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Design Overview
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Combat Vehicle Technical Readout
Name/Model: SM Tank Destroyer SM1 Telos
Designer: Ghostcat53
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Combat Vehicle
Era/Year: Jihad / 3077
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 3,410,000 C-Bills
Battle Value: 1,110
Movement Type: Hover
Power Plant: 165 Fusion
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Vehicular Stealth
Armament:
1 Extended LRM 15 (IS)
1 Machine Gun
Manufacturer: /LAW-Barcella
Primary Factory: Irece
Communications: Unit 2J2 “Basher” with Guardian ECM Suite
Targeting & Tracking: Unknown
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Overview:
The SM1 Tank Destroyer was designed as a speedy infighter by scientists from Clan Nova Cat.
The machine is a cheap and effective combat vehicle.
Capabilities:
The vehicle has unique "glass" dual cockpits on the front of the vehicle that are
functionally identical while mounting a smaller anti-infantry turret just behind its left
side cockpit. The vehicle's unique split cockpit design allows the cockpit modules to eject
from the vehicle. Due to its appearance, the SM1 was dubbed the "Suicide Machine" by its
first pilots because they felt over-exposed with the tank's all ferro-glass cockpit.
Deployment:
The SM1 mounts a deadly Type 10 Ultra Autocannon/20 fixed in its nose. The gun has six tons
of ammunition. The tank also mounts four Series 2C Light Machine Guns in its small turret
for anti-infantry work.
Variants:
Following their integration with the Draconis Combine in 3060, Clan Nova Cat found its
advanced manufacturing capacities lacking due to the harsh realities of living in the Inner
Sphere. Thus the Clan decided to begin to embrace the Inner Sphere's combined-arms doctrine
of combat. Working with Luthien Armor Works, as it did with the Shoden project at LAW's
defunct facilities on Irece, this facility began to produce the SM1 Tank Destroyer in 3065.
Clan Nova Cat provided the advanced technology from their own factories after upgrading
LAW's facilities on Irece. The deal with LAW gave the Clan shares in the manufacturing plant
itself, and purchasing rights for the SM1's first five years of production. The vehicle was
accepted by Nova Cat Galaxies after the performance of volunteer crews. After the vehicles
were first introduced, several appeared in the ranks of the Draconis Combine's local Ryuken
regiment, which they have apparently won through trials.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 165 Fusion (IS) 10.00
Cruising MP: 8
Flanking MP: 12
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 120 7.50
Type: Vehicular Stealth (IS)
Armor
Value
Front: 43
R/L Side: 29
Rear: 19
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Weapons and Ammo Location Tonnage
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Extended LRM 15 (IS) Front 12.00
Machine Gun Front 0.25
Extended LRM 15 (Ammo 30) (IS) Body 5.00
Guardian ECM Suite (IS) Body 1.50
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 29
TP: CV, SZ: 2, TMM: 3, MV: 16"h
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 4, Structure (S): 2
Specials: CASE, ECM, IF1, SRCH, STL
Alpha Strike Conversion
Name/Model: SM Tank Destroyer SM1 Telos
Technology: Clan (Mixed)
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Hover Motive Type = 16"h
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Extended LRM 15 (IS) (+) 0.250 = 0.450
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Extended LRM 15 (IS) (+) 0.900 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Extended LRM 15 (IS) (+) 0.900 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
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Final Long Range Damage Value: 1
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Convert Armor
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Vehicular Stealth: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
Unit is equipped with Vehicular Stealth armor = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Hover) = 6.800
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.800
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 17.500 = 19.500
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 19.500 = 24.500
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 26.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 28.500
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Final Point Value: 29