Battle Value Breakdown
Name/Model: Mobile Headquarters (LRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 222.500
Unit Type Modifier: Wheeled (*) 0.80 = 178.000
Defensive Movement Factor: +3 (*) 1.30 = 231.400
--------------------------------------------------------------------------
Final Defensive Battle Rating: 231.400
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
LRM 10 90.000
LRM 10 (Ammo 12) (+) 11.000 = 101.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 113.500
Speed Factor: 9 (Flank) (*) 1.500 = 170.250
--------------------------------------------------------------------------
Final Offensive Battle Rating: 170.250
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 231.400
Offensive Battle Rating: (+) 170.250 = 401.650
--------------------------------------------------------------------------
Final BattleMech Battle Value: 402
Alpha Strike Conversion
Name/Model: Mobile Headquarters (LRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
=======================================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
---------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=======================================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
---------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=======================================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
---------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"w
=======================================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
---------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
=======================================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
---------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
=======================================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
---------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
=======================================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------------------------
Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
---------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
=======================================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------------------------
Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
---------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=======================================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped as a mobile headquarters = MHQ2
Unit is equipped with Communications Equipment = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
=======================================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 3.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 8.520
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 8.500 = 10.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 10.000 = 14.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 15.500
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 17.500
Force Bonus [RCN] Recon (+) 2.000 = 19.500
---------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 20
Cost Breakdown
Name/Model: Mobile Headquarters (LRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
=======================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------
Armor (Standard) (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 75,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 90,000.00
Engine (Fusion) (5,000 x 130 x 25) / 75 (+) 216,666.67 = 306,666.67
Turret 0.5 x 5,000 (+) 2,500.00 = 309,166.67
-------------------------------------------------------------------------------------------------------
Total Structural Cost 309,166.67
=======================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------
Communications Equipment (2 ton) 2 x 10000 20,000.00
LRM 10 100,000 (+) 100,000.00 = 120,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 120,000.00
-------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 120,000.00
=======================================================================================================
Combat Vehicle Cost
-------------------------------------------------------------------------------------------------------
Structural Cost 309,166.67
Weapons and Equipment Cost (+) 120,000.00 = 429,166.67
Combat Vehicle Cost Multiplier 1 + (25 / 200) (*) 1.125 = 482,812.50
-------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 482,813.00