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                 Combat Vehicle Technical Readout

Name/Model:         Chentu
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Role:               Brawler
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3074
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,346,833 C-Bills
Battle Value:       2,275

Movement Type:        Tracked
Power Plant:          SHI 'Sunbird' 340 XL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Composite Theta R3 Ferro-Fibrous
Armament:             
    1 QF-30 Series 4 Hyper-Assault Gauss 30
    1 Kolibri Alpha Series Large Pulse Laser
    1 FMS-6 Series 2 ATM 6
    1 Skyguard Mod 6 Anti-Missile System
    1 Tau-II AP Gauss Rifle
Manufacturer:         Swedenborg Heavy Industries Alpha
    Primary Factory:  Swedenborg
Communications:       DS/443 'Megamouth' Long Range Tacticom with ECM Suite
Targeting & Tracking: HH Series 11 Multi-track and search

================================================================================================
Overview:
    Imported from XTRO: Project ZHukov by Steven Cross. (Vehicle in book 1.5 tons underweight-
    altered here by increasing armor up from given 268 to 307).
    
    The last assault tank to be developed within the Homeworlds by Clan Hell?s Horses, the
    Chentu was a project that was delayed multiple times due to changing weapons systems and
    then the growing conflicts within the Homeworlds themselves. As the Refusal War?s boiled
    through the Clan Occupation Zone?s and Homeworlds as Clan fought Clan following the defeat
    at Tukayyid and factions formed, the
    Hell?s Horses sought to distance themselves from the conflict, moving more of their people
    into the Occupation Zone in the Inner Sphere. To rebuild their damaged touman following
    Tukayyid and the Refusal War?s the Horses had to halt any major plans to develop new
    equipment and focused on building as much equipment as they could. One victim of this was
    Assault Tank Program 0414/Z which was meant to take on all the lessons learned in the
    fighting in the Inner Sphere
    and against the Clans.

Capabilities:
    Massing 85-tons the the tank was faster than many assault weight tanks whilst its track
    system was also quite innovative. Instead of a single track, it was broken up into four
    independently mounted pods with their own track, running gear, and linkage to the power
    train. The independent track sections gave a smoother ride on rough terrain and, thanks to
    hydraulics, the tank could raise and lower itself when crossing difficult or dangerous
    ground. The pods additionally did not cut too heavily into the hull and this in turn gave
    both the crew and designers more internal volume to work with.
    Also, if a single section was damaged, the whole part could be easily removed and replaced,
    allowing the tank to get back into action quicker. Unfortunately, the linkage systems were
    always a bit delicate and crews actually disliked the hydraulics they were unreliable and
    slow and rarely, if ever, used save for river
    crossings.
    The tank was to initially be armed with the newly developed Heavy Large laser as well as a
    Gauss rifle, and ATM-6 flexibile missile system, whilst point defence would be covered by an
    Anti-Personnel Gauss rifle and an Anti-missile system. But production was barely getting
    underway when the Grand Refusal ended the drive towards Terra and the Homeworlds all but
    erupted in violence as the Invaders came under attack from the Clans who didn?t take part in
    REVIVAL for their ?failure? to defeat the Inner Sphere and claim Terra.
    As one of the last acts of the Grand Council of Khans in an effort to prevent total war
    breaking out, the Invading Clans were Abjured and given 6 months to depart from the
    Homeworlds and Kerensky Cluster and never return. This, quite understandably delayed any
    production and development as the Horses, along with the other surviving Invader Clans
    focused on getting out with as much equipment and as many of their people as possible.
    With ongoing reconstruction efforts and having to establish themselves again the Horses
    would finally produce the new tank in 3074 calling it the Chentu after a weapon of a Hindu
    deity. But, after a mere four months, production was delayed once more as the tanks armament
    was swapped. The inefficient heavy large laser was replaced by a more accurate large pulse
    laser, and the Gauss rifle was replaced by the newly developed Hyper assault Gauss rifle.
    Armour protection was also considerably improved, making the tank far more survivable and
    able to engage better at long range. With its higher speed the Chentu often operated
    alongside the Alke and the two tanks worked well together as part of a Star in battle. The
    Chentu could sandblast a target with its HAG, and the Alke, especially the re-worked Prime
    couldmcause massive damage with its gauss rile and ER PPC to themnow weakened target.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  20.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     4.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  307                    16.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      80                                              
    R/L Side:                                   61                                              
    Rear:                                       44                                              
    Turret:                                     61                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
ATM 6                                                         Front                3.50         
AP Gauss Rifle                                               Turret                0.50         
Anti-Missile System                                          Turret                0.50         
Hyper-Assault Gauss 30                                       Turret                13.00        
Large Pulse Laser                                            Turret                6.00         
Trailer Hitch                                                 Rear                 0.00         
AP Gauss Rifle (Ammo 40)                                      Body                 1.00         
ATM 6 (Ammo 20)                                               Body                 2.00         
ATM 6 (Ammo 10) [HE]                                          Body                 1.00         
Anti-Missile System (Ammo 24)                                 Body                 1.00         
ECM Suite                                                     Body                 1.00         
Hyper-Assault Gauss 30 (Ammo 16)                              Body                 4.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: CV,  SZ: 4,  TMM: 1,  MV: 8"t
Damage: (S) 5 / (M) 5 / (L) 4
Armor (A): 10,  Structure (S): 5
Specials: AMS, CASE, ECM, FLK2/2/2, HTC, SRCH, TUR(4/4/3, AMS, FLK2/2/2)