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                 BattleMech Technical Readout

Name/Model:         Pillager (StarDate 3/5 Jack Freeman) PLG-1N
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,712,000 C-Bills
Battle Value:       1,965

Chassis:              HildCo Type VII 
Power Plant:          Vlar 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            HildCo Model 615 
    Jump Capacity:    90 meters
Armor:                Durallex Heavy
Armament:             
    2 Pontiac 100 Autocannon/20s
    3 Sorenstein V Medium Lasers
    1 Holly-Short Range Missile Pack SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Opus III Highbeam
Targeting & Tracking: MaLandry 34c

================================================================================================
Overview:
    After HildCo Interplanetary success with the VTR 9B Victor, the firm received a second major
    Star League BattleMech construction contract during the Reunification War. Several ranking
    generals on Terra began regretting their earlier decision to alter the Victor from its
    original role as an urban anti-infantry 'Mech. Instead of correcting the situation by
    restoring the Victor, however, they chose to order an even larger replacement to fulfill the
    specialized duty. The result was the PLG-1N Pillager.
    A like in many respects to its smaller predecessor, the Pillager was conceived and developed
    during a brief period when most BattleMechs were being designed for extremely specific
    military assignments. The Star League's domination and affluence permitted this luxury of
    combat specialization, an environment that would end immediately with the League's collapse.
    Ironically, Star League generals actually employed the Pillager in a somewhat different
    combat role than designed for, using it primarily for mopping up pockets of resistance
    during breakthrough-and-exploitation missions. The PLG continued in this role until the fall
    of the Star League, at which time BattleMechs of all types were pressed into miscellaneous
    service by every House, regardless of original specifications.
    The same factories that produced the Victor and were destroyed during the First Succession
    War also produced the Pillager, thus also ending its production prematurely. Fewer than 400
    are believed to have been built, with perhaps half that number still in existence; at least
    30 departed during Kerensky's exodus near the end of the 28th century. According to current
    reports and rumors, small quantities are located in every House and the PLG-1N can
    occasionally be found even among the Bandit Kings and a few lucky mercenary units.

Capabilities:
    Constructed on the largest BattleMech chassis ever built by HildCo, the Type VII, the
    Pillager is an awe-inspiring sight. The Vlar 300 engine, though very powerful and
    surprisingly reliable, has reached its limitations in the PLG, with a top speed of just over
    52 kph. What the 'Mech lacks in quickness, though, it makes up for in fear - especially the
    first time an enemy unit observes the Model 615 jump jets cut in, launching 100 tons of
    assault 'Mech a distance of up to 60 meters. That action alone has caused more than one
    veteran medium BattleMech lance to break and flee in disorder.
    The original Durallex Heavy armor was very solidly-constructed and has worn well.
    Unfortunately, armor does become damaged in combat, and this 'Mech's unusually intricate
    pattern of overlapping armor plates have proven to be very difficult to maintain properly.
    Armor replacement work takes three to four times as long on this unit as it would on
    comparable 'Mechs.
    Some mild criticism has also been levelled against the Pillager because of its small
    autocannon magazines. However, if its pilot keeps the 'Mech's intended combat role in mind,
    the supply is usually more than sufficient. The presence of lasers and a Holly short-range
    missile system also help extend the mission endurance.
    At least all potential ammunition feed problems have been eliminated by mounting the two
    Pontiac autocannon in the torso, and giving each its own dedicated magazine. In fact, all
    weapons systems on this 'Mech are known for being relatively trouble-free, though the
    process of locating needed spares for the uncommon Sorenstein medium lasers has become a
    truly laborious task. The only problems come about, ironically, when the Sorensteins are
    replaced with another model of laser (see Variants). With few exceptions, the Opus III
    communications system and MaLandry 34C targeting system have worked very well, keeping the
    Mech Warrior well-informed and in touch with the battlefield environment surrounding him.
    As a close-assault style combat vehicle, the Pillager simply has no equal. Its massive armor
    and jump capability enable it to survive encounters that would simply obliterate lesser
    machines. Its speed, though an impediment in open warfare, does not hinder it where it
    chooses to fight. Indeed, the tremendous offensive firepower from the combination of
    autocannon, missile, and laser make this BattleMech more effective at less than 100 meters
    than any other well-known 'Mech. Even the Stalker and Atlas cannot compare to the Pillager
    when engaged at extremely short range, and few 'Mechs are superior at longer ranges. All
    this, combined with two articulated spiked fists possessing the pummeling impact of
    battering rams, makes the Pillager a truly irresistible force (hence the name).
    Since the PLG was designed solely for short-range encounters, however, it is quite
    vulnerable to long-range bombardments by faster 'Mechs. Without weapons to defend,
    missile-carrying 'Mechs as small as a Valkyrie or a Whitworth that can outrun the Pillager
    do present a grave risk. They can remain well beyond the range of the larger 'Mech's
    weapons, while laying down LRM fire until either the Pillager is a battered hulk or they run
    out of reloads and retreat to safety. Of course, the Pillager should never be placed in such
    a grievous tactical blunder, and any MechWarrior who might commit such an act of stupidity
    would be very lucky to live for his court-martial.

