BattleMech Technical Readout
Name/Model: Stiletto STL-7D
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 15
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Star League / 2473
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Unavailable
Total Cost: 943,862 C-Bills
Battle Value: 299
Chassis: Alshain 22-Lifter
Power Plant: DAV 90 90
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 20
Armament:
1 Telos-4 SRM 4
1 Magna Mk I Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Obanishi OB1 "Knobby"
Targeting & Tracking: Obanishi ICU-250
================================================================================================
Overview:
The STL-7D Stiletto was one of very few ultralight BattleMechs designed for a specific
combat role: to fight short-range delaying actions and to engage the Lyran Commonwealth's
new COM-2D Commando reconnaissance 'Mech. During the 2460s and 2470s, quantities of
Commandos began appearing in regiments along the Steiner/Kurita border, a situation that
concerned Lord Kurita greatly. Deciding to assume the offensive, he ordered a new BattleMech
design constructed, cheaper than its intended adversary and available in quantity. The
result, the Stiletto, entered full-scale production in 2473.
As BattleMech design technology improved through the First Succession War, all Houses placed
greater emphasis on constructing larger models. Even so, the STL has been in almost
continuous small-scale production since its creation. Designed by Alshain Weapons, the
Stiletto was one of that firm's first major financial successes. Encouraged by this
accomplishment, the expanding company would go on to design and build chassis for such
well-known Draconis 'Mechs as the Panther and Dragon. Though previously manufactured at
several factories within the Draconis Combine, the only Stiletto facilities now in operation
are at Alshain and Al Na'ir, where several dozen are currently produced annually by each.
For motivation, senior lords and ranking generals in House Kurita occasionally award a
brand-new Stiletto to tankers or infantrymen who have been extraordinarily heroic or
virtuous in combat.
Capabilities:
Designed in theory to counter the heavier Lyran Commando, the Stiletto's weapons, armor, and
power plant were all chosen expressly for this purpose. However, the STL rarely met its
rival in battle, more often seeing use as a very light open-field recon 'Mech, a task to
which it was (and still is) reasonably well suited. The reliable DA V 90 fusion power plant,
though producing slightly slower speeds than the Commando is capable of, gives the Stiletto
a top speed of more than 90 kph, acceptable to almost all Recon Lance leaders.
In general, the Stiletto has been a low-maintenance 'Mech requiring only a minimum of
attention, despite having a cramped internal structure which makes many hydraulic and
electrical repairs inconvenient. Weapons, communications, and targeting systems have all
provided consistently good service, and replacement parts for the weapons in particular are
easy to come by.
Deployment:
One of the Stiletto's most infamous (and embarrassing) encounters took place recently
between a raiding force from Bandit King Helmar Valasek and the planetary garrison unit on
the planet Thule. Valasek's force had two objectives: capture all spare parts found and
kidnap Technicians. This was a rare instance where equipment was a higher priority than
water for the leader from Santander V.
The long-range radar (what equipment they had) in the Thule system was temporarily on the
blink, and a small, unidentified DropShip made a soft landing in the Kuegerlin Mountains
near the city of Neu Dubrovnic. The defenders, an untalented company of mercenaries known as
the Amazons of Arkab, had been unaccustomed to seeing much action and were taken completely
by surprise.
When the Bandit lance arrived at Neu Dubrovnic's suburbs, they found a cache of tank and
hovercraft parts but nothing specifically for BattleMechs. Not hearing any alarms or
noticing any unusual activity, they moved into the inner city and discovered everything
seemed calm. When the Amazons finally made a showing, the Bandits were ready; nine Stilettos
and a Panther were destroyed at a loss of one Bandit Commando and a damaged Wasp.
After a through search, the Bandits left with their booty, estimated at 540,000 C-Bills'
worth of hardware. More importantly, the Bandits took six Technicians prisoner; it is
believed they are still being held captive and forced to service Valasek's 'Mechs. The
Amazons were disbanded as a unit, and its few survivors shot.
Variants:
No Known
Notable MechWarriors:
MechWarrior Akiro Hagitshita
Hagitshita pilots a Stiletto, named the Silver Thrust, for a small Kurita mercenary unit
known as the Ozawa Informals. This formation, currently assigned as a mobile reserve along
the Periphery, has had a brief run of bad luck lately. Despondent, Hagitshita has considered
deserting the unit for any Bandit King who will pay better. He is keeping his plans secret
for the time being, though; either the Informals' fate will improve and he will stay, or he
will pick just the right moment to leave. In either event, the Silver Thrust remains ready,
with only a minor laser alignment problem affecting battle performance.
