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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Neverlast ("Project Gloomwood") 1
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         9,143,585 C-Bills
Battle Value:       1,687

Chassis:              Endo Steel
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Lamellor with CASE II
Armament:             
    1 Large Re-engineered Laser (IS)
    1 Medium Re-engineered Laser (IS)
    2 SRM 6s
    1 Laser Anti-Missile System
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "Alright, look. I get you Raven Alliance lads have bought some of our stuff before, but us
    here at D&K have a special design proposal for you here. You know how the Sea Foxes have
    been cornering the market on somewhat affordable monsters built for ease of piloting with
    their Hammerhead right? That's why you sent out your design call for a counterpart to it so
    they no longer corner the market, even if you'd prefer a pure Raven Alliance company to do
    so. And we have an offer here, even if we might still dip primarily into the Draconis
    market. Instead of just a pure comparison, how about instead we give you a 'mech made to
    fight the Hammerhead and many other 'mechs like it that will pop up with specialty armors.
    Yes, it will be more expensive. It's fifteen tons heavier and will require you to mount
    Ferro-Lamellor armor on top of its endo steel chassis. But, and this is the important part,
    it's a zombie 'mech. A true one and not a fake one like the Cauldron Born. Pure standard
    fusion engine, fourteen freezers to keep it moderately cool, fourteen and a half tons of
    Ferro-Lamellor to keep it so well protected that even the hardened armor of the Hammerhead
    will be jealous. Add on to that our plans for a compact gyro so we may fit even more
    protection tech with its ECM suite and clan spec L-AMS and weaponry in, and well you might
    see where we're going with it."

Capabilities:
    "So, beyond its protective systems, its armament might seem kind of light. Four jump jets
    for maneuverability, maximum speed of around sixty four kilo-per-hour, backed by two SRM six
    packs in the left torso with one ton of CASE II protected ammo. What? Oh yeah unless I say
    otherwise assume it's using clan spec tech just for ease of your own manufacturing. We're
    selling you a design we will be making, but more importantly we're selling you the rights as
    well. Now, back to weaponry. A small pulse laser in the head to act as a windshield wiper
    against toads. Simple enough. The fun begins when you take into account its two primary
    weapon systems. One medium re-engineered laser in the center torso to be its primary backup
    armament so it can keep fighting until it gets well and truly cored. And for its primary
    armament, a large re-engineered laser in that right arm to sheer away specialty armor on
    'mechs like the Hammerhead away with no fuss. And that's it. Yeah like I said, it's weapon
    light but in return you get a well protected, in both the physical armor sense and the
    physical component sense, zombie 'mech meant to fight and win against many of the more
    annoying to face 'mechs out there. All with the added bonus of the accuracy given to any
    pulse laser thanks to re-engis being a short pulse variant. Now, I know I've given you all a
    lot to think a lot to think about but keep 'Project Gloomwood' in mind when you're thinking
    of the 'mech to make and sell, would you? Oh, it's designated name? Ah, yeah. Call it the
    Neverlast. The Neverlast 1."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  203                    14.50                     
    Type:                                 Ferro-Lamellor                                        

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             29       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
ECM Suite                                                 CT                1          1.00             
Laser Anti-Missile System                                 CT                1          1.00             
Medium Re-engineered Laser (IS)                           CT                2          2.50             
Jump Jet                                                  RT                1          1.00             
CASE II                                                   LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
2 SRM 6s                                                  LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Large Re-engineered Laser (IS)                            RA                5          8.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 8,  Structure (S): 5
Specials: AMS, CASEII, CR, ECM, REL, SRM1/1