Alpha Strike Conversion
Name/Model: Protomech 2, 6/9(12)/0 , Light TAG
Technology: Clan
Tonnage: 2
Configuration: Biped ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 2 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with ProtoMech Myomer Booster (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
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Convert Armor
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ProtoMech: 6 armor points x 1 6.000 = 6.000
Armor Factor Conversion (/) 30 = 0.200
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Final Armor Value: 0
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Convert Structure
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Structure: ProtoMech on a 2 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Light TAG = LTAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (No OV) (+) 0.000 = 0.500
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 0.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.750
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 2.0 (Non-Vehicle Unit) = 0.000
Structure Factor 1 (Structure) (+) 1.000 = 1.000
Defense Factor 1 + {[3 (16" Move) + 1 (ProtoMech)] x 0.25} (*) 2.000 = 2.000
Final DIR Round to nearest half point = 2.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 2.000 = 4.000
Unit's Final Point Value:
Offensive Value = 0.750
Defensive Value (+) 4.000 = 4.750
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Final Point Value: 5
Cost Breakdown
Name/Model: Protomech 2, 6/9(12)/0 , Light TAG
Technology: Clan
Tonnage: 2
Configuration: Biped ProtoMech
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Structural Cost
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Cockpit (ProtoMech): 500,000 500,000.00
Life Support: 75,000 (+) 75,000.00 = 575,000.00
Sensors: 2 x 2,000 (+) 4,000.00 = 579,000.00
Musculature: 2 x 2,000 (+) 4,000.00 = 583,000.00
Internal Structure (ProtoMech): 2 x 400 (+) 800.00 = 583,800.00
Arm Actuators: 2 x 2 x 180 (+) 720.00 = 584,520.00
Leg Actuators: 2 x 540 (+) 1,080.00 = 585,600.00
Engine (ProtoMech Fusion): (5,000 x 18 x 2) / 75 (+) 2,400.00 = 588,000.00
Myomer (ProtoMech): 1,000 x 18 x 0.05 (+) 900.00 = 588,900.00
Armor (ProtoMech): 6 x 625 (+) 3,750.00 = 592,650.00
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Total Structural Cost: 592,650.00
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Weapons and Equipment Cost
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Light TAG 40,000 40,000.00
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Total Weapons and Equipment Cost 40,000.00
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ProtoMech Cost
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Structural Cost: 592,650.00
Weapons and Equipment Cost: (+) 40,000.00 = 632,650.00
ProtoMech Cost Multiplier: 1 + (2 / 100) (*) 1.02 = 645,303.00
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Final ProtoMech Cost 645,303.00