BattleMech Technical Readout
Name/Model: Slowpoke SLP-2U
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 10
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Star League / 2649
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 758,267 C-Bills
Battle Value: 196
Chassis: Sian V
Power Plant: Pitban 20 20
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Anderson Propulsion 15
Jump Capacity: 60 meters
Armor: Starshield
Armament:
1 Ceres Arms Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: CeresCom Model 2-Rs
Targeting & Tracking: Chamberlain Winesap
================================================================================================
Overview:
The SLP-2U Slowpoke was another early experimental design, and perhaps the only one of its
class designed solely within the Capellan Confederation. Though it was the third House to
develop an ultralight 'Mech (following Houses Davion and Kurita), the development and
subsequent manufacture of the Slowpoke were inadequately planned and implemented, coming as
a direct response to Davion Juniors used along the Davion/Liao border in the late 25th
century.
Liao engineers hasty efforts failed twice before leading to a slow but tactically
maneuverable 'Mech, designed for defense in urban combat situations. After entering
production, the 'Mech was plagued by mechanical problems during its first few years, and
select individual units were recalled for modifications and upgrading on at least three
distinct occasions.
Designed by Sian WeaponsCorp, the Slowpoke was manufactured in limited quantities on the
planet Liao for 'almost two hundred years, until the First Succession War ensued. During
that conflict, every BattleMech factory on Liao (including the Slowpoke plant) was
demolished by heavy raids and never reconstructed; this destruction also ended the
vehicle-manufacturing capabilities of Sian, who thereafter limited its production to
armaments.
No new Slowpokes have been built since the First Succession War. In light of its ease in
destruction, the 'Mech has become rare, and certain systems and components (notably the
tracking computer) are quite difficult to find spares for.
Capabilities:
In combat, the Slowpoke can be described as unimpressive in every respect. With a top speed
of less than 40 kph and a single CeresArms medium laser for armament, many say the SLP is
unable to run or fight. The Starshield armor is not exceptionally thin for its class, but
because the 'Mech is so slow, it often presents an extended opportunity for weapons fire to
penetrate, with unpleasant consequences. The Anderson jump jets are one of the unit's few
saving graces, and their timely use has kept more than one SLP pilot alive in an awkward
moment.
The Pitban engine is viewed by many with humor, not because it fails to perform (it has
given excellent service), but because the heavily-shielded fusion plant is so small there is
enough room in the engine compartment for storage of some of the pilot's personal effects.
Even today, the compartment is used now and again for smuggling small goods past
checkpoints. Many second-rate garrison units, never having seen the Slowpoke before, are
unaware of its unique features and thus fail to check for contraband.
Both the CeresCom Model2-Rs communications and Chamberlain Winesap targeting & tracking
systems are 1) obsolete; 2) almost impossible to find replacements for; and, 3) a major
nuisance to any technician who tries to repair them. Neither system has been manufactured
for many years (Chamberlain Communications and Circuitry has been out of business for more
than a century), and parts are rarely found outside a few Star League depots or off another
disabled Slowpoke. When damaged, the easiest and most common tactic is to junk the entire
main module and insert a more modem equivalent. Surprisingly, rewiring is often not required
on this 'Mech; instead, certain delicate circuit modifications must be made. This makes the
task of replacement less time-consuming but far more technical than one might otherwise
expect.
Deployment:
One engagement in which Slowpoke made a fair showing took place during the Second Succession
War, when the planet St. Ives was briefly threatened by a small task force from the
Federated Suns. A lance of Slowpokes, supporting a company of Vedettes, a platoon of
minelaying trucks, and a battalion of infantry, made up the garrison of Georgetown, a
moderately-sized industrial city heavily damaged in the First Succession War. In a surprise
raid begun during very poor weather, a Davion Leopard Class DropShip landed nearby. (Liao
intelligence later proved it was a minor diversionary attack.) The DropShip's complement, a
Medium Lance (two Trebuchets, a Centurion, and a Stinger) and a Corsair Air Lance, debarked
and moved against Georgetown.
With some advance warning, the Liao garrison had time to organize a hasty defense, despite
worsening weather. In less than two hours, a sparse minefield had been laid and all units
were in position. Severe storms, developing during the last hour, forced the AeroSpace
Fighters to turn back, but the ground contingent pressed on without benefit of air cover.
