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Member Review - Rudel Gurken : 11-Mar-2019 03:33 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
A good and hardhitting cityfighter. The pulse lasers and JJ´s give it the ability to search and take down its prey. The armor is somewhat light for its mission profile though and it has to mother its shots for the only longer range weapon. The pilot isn´t able to switch between slug and cluster rounds and so has to choose his ammo before each mission. But its „main flaw“ is, that its fighting style is completly different from its fellow MAD´s. |
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Member Review - Sleeping Dragon : 03-Nov-2013 08:35 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
This MAD variant is sub-par. It did nothing to improve the armour, but now there is a much more vulnerable engine right under that armour. It can't take an AC/20 hit in side torso or leg without breach and yet the new weapon configuration forces you right in that weapon's range. Running through a PPC and gauss barrage is also not a thing I'd like to undertake. I'm not sure whether the amount of AC ammo is actually a curse or a blessing, but if you pick the cluster rounds the order in which they are applied is all wrong as they should follow some big hits, not come before them. Jump jets are a nice touch that make the 5M an ambush predator, but still I think it's a dangerous tactic to try with this chassis as it can backfire easily. Standard PPCs could have made this into an interesting medium range weapons platform, but what this 'Mech really need is removal of the MPLs for standard weapons and throwing in a few more armour plates on side torsoes (and perhaps some ammo or TAG as FWL has tons of semi-guided LRMs around).
To sum it up the 5M ismore expensive and yet it didn't cover any MAD flaws. It mostly aggravated them. It's not entirely a stupid refit, but it's certainly not far from that. |
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Member Review - bladewind : 14-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
What an insult to the MAD line, this mech certainly has the heat cap to use dual ERPPCs. I don't see any reason why we should not use it. |
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Member Review - Blackhand : 24-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Take a long range beast, who scares many people.
Now double its cost, and make it an infighter only useful for cities.
Thats more a recipe for uselessness and waste of money than anything else in my mind.
Course, its not completely useless, if you roll it remember to pair it with long range fighters/missile boats. Because its a dedicated in fighter and can do some serious damage when someone is forced to close with it. |
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Member Review - DarkAdder : 13-Feb-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Medium pulse, OK. LB 10-X, Alright. Large pulse lasers....not sure.
The large pulse lasers produce the same heat, but dont have the same damage as the standard PPCs, nor do they have the same range as a standard PPC. This seems like not much of a trade off. Less range, less damage, same heat....but you get a break on your to-hit rolls. Table that vote for now....
The other weapons are natural choices for upgrades. The medium pluse lasers are fantastic for close in work, which many people do almost by habbit, remembering that PPCs have a minimum range. Old habits, and all that. THe extra damage and easier hits will come as a rude surprise.
I like the 10-X rather than the old AC5 as well. For some reason, while it was good, the AC 5 seemed a bit small for the mech. Not quite CGR & Small lasers, but it didnt miss by much.
Using cluster ammo will let the mech sand armor off the target before moving in for the kill with the pulse lasers.
Are jump jets truly vital to this design, is another question. THey might come in handy in certain situations...cities, heavy forests, mountains and such. But for day to day use, I cant see them being relied upon all that often.
A moderate upgrade, this makes a good close up brawler, and an effective ambusher. Its woefully under armed for ranged fights though, despite the 18-hex range on the LBX. |
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