MechWarrior Ian O'Connell
A former member of a Kurita Sword of Light regiment, O'Connell was convicted of hoarding
regimental supplies, the severity of his offense punishable by death. Before his sentence
could be carried out, the crafty MechWarrior escaped and somehow fled (with his 'Mech, no
less!) to the Federated Suns. Once there, he signed on with Galt's Grenadiers, a mercenary
unit under contract to House Davion. Unchanged in his ways, O'Connell again stole from the
unit's supply coffers, and was again caught. Only this time, his Stiletto was confiscated by
Major Galt and O'Connell unwillingly joined the Dispossessed. O'Connell, now desperate as
well as cunning, is believed to be at large within the Federated Suns.
MechWarrior Lukas Ione
A red-haired giant of a man, it is said Ione barely fit into the cramped cockpit of his
Stiletto, the Audiogoth. When he did manage to get inside, though, he proved to be one of
the best pilots in the entire An Ting Legion, a formation serving House Kurita during the
First Succession War. While fighting on the planet Kessel near the Kurita/Steiner border,
Ione came face to face one day with a Lyran Commando that had run low on missiles. Dodging
in the rough terrain, the two combatants fought an arduous running battle for nearly forty
minutes before the Commando finally suffered a critical engine hit. The Audiogoth was
virtually demolished in the melee; miraculously uninjured, Ione was extricated safely from
the mangled cockpit by a salvage team using laser torches.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 1.50
Engine: 90 Fusion 3.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 48 3.00
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 5 7
Center Torso (rear): 3
R/L Torso: 4 5
R/L Torso (rear): 3
R/L Arm: 2 3
R/L Leg: 3 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
SRM 4 CT 1 2.00
SRM 4 (Ammo 25) CT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials:
Distribution
Name/Model: Stiletto STL-7D
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Small Laser 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 4 5. Roll Again
6. Roll Again 6. SRM 4 (Ammo 25) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Stiletto STL-7D
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 48 x 2.5 x 1 120.000
Internal Structure (Standard w/ Fusion Engine): 26 x 1.5 x 1 x 1 (+) 39.000 = 159.000
Gyro (Standard): 15 x 0.5 (+) 7.500 = 166.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 151.500
Defensive Movement Factor: +3 (*) 1.30 = 196.950
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 196.950
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 4 (Weapons) = 10
Offensive Equipment:
SRM 4 39.000
Small Laser (+) 9.000 = 48.000
SRM 4 (Ammo 25) (+) 5.000 = 53.000
Total 'Mech Tonnage: (+) 15.000 = 68.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 102.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 102.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 196.950
Offensive Battle Rating: (+) 102.000 = 298.950
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 299
Cost Breakdown
Name/Model: Stiletto STL-7D
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (48 pts) 3.0 x 10,000 30,000.00
Internal Structure (Standard): 15 x 400 x 1 (+) 6,000.00 = 36,000.00
Myomer (Standard): 15 x 2,000 (+) 30,000.00 = 66,000.00
Engine (Fusion): (5,000 x 90 x 15) / 75 (+) 90,000.00 = 156,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 456,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 656,000.00
Life Support: 50,000 (+) 50,000.00 = 706,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 736,000.00
Arm Actuators: 15 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 3,000.00 = 739,000.00
Leg Actuators: 15 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 10,500.00 = 749,500.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 749,500.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Small Laser 11,250 11,250.00
SRM 4 60,000 (+) 60,000.00 = 71,250.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 71,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 71,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 749,500.00
Weapons and Equipment Cost: (+) 71,250.00 = 820,750.00
BattleMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 943,862.50
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 943,863.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Tournament Legal
Advanced
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Experimental
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Succession Wars (2781 - 3049)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Stiletto STL-7D
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
SRM 4 (+) 0.600 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 15 ton BattleMech = 1.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 1
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 6.000 = 7.500
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 7.500 = 11.000
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 12.000
--------------------------------------------------------------------------------------------------------
Final Point Value: 12