 tons)                         LT                7          7.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
2 Jump Jets                                               LT                2          4.00             
Light PPC                                                 RA                2          3.00             
Light PPC w/ Capacitor                                    RA                3          4.00             
CASE II                                                   LA                1          1.00             
Gauss Rifle                                               LA                7         15.00             
Gauss Rifle (Ammo 8)                                      LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 9,  Structure (S): 8
Specials: AECM, ARM, CASEII, MHQ7, RCN