BattleMech Technical Readout
Name/Model: Mite MTE-12C
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 10
Role: Scout
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3023
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 765,508 C-Bills
Battle Value: 175
Chassis: Modified Bergan V
Power Plant: Hermes 100
Walking Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: None
Jump Capacity: None
Armor: 1/Star Slab
Armament:
1 Magna Mk I Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Barret 4000
Targeting & Tracking: TRSS.2L3
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Overview:
Originally an off-the-wall idea of one of the head instructors at NAIS, this 'Mech came into
being as the result of an accidental discovery by one of Hanse Davion's scouts. This scout,
one Julian Windstorm, found a reference to a storage facility for the Hermes Co. on the
planet of June, which is close to the Periphery in Federated Suns space. Using his own
funds, he travelled there and found the facility after a lengthy search. He then personally
took photos of the facility to Hanse Davion, who immediately sent a group of Techs and
scientists from NAIS to study what was stored in this facility.
When they arrived there, they found over 1,000 Hermes 100 fusion engines and tons of
equipment for working on these fusion engines. Since no standard 'Mech uses the Hermes 100
engine, the Techs were disappointed at this discovery. However, Hanse Davion was elated and
issued orders for the engines and equipment to be shipped to New Avalon.
Even before the arrival of this equipment, Davion issued orders to his Techs to start work
on a new recon 'Mech using the Hermes 100 engine and so the Mite was born.
Weighing only 10 tons, the Mite cannot even begin to think of standing up to any 'Mech in a
fight, but this 'Mech was designed to spot and run. With its high speed and maneuverability,
it is a natural scout. Using narrow-band communications and enhanced sensor arrays, the Mite
can get the info, transmit the data, and then get out of danger in a hurry.
Capabilities:
Using the same data gathering equipment as the Ostscout, the Mite has proved to be as good
or better at the job than any other 'Mech yet designed. With a top speed of 162.0 kph, it is
one of the fastest 'Mechs ever to be seen on the battlefield. Yet, it has its share of
problems; its internal structure cannot hold much armor and its small laser will not do much
damage to other 'Mechs. However, to date, this small 'Mech has accomplished all it set out
to do.
Normally, the Mite is included as part of a regular recon lance and moves out ahead as a
point man where its speed can be used to its advantage.
Deployment:
As a new 'Mech design, the Mite has seen little action. However, during field and battle
testing, it got its chance to prove itself. Mites were attached to the 7th Crucis Lancers,
at the time engaged on the planet of New Aberdeen, for battle testing. Information was
needed on where the next Kurita push would take place and where their supply dumps were
located.
Previous attempts to insert scouts behind the lines had failed, and so it was decided to try
to insert a Mite through a weak point in the Kurita lines. A lance composed of an Archer, a
Valkyrie, a Locust and a Mite moved to attempt this. The other 'Mechs’ mission was to
cover the Mite in case of contact with Kurita forces.
As luck would have it, word had gotten to the Kurita commander of this attempt, and he had
assigned a medium lance to intercept and destroy the recon lance. In a small valley, the two
forces met. The Mite, as it was instructed, stayed out of the fighting and waited for its
chance to slip by and get through. The chance finally came and the 'Mech pilot wasted no
time. Running behind a SHD-2K Shadow Hawk, he ran for the other end of the valley. All four
of the Kurita 'Mechs fired on the Mite and the ground behind the 'Mech literally burst into
flame as it moved. Yet, not one of the 'Mechs hit it and it managed to get out of range and
out of sight.
This Mite spent two weeks behind Kurita lines gathering information, transmitting it to the
Davion forces, and evading Kurita forces searching for him. At the end of the second week,
Davion forces attacked, destroying several supply dumps that the Mite had reported on.
During the battle, the Mite managed to slip back through the lines with hardly a scratch on
it to show it had been gone.
If this 'Mech continues to live up to this example, then the Mite will definitely add to the
Davion force's recon capabilities.
Variants:
<<< CLASSIFIED >>>
Notable MechWarriors:
Mechwarrior Julian Windstorm
Originally one of the Dispossessed working as a scout for House Davion, Julian Windstorm was
offered the chance to pilot the prototype 'Mech during its battle testing and it was he who
took the Mite behind Kurita lines on New Aberdeen. Currently attached to NAIS for further
testing of the 'Mech, Julian is extremely happy to pilot the 'Mech he calls The Mighty Mite.
Julian is very likable, with a ready grin and is overwhelmingly loyal to House Davion.
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 100 Fusion 3.00
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 24 1.50
Type: Standard
Internal Armor
Structure Value
Head: 3 3
Center Torso: 4 3
Center Torso (rear): 2
R/L Torso: 3 2
R/L Torso (rear): 1
R/L Arm: 1 2
R/L Leg: 2 3
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Weapons and Ammo Location Critical Tonnage
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Small Laser CT 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 11
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 0* / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Mite MTE-12C
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Heat Sink 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Small Laser 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Mite MTE-12C
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 24 x 2.5 x 1 60.000
Internal Structure (Standard w/ Fusion Engine): 19 x 1.5 x 1 x 1 (+) 28.500 = 88.500
Gyro (Standard): 10 x 0.5 (+) 5.000 = 93.500
Defensive Movement Factor: +4 (*) 1.40 = 130.900
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Final Defensive Battle Rating: 130.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 1 (Weapons) = 13
Offensive Equipment:
Small Laser 9.000
Total 'Mech Tonnage: (+) 10.000 = 19.000
Speed Factor: 15 (Run) + 0 (Jump) (*) 2.300 = 43.700
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Final Offensive Battle Rating: 43.700
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BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 130.900
Offensive Battle Rating: (+) 43.700 = 174.600
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Final BattleMech Battle Value: 175
Alpha Strike Conversion
Name/Model: Mite MTE-12C
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fusion on a 10 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 6.000 = 8.500
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 8.500 = 9.500
Agile [4 (TMM) - 2] x 0.5 (Short) (+) 1.000 = 10.500
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Final Point Value: 11
Cost Breakdown
Name/Model: Mite MTE-12C
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Standard): (24 pts) 1.5 x 10,000 15,000.00
Internal Structure (Standard): 10 x 400 x 1 (+) 4,000.00 = 19,000.00
Myomer (Standard): 10 x 2,000 (+) 20,000.00 = 39,000.00
Engine (Fusion): (5,000 x 100 x 10) / 75 (+) 66,666.67 = 105,666.67
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 405,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 605,666.67
Life Support: 50,000 (+) 50,000.00 = 655,666.67
Sensors: 10 x 2,000 (+) 20,000.00 = 675,666.67
Arm Actuators: 10 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 2,000.00 = 677,666.67
Leg Actuators: 10 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 7,000.00 = 684,666.67
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Total Structural Cost: 684,666.67
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Weapons and Equipment Cost
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Small Laser 11,250 11,250.00
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Total Weapons and Equipment Cost 11,250.00
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BattleMech Cost
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Structural Cost: 684,666.67
Weapons and Equipment Cost: (+) 11,250.00 = 695,916.67
BattleMech Cost Multiplier: 1 + (10 / 100) (*) 1.10 = 765,508.33
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Final BattleMech Cost 765,508.00