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Member Review - Rudel Gurken : 06-Apr-2019 05:43 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
A fast and dangerous laser-boat. Ok, don“t charge enemies with longrange weapons over a vast open field. And try to get rid of that AMS-ammo (put in a DHS and half a ton of armor instead). Think of it as an old Star League design and not as an all-high-tech clan-mech killer. |
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Member Review - Sleeping Dragon : 22-Oct-2013 14:55 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
Personally I don't see any reason not to like this 'Mech. Well, the artwork is pretty bad in the old TRO 3050, but that would be all. It sure is not meant to alpha-strike and lcks long range weapons, but it's fast enough to close on most things of the time and has the armour to survive getting in range. Large lasers can be fired nonstop and once you get in medium laser range you just silence one of them and you are golden. How the heat can be a problem escapes me. Flamer is a nice utility tool, especially if you need to make a smoke screen to break the LoS if you are outranged, but otherwise it can remain as an ugly surprise to infantry. The AMS under the new rules is also a fine thing to have, as is the rear-facing laser, that provides some token defense of the rear, although more armour would be welcome. XL engine gives Flashman a glass jaw, but it's woth the investment. |
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Member Review - ralgith : 19-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
I don't really care for this mech. Too many lasers. While it can handle the heat and can put out a lotta damage, I just don't like it. It's one redeeming quality is that it can be a deep raider for a loooong time without any supplies except replacement armor. |
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Member Review - bladewind : 14-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
If given the chance, i will kill the ams, put more foil on this thing, 1 more DHS and upgrade 2 larges for ERs.
The 3rd large can remain as a heavy can opener to be used along side with the med lasers.
Of course heat issues will be tough on this one but fire management can solve the problem. |
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Member Review - Blackhand : 24-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
This mech is your raider. Can keep tabs on Clan mechs. Can fight them too as long as you keep closing and the clan warrior thinks closing is smart.
Then you open him up like a can of worms and one of his star mates picks you apart like a garbage can at maximum range.
Other uses include guerilla war fare and hit and run tactics against isolated bases. Just remember thats an XL which is almost impossible to find a replacement for. So always add more tin foil after each mission.
Watch your heat scale as well, and try to find some way to negate your short range weapon setup. |
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