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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hog Mech Trainer [BASE]
Designer:           Marksman
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            10
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         1,755,783 C-Bills
Battle Value:       145

Chassis:              Standard
Power Plant:          40 XXL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 Light Machine Gun
    1 Machine Gun
    0 tons of pod space available
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  1.00                     
Engine:                                       40 XXL                   0.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   32                     2.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       4              4       
    Center Torso (rear):                               1       
    R/L Torso:                          3              4       
    R/L Torso (rear):                                  1       
    R/L Arm:                            1              2       
    R/L Leg:                            2              4       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                      1 Heat Sink                                0          
Center Torso                              2 Heat Sink                                0          
Right Torso                               4 XXL Engine                               6          
                                          2 Heat Sink                                           
Left Torso                                4 XXL Engine                               6          
                                          2 Heat Sink                                           
Right Arm                                1 Machine Gun                               6          
                                    1 Machine Gun (Ammo 100)                                    
Left Arm                              1 Light Machine Gun                            6          
                                 1 Light Machine Gun (Ammo 100)                                 
Right Leg                                 1 Heat Sink                                0          
                                           1 Jump Jet                                           
Left Leg                                  1 Heat Sink                                0          
                                           1 Jump Jet                                           

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               RA                1          0.25             
Machine Gun (Ammo 100)                                    RA                1          0.50             
Light Machine Gun                                         LA                1          0.25             
Light Machine Gun (Ammo 100)                              LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 7
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"/4"j
Damage: (S) 0* / (M) 0* / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: CASE, JMPW1, OMNI