BattleMech Technical Readout
Name/Model: Gunslinger GUN-5ERD
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 85
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,440,800 C-Bills
Battle Value: 2,902
Chassis: Endo-Composite
Power Plant: 255 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo Model 12
Jump Capacity: 90 meters
Armor: Kevlar 5000
Armament:
2 Poland Main Model A Gauss Rifles
4 ER Medium Lasers (C)
3 Small X-Pulse Lasers
Manufacturer: Defiance Industries, Independence Weaponry
Primary Factory: Hesperus II (DI), Quentin (IW)
Communications: Nashan Quartet ComSy with Angel ECM Suite
Targeting & Tracking: Nashan Diana Mark II with Beagle Active Probe
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Overview:
The Clan invasion created some strange bedfellows. The Federated Commonwealth's and Draconis
Combine's mutual non-aggression pact and intelligence-sharing quickly evolved into a
quasi-union of the two Great Houses. In the same spirit of cooperation, engineering teams
from both realms also traveled to help the Free Rasalhague Republic relocate its single
'Mech factory. These teams had already dealt with each other on previous occasions, creating
an amicable working environment.
The Gunslinger BattleMech was not something the teams planned to design when talk
around the table turned to the Clans and the weapons that would stop them. As an exercise,
the two groups tabled their opinions and then justified them. After a few such informal
sessions, the engineers realized that they had plenty to say about the weapon of choice. The
Gunslinger was designed as a mobile assault platform, capable of crippling a Clan 'Mech at
the extended ranges at which the Omnis can fight.
Capabilities:
The Gunslinger's designers avoided assigning the 'Mech a specific weapons configuration,
instead relying on generic attributes of a weapons class to make a more versatile design.
This enabled the team to localize much of the electronics, weapon makes, and models, and to
reduce the dependence on a particular piece of equipment.
The first consideration was the dual Gauss cannon, the only weapons that could equal
ranges and compare favorably in damage to Clan equipment. The Kurita delegation voiced their
admiration of the Katana, and the 85-ton weight class.
When secondary weapons were discussed, Kurita engineers swore by the old medium lasers
that championed efficiency of design. An F-C technician persuaded everyone on the use of
medium pulse lasers to protect the rear of the 'Mech, and want so far as to place them in
the Gunslinger's feet. The weapon spread was akin to a BattleMaster, a favorite among all
present.
The Gunslinger's speed had been consciously set at 32 kph. To improve on
terrain-handling, massive jump jets were planned for the legs. The jump distance would be
only 60 meters, but it would still let the 'Mech bypass most dangerous terrain features.
For protection, the 'Mech was armored to near maximum. Even with 15.5 tons of armor,
the great 'Mech seemed fragile when subjected to combat simulations against Clan units.
The final blueprints were duplicated, and each group received a copy before they
returned home. It was a solemn parting, as word had been received of the Clan attack on
Luthien. Each team promised to pursue the production of plans as soon as possible.
Deployment:
The first Federated commonwealth Gunslinger walked off the East Wing BattleMech line at
Defiance Industries on December 5, 3053. The Draconis Combine had hoped to have the first
'Mech out of the Quentin factory doors by the same time, but difficulties with the twin
Gauss cannon have kept the 'Mech from receiving final clearance.
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Equipment Mass
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Internal Structure: Endo-Composite 6.50
Engine: 255 XL (C) 6.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 34
Center Torso (rear): 20
R/L Torso: 18 25
R/L Torso (rear): 11
R/L Arm: 14 28
R/L Leg: 18 36
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Weapons and Ammo Location Critical Tonnage
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Small X-Pulse Laser H 1 1.00
Jump Jet CT 1 1.00
Angel ECM Suite RT 2 2.00
2 ER Medium Lasers (C) RT 2 2.00
Gauss Rifle (Ammo 24) RT 3 3.00
Beagle Active Probe LT 2 1.50
2 ER Medium Lasers (C) LT 2 2.00
Gauss Rifle (Ammo 24) LT 3 3.00
Gauss Rifle RA 7 15.00
Gauss Rifle LA 7 15.00
Jump Jet RL 1 1.00
Small X-Pulse Laser RL (R) 1 1.00
Jump Jet LL 1 1.00
Small X-Pulse Laser LL (R) 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 6 / (L) 3, OV: 1
Armor (A): 9, Structure (S): 5
Specials: AECM, PRB, RCN, REAR1/1/-
Distribution
Name/Model: Gunslinger GUN-5ERD
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
==================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Gauss Rifle 4. Small X-Pulse Laser 4.Gauss Rifle
5.Gauss Rifle 5. Sensors 5.Gauss Rifle
6.Gauss Rifle 6. Life Support 6.Gauss Rifle
1.Gauss Rifle 1.Gauss Rifle
2.Gauss Rifle 2.Gauss Rifle
3.Gauss Rifle 3.Gauss Rifle
4.Gauss Rifle 4.Gauss Rifle
5. Endo-Composite 5. Endo-Composite
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. ER Medium Laser (C) 3. XL Engine (C) 3. ER Medium Laser (C)
4. ER Medium Laser (C) 4. Gyro 4. ER Medium Laser (C)
5.Beagle Active Probe 5. Gyro 5.Angel ECM Suite
6.Beagle Active Probe 6. Gyro 6.Angel ECM Suite
1. Gauss Rifle (Ammo 8) 1. Gyro 1. Gauss Rifle (Ammo 8)
2. Gauss Rifle (Ammo 8) 2. XL Engine (C) 2. Gauss Rifle (Ammo 8)
3. Gauss Rifle (Ammo 8) 3. XL Engine (C) 3. Gauss Rifle (Ammo 8)
4. Endo-Composite 4. XL Engine (C) 4. Endo-Composite
5. Endo-Composite 5. Jump Jet 5. Endo-Composite
6. Roll Again 6. Endo-Composite 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Small X-Pulse Laser (R) 6. Small X-Pulse Laser (R)
Battle Value Breakdown
Name/Model: Gunslinger GUN-5ERD
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
=====================================================================================================
Defensive Battle Rating
