Alpha Strike Conversion
Name/Model: Protomech 2, 3/5/3 , Light TAG
Technology: Clan
Tonnage: 2
Configuration: Biped ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 2 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
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Convert Armor
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ProtoMech: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
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Final Armor Value: 0
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Convert Structure
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Structure: ProtoMech on a 2 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Light TAG = LTAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (No OV) (+) 0.000 = 0.500
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 0.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.750
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 2.0 (Non-Vehicle Unit) = 0.000
Structure Factor 1 (Structure) (+) 1.000 = 1.000
Defense Factor 1 + {[1 (6" Move) + 1 (Jump) + 1 (ProtoMech)] x 0.25} (*) 1.750 = 1.750
Final DIR Round to nearest half point = 2.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 2.000 = 3.250
Unit's Final Point Value:
Offensive Value = 0.750
Defensive Value (+) 3.250 = 4.000
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Final Point Value: 4
Cost Breakdown
Name/Model: Protomech 2, 3/5/3 , Light TAG
Technology: Clan
Tonnage: 2
Configuration: Biped ProtoMech
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Structural Cost
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Cockpit (ProtoMech): 500,000 500,000.00
Life Support: 75,000 (+) 75,000.00 = 575,000.00
Sensors: 2 x 2,000 (+) 4,000.00 = 579,000.00
Musculature: 2 x 2,000 (+) 4,000.00 = 583,000.00
Internal Structure (ProtoMech): 2 x 400 (+) 800.00 = 583,800.00
Arm Actuators: 2 x 2 x 180 (+) 720.00 = 584,520.00
Leg Actuators: 2 x 540 (+) 1,080.00 = 585,600.00
Engine (ProtoMech Fusion): (5,000 x 10 x 2) / 75 (+) 1,333.33 = 586,933.33
Jump Jets (ProtoMech): 2 x (3 x 3) x 200 (+) 3,600.00 = 590,533.33
Armor (ProtoMech): 8 x 625 (+) 5,000.00 = 595,533.33
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Total Structural Cost: 595,533.33
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Weapons and Equipment Cost
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Light TAG 40,000 40,000.00
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Total Weapons and Equipment Cost 40,000.00
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ProtoMech Cost
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Structural Cost: 595,533.33
Weapons and Equipment Cost: (+) 40,000.00 = 635,533.33
ProtoMech Cost Multiplier: 1 + (2 / 100) (*) 1.02 = 648,244.00
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Final ProtoMech Cost 648,244.00