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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mite MTE-0-NAIS-X
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            10
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3033
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         3,389,742 C-Bills
Battle Value:       240

Chassis:              Endo Steel (Prototype)
Power Plant:          100 XL (Prototype)
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous (Prototype)
Armament:             
    1 Magna Mk I Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Barret 4000 with Guardian ECM Suite (Prototype)
Targeting & Tracking: TRSS.2L3

================================================================================================
Overview:
    Originally an off-the-wall idea of one of the head instructors at NAIS, this 'Mech came into
    being as the result of an accidental discovery by one of Hanse Davion's scouts. This scout,
    one Julian Windstorm, found a reference to a storage facility for the Hermes Co. on the
    planet of June, which is close to the Periphery in Federated Suns space. Using his own
    funds, he travelled there and found the facility after a lengthy search. He then personally
    took photos of the facility to Hanse Davion, who immediately sent a group of Techs and
    scientists from NAIS to study what was stored in this facility.
    When they arrived there, they found over 1,000 Hermes 100 fusion engines and tons of
    equipment for working on these fusion engines. Since no standard 'Mech uses the Hermes 100
    engine, the Techs were disappointed at this discovery. However, Hanse Davion was elated and
    issued orders for the engines and equipment to be shipped to New Avalon.
    Even before the arrival of this equipment, Davion issued orders to his Techs to start work
    on a new recon 'Mech using the Hermes 100 engine and so the Mite was born.
    Weighing only 10 tons, the Mite cannot even begin to think of standing up to any 'Mech in a
    fight, but this 'Mech was designed to spot and run. With its high speed and maneuverability,
    it is a natural scout. Using narrow-band communications and enhanced sensor arrays, the Mite
    can get the info, transmit the data, and then get out of danger in a hurry.

Capabilities:
    Using the same data gathering equipment as the Ostscout, the Mite has proved to be as good
    or better at the job than any other 'Mech yet designed. With a top speed of 162.0 kph, it is
    one of the fastest 'Mechs ever to be seen on the battlefield. Yet, it has its share of
    problems; its internal structure cannot hold much armor and its small laser will not do much
    damage to other 'Mechs. However, to date, this small 'Mech has accomplished all it set out
    to do.
    Normally, the Mite is included as part of a regular recon lance and moves out ahead as a
    point man where its speed can be used to its advantage.

Deployment:
    As a new 'Mech design, the Mite has seen little action. However, during field and battle
    testing, it got its chance to prove itself. Mites were attached to the 7th Crucis Lancers,
    at the time engaged on the planet of New Aberdeen, for battle testing. Information was
    needed on where the next Kurita push would take place and where their supply dumps were
    located.
    Previous attempts to insert scouts behind the lines had failed, and so it was decided to try
    to insert a Mite through a weak point in the Kurita lines. A lance composed of an Archer, a
    Valkyrie, a Locust and a Mite moved to attempt this. The other 'Mechs’ mission was to
    cover the Mite in case of contact with Kurita forces.
    As luck would have it, word had gotten to the Kurita commander of this attempt, and he had
    assigned a medium lance to intercept and destroy the recon lance. In a small valley, the two
    forces met. The Mite, as it was instructed, stayed out of the fighting and waited for its
    chance to slip by and get through. The chance finally came and the 'Mech pilot wasted no
    time. Running behind a SHD-2K Shadow Hawk, he ran for the other end of the valley. All four
    of the Kurita 'Mechs fired on the Mite and the ground behind the 'Mech literally burst into
    flame as it moved. Yet, not one of the 'Mechs hit it and it managed to get out of range and
    out of sight.
    This Mite spent two weeks behind Kurita lines gathering information, transmitting it to the
    Davion forces, and evading Kurita forces searching for him. At the end of the second week,
    Davion forces attacked, destroying several supply dumps that the Mite had reported on.
    During the battle, the Mite managed to slip back through the lines with hardly a scratch on
    it to show it had been gone.
    If this 'Mech continues to live up to this example, then the Mite will definitely add to the
    Davion force's recon capabilities.

Variants:
    <<< CLASSIFIED >>>

Notable MechWarriors:
    Mechwarrior Julian Windstorm
    Originally one of the Dispossessed working as a scout for House Davion, Julian Windstorm was
    offered the chance to pilot the prototype 'Mech during its battle testing and it was he who
    took the Mite behind Kurita lines on New Aberdeen. Currently attached to NAIS for further
    testing of the 'Mech, Julian is extremely happy to pilot the 'Mech he calls The Mighty Mite.
    Julian is very likable, with a ready grin and is overwhelmingly loyal to House Davion.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel (Prototype)           0.50                     
Engine:                                 100 XL (Prototype)             1.50                     
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   24                     1.50                     
    Type:                           Ferro-Fibrous (Prototype)                                   

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              3       
    Center Torso:                       4              3       
    Center Torso (rear):                               2       
    R/L Torso:                          3              2       
    R/L Torso (rear):                                  1       
    R/L Arm:                            1              2       
    R/L Leg:                            2              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               CT                1          0.50             
Guardian ECM Suite (Prototype)                            RT                3          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ECM, ENE