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Armor (Standard): 263 x 2.5 x 1 657.500
Internal Structure (Endo-Composite w/ XL Engine): 130 x 1.5 x 1 x 0.75 (+) 146.250 = 803.750
Gyro (Standard): 85 x 0.5 (+) 42.500 = 846.250
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 946.250
Beagle Active Probe (+) 10.000 = 956.250
Explosive Equipment: 14 Critical Spaces (-) 14.000 = 942.250
Defensive Movement Factor: +2 (*) 1.20 = 1,130.700
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Final Defensive Battle Rating: 1,130.700
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) - 31 (Weapons) = -8
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
ER Medium Laser (C) (+) 108.000 = 748.000
ER Medium Laser (C) (+) 108.000 = 856.000
ER Medium Laser (C) (+) 108.000 = 964.000
ER Medium Laser (C) (+) 108.000 = 1,072.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,112.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,152.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,192.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,232.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,272.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,312.000
Small X-Pulse Laser (+) 21.000 = 1,333.000
Small X-Pulse Laser (R) [Inefficient] (+) 5.250 = 1,338.250
Small X-Pulse Laser (R) [Inefficient] (+) 5.250 = 1,343.500
Total 'Mech Tonnage: (+) 85.000 = 1,428.500
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,771.340
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Final Offensive Battle Rating: 1,771.340
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,130.700
Offensive Battle Rating: (+) 1,771.340 = 2,902.040
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Final BattleMech Battle Value: 2,902
Alpha Strike Conversion
Name/Model: Gunslinger GUN-5ERD
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 25 (Weapons) - 4 (Base) (-) 24 = -4
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
ER Medium Laser (C) (+) 0.700 = 1.030
ER Medium Laser (C) (+) 0.700 = 1.730
ER Medium Laser (C) (+) 0.700 = 2.430
ER Medium Laser (C) (+) 0.700 = 3.130
Gauss Rifle (+) 1.245 = 4.375
Gauss Rifle (+) 1.245 = 5.620
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 112.400
Divided by the maximum heat output - 4 (/) 24 = 4.683
Rounded up to the nearest tenth = 4.7
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 25 (Weapons) - 4 (Base) (-) 24 = -4
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
ER Medium Laser (C) (+) 0.700 = 1.030
ER Medium Laser (C) (+) 0.700 = 1.730
ER Medium Laser (C) (+) 0.700 = 2.430
ER Medium Laser (C) (+) 0.700 = 3.130
Gauss Rifle (+) 1.500 = 4.630
Gauss Rifle (+) 1.500 = 6.130
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 122.600
Divided by the maximum heat output - 4 (/) 24 = 5.108
Rounded up to the nearest tenth = 5.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 2 (Weapons) - 4 (Base) (-) 1 = 19
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Gauss Rifle (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with rearward facing weapons = REAR1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 25.500 = 26.750
Unit's Final Point Value:
Offensive Value = 23.000
Defensive Value (+) 26.750 = 49.750
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 52.750
Force Bonus [PRB] Active Probe (+) 1.000 = 53.750
Force Bonus [RCN] Recon (+) 2.000 = 55.750
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Final Point Value: 56
Cost Breakdown
Name/Model: Gunslinger GUN-5ERD
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
=========================================================================================================================
Structural Cost
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Armor (Standard): (263 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo-Composite): 85 x 3,200 x 1 (+) 272,000.00 = 437,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 607,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,387,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 7,287,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,487,000.00
Life Support: 50,000 (+) 50,000.00 = 7,537,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 7,707,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 7,767,000.00
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 7,792,500.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 7,852,000.00
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Total Structural Cost: 7,852,000.00
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Weapons and Equipment Cost
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Angel ECM Suite 750,000 750,000.00
Beagle Active Probe 200,000 (+) 200,000.00 = 950,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 1,030,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 1,110,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 1,190,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 1,270,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,570,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,870,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,870,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,870,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,870,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,870,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,870,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,870,000.00
Jump Jets 85 x (3 x 3) x 200 (+) 153,000.00 = 2,023,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 2,054,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 2,085,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 2,116,000.00
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Total Weapons and Equipment Cost 2,116,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,852,000.00
Weapons and Equipment Cost: (+) 2,116,000.00 = 9,968,000.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 18,440,800.00
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Final BattleMech Cost 18,440,800.00