BattleMech Technical Readout
Name/Model: Foxfire FXR-4R
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 15
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,274,488 C-Bills
Battle Value: 270
Chassis: Chariot Type XA
Power Plant: Magna 135 135
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Lexington Limited
Armament:
1 Magna Mk I Small Laser
1 Firestorm Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: TharHes Piccolo I-2
Targeting & Tracking: TharHes Ares-9bis
================================================================================================
Overview:
Karl von der Burg, a senior engineer employed by Defiance Industries, was also a amateur
historian and became fascinated by accounts of the Eastern European Front during Terra's
Second World War. After careful research and study, he realized an incendiary weapon mounted
on a fast but lightly-armored 'Mech chassis might have tremendous potential for heating up
other 'Mechs.
Spending several months of his own time developing a workable prototype, von der Burg sprung
his design on Defiance Industries' top corporate executives, who were ecstatic over the
proposal. They immediately presented the concept to an equally-receptive Lord IS, Steiner,
and production began shortly thereafter.
Once the Foxfire started rolling out assembly lines, no one in the Lyran Commonwealth knew
exactly what to do with it. Recognizing the value of its high speed, most generals deployed
the FXR in reconnaissance units. It was not until special incendiary lances were formed,
with Stefan the Usurper, that the Foxfire truly came into its own.
By the beginning of the First Succession War, a Foxfire lance was attached to almost every
BattleMech and tank regiment in the Commonwealth. In the case of conventional armored
formations, these were often the only 'Mechs to serve in the same combat sector. Though
deemed as a "weapon of last resort" on defense, numerous creative uses were discovered when
Foxfires took the offense and operated freely on the worlds of other states.
Exclusively manufactured at the Defiance facility on Hesperus II, the Foxfire has not been
in production for at least half a century. Nevertheless, the best reports available indicate
there arc between 2000 and 5000 still in service. Most of these are operating in Steiner
controlled space but a few may also be with mercenaries and nearby Bandit Kings. Even today,
the Foxfire remains a popular choice with several mercenary units, particularly the
desperate ones.
Capabilities:
For the Foxfire, the Firestorm flamer is its only purpose for existence. In essence, the
entire 'Mech was designed to house and transport the energy weapon on and off the
battlefield in the quickest possible time; everything else was judged optional. Although the
armament on the FXR places strict limits on the 'Mech's combat capabilities, it has been a
stunning success.
The high speed of the Foxfire ranks it among the fastest armed BattleMechs in existence.
Ironically, the Magna fusion power plant has one slight weakness: a tendency to overheat
when running speed is maintained for very long.
The armor is of good quality, though unspectacular. Both communications and targeting
systems have worked adequately, even though the Ares-9bis system has been described as
cheaply built and not designed to last. Fortunately, the target acquisition process is
somewhat less crucial for Foxfire pilots than it would be for other MechWarriors; it seems
likely that Defiance chose this system to scrimp on, knowing it would be of secondary
importance on the FXR.
Deployment:
One of the Foxfire's brightest moments is history took place on Hesperus II, less than 50 km
from where the BattleMechs were manufactured. The Steiner defenders, a full regiment, had
been diverted by misleading Kurita radio communications, and were now massed several hundred
kilometers for the combat area. The only 'Mechs remaining were a single lance of Foxfires,
detached for the regiment to stay behind. Meanwhile, an authentic Kurita force was advancing
on the factory.
Lieutenant Kaylar Greene, the Foxfire lance leader, quickly came up with an imaginative plan
to lure the attackers away and give reinforcements time to arrive. A large forest bordered
the facility along the Kurita line of advance. Greene split her lance in two, dispatching
one pair to either side of the forest. The next few minutes were spent in sending literally
hundreds of decoy communications on frequencies Kurita commanders were known to monitor.
This gave the false impression that large Steiner forces were mobilizing on both sides of
the forest, the same tactic the Kurita general used to divert the Steiner force in the first
place!