Deployment:
    Though originally conceived as an urban anti-infantry BattleMech, the Pillager was quickly
    adapted to a specialized role as a battlefield executioner, a duty at which it still excels.
    It would lumber along, singly or in lances, following behind the first-wave assault. After
    the other units broke through, the PLG would wade in and deliver the coup de grace to any
    enemy infantry unit, tank, or crippled 'Mech remaining. During the First Succession War, the
    last thing many a MechWarrior saw was the sight of a Pillager slowly bearing down on him and
    then the point-blank muzzle blast from the twin autocannon. When utilized in a less
    demanding role, the PLG was fully capable of wreaking havoc in most urban areas, physically
    tearing up buildings and demolishing anything else within range of the autocannon.
    As the First and Succession Wars passed, extensive destruction of factories, resources, and
    even entire worlds began to have its effect. Likewise, the precious and irreplaceable
    Pillager assumed a smaller and more carefully protected role. With the increasing scarcity
    of replacement parts, particularly of autocannon and laser components, commanders were
    forced to use the PLG more and more sparingly. The role itself did not change, but the
    freedom to use the PLG-1N in it did. By the 31st century, this 100-ton 'Mech was recognized
    as a "weapon of last resort," quite capable of influencing almost any tactical situation,
    but at considerable risk. The question always arose whether the battle was important enough
    to warrant damaging or losing the Pillager for. In every situation, the answer would have to
    be different.

Variants:
    Even though this model has been in use for several centuries, only one major variant has
    seen even limited use. On the PLG-1F Matchmaker, the SRM-4 and reloads have been removed
    from the center torso and replaced with two flamers and an additional ton of armor. This
    model was especially popular during the "scorched world" campaigns of the First Succession
    War, but fewer than 50 are believed to be in service today.
    The most common minor variant involves substituting Magna or Martell medium lasers for the
    Sorensteins. This modification makes repairs somewhat less difficult because of the larger
    ready supply of parts. Oddly, when using either of these lasers, the MaLandry 34C targeting
    system occasionally triggers the weapon at random, without any instructions from the
    MechWarrior. This can result in some dangerous stray fire, forcing both friend and foe to
    remain cautious or at a healthy distance.

Notable MechWarriors:
    MechWarrior Carmine Fawkes
    A veteran mercenary now serving with Redjack Ryan's personal bodyguard, Fawkes pilots the
    only Pillager known to be within a dozen parsecs of Butte Hold. He is tall, has vividly
    bright red hair, and always seems to be smiling evilly. Despite a charming personality (or
    perhaps because of it), he is widely feared even by Redjack's other guards. His 'Mech,
    called the "Totenkopf", is painted entirely in black except for a single, large white
    twisted cross appearing on the front torso. Before entering combat he is always clothed in
    black, but often wears pastels the remainder of the time. Fawkes makes sure that both he and
    his 'Mech are kept in very good condition, or else.
    Lieutenant Angus McCreedy
    A big, beefy-looking fellow with bushy beard and eyebrows, "Angry" McCreedy commands a lance
    in House Liao's Capellan Hussars. McCreedy was known as a shy cadet and other cadets gave
    him the nickname as a joke. Always softspoken and civil, Angus had made little deliberate
    effort to correct his reserved image, until he accidentally surprised a House Davion
    Enforcer on a world near the Liao/Davion border. At that moment, both of the Pillager's
    autocannon were out of ammunition. Faced with no other choice, McCreedy proceeded to engage
    the smaller 'Mech with missiles, laser fire, and a brisk punching attack. Within seconds,
    the Davion 'Mech was a total wreck, while the Pillager had only suffered heavy damage to its
    armor. Since that time, McCreedy has become noisy, abrasive, and rude; a loudmouth, some
    have said. Several people in his company secretly hope that he will get whipped some time
    soon, and a few find themselves longing for the "old" Angus McCreedy. One thing hasn't
    changed, though McCreedy's 'Mech, the "Big Blue", is kept in good working order, despite its
    Martell lasers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
SRM 4                                                     CT                1          2.00             
Autocannon/20 (Ammo 15)                                   RT                3          3.00             
Jump Jet                                                  RT                1          2.00             
Autocannon/20 (Ammo 15)                                   LT                3          3.00             
Jump Jet                                                  LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Autocannon/20                                           RA/RT               10        14.00             
Medium Laser                                              RA                1          1.00             
Autocannon/20                                           LA/LT               10        14.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 4
Armor (A): 10,  Structure (S): 8
Specials: AC2/2/-