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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Scorpion Light Tank (ML)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3039 Unabridged
Record Sheets: 3039 (HeavyMetal)
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2875
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 288,958 C-Bills
Battle Value: 320
Movement Type: Tracked
Power Plant: SitiCide 100 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ProtecTech Light
Armament:
2 Medium Lasers
1 20mm Gatling Gun Machine Gun
Manufacturer: Benson and Bjorn, Hellespont Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Spittal (BB), Sian (HI), Alshain (JES), Pandora (QC), Layover (QC), Kalidasa (QC), Ares (QC)
Communications: Basix 200
Targeting & Tracking: Optisight-12
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 100 Internal Combustion 6.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 6 6.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 11
Rear: 10
Turret: 16
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
2 Medium Lasers Turret 2.00
Cargo, Standard (1 ton) Body 1.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 11
TP: CV, SZ: 1, TMM: 1, MV: 8"t
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: CT1, EE, SRCH, TUR(1/1/-)
Distribution
Name/Model: Scorpion Light Tank (ML)
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. Machine Gun (Ammo 100) 1. Empty 1. Medium Laser
2. Cargo, Standard (1 ton) 2. Medium Laser
3. Empty 3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Scorpion Light Tank (ML)
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 182.500
Unit Type Modifier: Tracked (*) 0.90 = 164.250
Defensive Movement Factor: +2 (*) 1.20 = 197.100
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Final Defensive Battle Rating: 197.100
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Offensive Battle Rating
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Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Machine Gun (+) 5.000 = 97.000
Machine Gun (Ammo 100) (+) 0.500 = 97.500
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 110.000
Speed Factor: 6 (Flank) (*) 1.120 = 123.200
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Final Offensive Battle Rating: 123.200
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Combat Vehicle Battle Value
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Defensive Battle Rating: 197.100
Offensive Battle Rating: (+) 123.200 = 320.300
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Final BattleMech Battle Value: 320
Alpha Strike Conversion
Name/Model: Scorpion Light Tank (ML)
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Medium Laser (TU) (+) 0.500 = 0.700
Medium Laser (TU) (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 1 tons of Cargo = CT1
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 6.160
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 6.000 = 7.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 7.000 = 11.000
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Final Point Value: 11
Cost Breakdown
Name/Model: Scorpion Light Tank (ML)
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 65,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 80,000.00
Engine (Internal Combustion) (1,250 x 100 x 25) / 75 (+) 41,666.67 = 121,666.67
Heat Sinks (Single) 6 x 2,000 (+) 12,000.00 = 133,666.67
Turret 0.5 x 5,000 (+) 2,500.00 = 136,166.67
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 146,166.67
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Total Structural Cost 146,166.67
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Weapons and Equipment Cost
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Cargo, Standard (1 ton) 2 x 0 0.00
Machine Gun 5,000 (+) 5,000.00 = 5,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 5,000.00
Medium Laser 40,000 (+) 40,000.00 = 45,000.00
Medium Laser 40,000 (+) 40,000.00 = 85,000.00
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Total Weapons and Equipment Cost 85,000.00
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Combat Vehicle Cost
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Structural Cost 146,166.67
Weapons and Equipment Cost (+) 85,000.00 = 231,166.67
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 288,958.33
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Final Combat Vehicle Cost 288,958.00