Though reluctant, the Kurita general believed the messages and saw no other choice but to
enter through the forest, thinking the Steiner forces would not expect him to do that. As
soon as the attacking battalion reached the half-way point, Greene ordered all Foxfires to
begin igniting the woods. The ambush was a stunning success, and the Kurita force lost over
20 'Mechs as opposed to no Steiner casualties. The brilliant maneuver resulted in a field
promotion and decoration of valor for Lieutenant Greene.
Variants:
No Known
Notable MechWarriors:
MechWarrior Alexander Conorrbin
Known as the Laureate of Lancaster, Conorrbin has established a reputation as a skilled
Foxfire pilot and noted poet. His works have won a number of major awards within the Lyran
Commonwealth, and his poem "Fox-Twilight-Fire" was personally dedicated to Duchess Katrina
Steiner in a command performance. When not in battle or on routine scouting duties, the
intellectual Conorrbin can often be found sitting in the shade of his Foxfire, the
Will-o'-the-Whisper, composing villanelles and free verse. He is currently serving with
House Steiner's 3rd Lyran Guard regiment at Court on Tharkad, and he plans to dedicate his
next collection to the members of his unit.
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Equipment Mass
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Internal Structure: Standard 1.50
Engine: 135 Fusion 4.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 40 2.50
Type: Standard
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 6
Center Torso (rear): 3
R/L Torso: 4 4
R/L Torso (rear): 2
R/L Arm: 2 3
R/L Leg: 3 4
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Weapons and Ammo Location Critical Tonnage
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Small Laser H 1 0.50
Flamer CT 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 10
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 1 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Foxfire FXR-4R
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Small Laser 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Flamer 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Foxfire FXR-4R
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard w/ Fusion Engine): 26 x 1.5 x 1 x 1 (+) 39.000 = 139.000
Gyro (Standard): 15 x 0.5 (+) 7.500 = 146.500
Defensive Movement Factor: +4 (*) 1.40 = 205.100
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Final Defensive Battle Rating: 205.100
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 4 (Weapons) = 10
Offensive Equipment:
Small Laser 9.000
Flamer (+) 6.000 = 15.000
Total 'Mech Tonnage: (+) 15.000 = 30.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 64.800
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Final Offensive Battle Rating: 64.800
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BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 205.100
Offensive Battle Rating: (+) 64.800 = 269.900
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Final BattleMech Battle Value: 270
Alpha Strike Conversion
Name/Model: Foxfire FXR-4R
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Walk) = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Small Laser (+) 0.300 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fusion on a 15 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 1.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 5.250
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 5.500 = 7.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 7.750 = 9.250
Agile [3 (TMM) - 2] x 1 (Short) (+) 1.000 = 10.250
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Final Point Value: 10
Cost Breakdown
Name/Model: Foxfire FXR-4R
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Standard): (40 pts) 2.5 x 10,000 25,000.00
Internal Structure (Standard): 15 x 400 x 1 (+) 6,000.00 = 31,000.00
Myomer (Standard): 15 x 2,000 (+) 30,000.00 = 61,000.00
Engine (Fusion): (5,000 x 135 x 15) / 75 (+) 135,000.00 = 196,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 796,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 996,000.00
Life Support: 50,000 (+) 50,000.00 = 1,046,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 1,076,000.00
Arm Actuators: 15 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 3,000.00 = 1,079,000.00
Leg Actuators: 15 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 10,500.00 = 1,089,500.00
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Total Structural Cost: 1,089,500.00
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Weapons and Equipment Cost
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Flamer 7,500 7,500.00
Small Laser 11,250 (+) 11,250.00 = 18,750.00
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Total Weapons and Equipment Cost 18,750.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,089,500.00
Weapons and Equipment Cost: (+) 18,750.00 = 1,108,250.00
BattleMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 1,274,487.50
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Final BattleMech Cost 1,274,488.00