Intimately familiar with the streets and alleys of Georgetown, the garrison arranged
overlapping fields of fire while maintaining maximum cover. As the Davion lance approached
the city's outskirts and spread out, the infantry opened fire. Their casualties were heavy,
but the MechWarriors' attention had been diverted and they now expected no other opposition.
Liao Vedettes then came in from behind, joined by Slowpokes jumping into battle and took the
attackers completely by surprise. With their escape route cut off and fearing additional
Liao reinforcements, the Trebuchets and Centurion elected to fight to the death. Only the
Stinger (the sole Davion 'Mech possessing jump capability) escaped, and even it was badly
damaged before it finally got away.
As a result, House Davion did not attempt another raid against Georgetown for over a year.
The Davion commander, a Major Lindell, was cashiered for his role in preparing the attack,
and the Liao garrison commander, BattleMech Captain Jason Wah, received a field promotion.
Variants:
No Known
Notable MechWarriors:
Capellan Confederation Chancellor Maximilian Liao
During rare moments of leisure, this ruler personally maintains and pilots (as his auxiliary
'Mech) a Slowpoke called the Humble Warlord. Beautifully painted in House colors and in
perfect condition, Liao describes his work on it as "joyous and humbling."
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 1.00
Engine: 20 Fusion 0.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 40 2.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 4 6
Center Torso (rear): 2
R/L Torso: 3 4
R/L Torso (rear): 2
R/L Arm: 1 2
R/L Leg: 2 4
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 6
TP: BM, SZ: 1, TMM: 0, MV: 4"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Slowpoke SLP-2U
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Heat Sink 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Slowpoke SLP-2U
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard w/ Fusion Engine): 19 x 1.5 x 1 x 1 (+) 28.500 = 128.500
Gyro (Standard): 10 x 0.5 (+) 5.000 = 133.500
Defensive Movement Factor: +1 (*) 1.10 = 146.850
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 146.850
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 3 (Movement) - 3 (Weapons) = 10
Offensive Equipment:
Medium Laser 46.000
Total 'Mech Tonnage: (+) 10.000 = 56.000
Speed Factor: 3 (Run) + 1 (Jump) (*) 0.880 = 49.280
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 49.280
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 146.850
Offensive Battle Rating: (+) 49.280 = 196.130
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 196
Cost Breakdown
Name/Model: Slowpoke SLP-2U
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (40 pts) 2.5 x 10,000 25,000.00
Internal Structure (Standard): 10 x 400 x 1 (+) 4,000.00 = 29,000.00
Myomer (Standard): 10 x 2,000 (+) 20,000.00 = 49,000.00
Engine (Fusion): (5,000 x 20 x 10) / 75 (+) 13,333.33 = 62,333.33
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 362,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 562,333.33
Life Support: 50,000 (+) 50,000.00 = 612,333.33
Sensors: 10 x 2,000 (+) 20,000.00 = 632,333.33
Arm Actuators: 10 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 2,000.00 = 634,333.33
Leg Actuators: 10 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 7,000.00 = 641,333.33
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 641,333.33
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 10 x (2 x 2) x 200 8,000.00
Medium Laser 40,000 (+) 40,000.00 = 48,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 48,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 641,333.33
Weapons and Equipment Cost: (+) 48,000.00 = 689,333.33
BattleMech Cost Multiplier: 1 + (10 / 100) (*) 1.10 = 758,266.67
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 758,267.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
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3141
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Standard
Introductory
Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3061
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Succession Wars (2781 - 3049)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
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2781
Star League (2439 - 2780)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
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Alpha Strike Conversion
Name/Model: Slowpoke SLP-2U
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 10 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) + 3 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) + 3 (Weapons) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 1
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 10 ton BattleMech = 1.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 3.000
Final DIR Round to nearest half point = 3.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") + 0.5 (Jump-capable) = 1.000
Final DIR Defensive Interaction Rating (+) 3.000 = 4.000
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 4.000 = 7.500
Brawler 7.5 (Subtotal) * 0.25 (2 to 5" Move; Short or Medium-only) (-) 2.000 = 5.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 6