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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Junior JNR-7P
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            10
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2655
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         783,383 C-Bills
Battle Value:       219

Chassis:              Standard
Power Plant:          40 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Medium Laser
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During the 25th century, advances in metallurgy and myomer technology made the BattleMech a
    viable battlefield weapon. Research in the Federated Suns, based on information from Terra,
    led to the experimental JNR-7A Junior, among the first prototype 'Mech designs to be
    manufactured in quantity outside the Hegemony proper. After extensive trials, Lord Davion
    approved the design and the Junior entered service, culminating with the JNR-7P production
    model.
    
    The Junior, initially designed and constructed by Let-teu H. Widdot Manufacturing, A.G., was
    one of the first ultralight ‘Mechs ever built. It original purpose, was to serve as a
    testing platform, mounting them, BattleMech weapons, then field-testing for range,
    calibration, heat emission, and recoil effect.
    
    After a decade of rapid growth and large profits, Widdot Manufacturing sold out to
    Federated, relinquishing patent and design rights to the weapons manufacturer. Federated, in
    turn, made arrangements with Corean Enterprises, and the Junior remained in continuous
    production for another century.
    
    The Junior has been in and out of production during the last five centuries. At this time,
    new units are once again being built at a single small 'Mech facility on Quentin, though
    raids by House Kurita have interfered noticeably with manufacturing schedules. Though
    combat-obsolescent in some respects (an assessment that applies equally well to all
    ultralights), the Junior remains a cheap, popular 'Mech among a handful of Davion third-line
    House units, backwater garrisons, and some mercenaries.

Capabilities:
    One of the first, and slowest, ultralight 'Mechs ever produced, the JNR was soon outpaced by
    newer and faster designs. What it lacked in speed, however, it made up in firepower; the
    Junior remains one of the best-armed 'Mechs ever built in its class. The Sutel and ChisComp
    lasers have always been relatively trouble-free, and enables the 'Mechs to operate without
    munition shortages. The light but well distributed armor is well-known for staying securely
    attached to the 'Mechs skeleton, and the Myomagic communications system has worked without
    major flaws.
    
    The Shure-Shott tracking computer, is one of the most compact and sophisticated computers of
    its type ever built. The CL-541/9 has built-in redundancy systems and a complete
    self-diagnostic subroutine. This enables the computer to check itself and see if any
    components are operating at less than peak efficiency. As a result, sensor malfunctions can
    be minimized to some degree, enabling the 'Mech to remain a potent weapon even after certain
    critical damage. Unfortunately, the Shure-Shott was only designed for BattleMechs with three
    or fewer weapons and it has not been modified successfully, eliminating its use on larger
    designs.
    
    The GM power plant has also given good service, except for one strange, incomprehensible
    flaw: the fusion override circuit has a peculiar tendency to shut down the reactor whenever
    the 'Mech stays very long in deep water. The problem does not appear to be heat-related, but
    seems to have something to do with a superstructure conduction-grounding effect, related to
    the way in which the reactor is mounted into the frame.
    
    The 'Mech's slow speed and absence of jump jets have been sources of some regret, but
    nothing can be done to improve its maneuverability without sacrificing firepower.
    
    After regaining consciousness and enduring an agonizing wait, the wounded Chisholm slowly
    moved his 'Mech out of the lake and looked around; no sign remained of the Kurita force. He
    immediately signaled the Davion command post, giving a full report. To his amazement (and
    theirs), the Kurita column had not been detected by other Davion units. The information,
    though slightly outdated, proved of value. Reserves were committed in the area of the Kurita
    column's intended destination, helping turn the tide against them during a bloody but
    inconclusive night assault.

Deployment:
    During one of the battles for New Avalon, a Davion MechWarrior named Matthew Chisholm spent
    an afternoon searching for and finding advancing Kurita units. Not a native of the world,
    Chisholm be-came disoriented in the unfamiliar terrain, and then was cut off from Davion
    lines. The same force of heavy tanks and medium BattleMechs he had spotted kept him from
    returning to base.
    Unable to outmaneuver  the Kurita forces, Chisholm's Junior was quickly hit by two salvoes,
    then left for destroyed. Chisholm, on the edge of a small lake when attacked, stumbled in
    and submerged his Junior entirely as he lost consciousness. Unfortunately, damage taken in
    the attack affected structural integrity and the cockpit was very slowly taking on water
    through a single leaky seam. For the next hour as the dispersed Kurita column passed by, the
    damaged 'Mech remained motionless while the water trickled in.
    After regaining consciousness and enduring an agonizing wait, the wounded Chisholm slowly
    moved his 'Mech out of the lake and looked around; no sign remained of the Kurita force. He
    immediately signaled the Davion command post, giving a full report. To his amazement (and
    theirs), the Kurita column had not been detected by other Davion units. The information,
    though slightly outdated, proved of value. Reserves were committed in the area of the Kurita
    column's intended destination, helping tum the tide against them during a bloody but
    inconclusive night assault.

Variants:
    No Known

Notable MechWarriors:
    MechWarrior Matthew Chisholm
    A distant cousin of the commander of Chisholm's Raiders (a Davion mercenary unit), Matthew
    piloted a Junior, which he named the Mercury and painted a non-metallic silver. A rather
    average looking fellow of medium height, Chisholm always seemed cheerful and concerned for
    others, even after being wounded himself.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  1.00                     
Engine:                                     40 Fusion                  1.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   32                     2.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       4              4       
    Center Torso (rear):                               2       
    R/L Torso:                          3              4       
    R/L Torso (rear):                                  1       
    R/L Arm:                            1              2       
    R/L Leg:                            2              4       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
Small Laser                                               RT                1          0.50             
Small Laser                                               LT                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 9
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ENE