Battle Value Breakdown
Name/Model: Saxon APC
Technology: Inner Sphere
Tonnage: 35
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 144 x 2.5 x 1 360.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 390.000
Unit Type Modifier: Hover (*) 0.70 = 273.000
Defensive Movement Factor: +4 (*) 1.40 = 382.200
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Final Defensive Battle Rating: 382.200
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 35 / 2 (+) 17.500 = 23.000
Speed Factor: 15 (Flank) (*) 2.300 = 52.900
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Final Offensive Battle Rating: 52.900
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Combat Vehicle Battle Value
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Defensive Battle Rating: 382.200
Offensive Battle Rating: (+) 52.900 = 435.100
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Final BattleMech Battle Value: 435
Alpha Strike Conversion
Name/Model: Saxon APC
Technology: Inner Sphere
Tonnage: 35
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 5 tons of tons of space allocated for infantry transport = IT5
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.7 (Hover) = 8.500
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.500
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 21.000 = 23.500
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 23.500 = 24.000
Agile [4 (TMM) - 2] x 0.5 (Short) (+) 1.000 = 25.000
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Final Point Value: 25