Battle Value Breakdown
Name/Model: Mobile Headquarters (ICE - LRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 222.500
Unit Type Modifier: Wheeled (*) 0.80 = 178.000
Defensive Movement Factor: +3 (*) 1.30 = 231.400
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Final Defensive Battle Rating: 231.400
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Offensive Battle Rating
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Offensive Equipment:
LRM 10 90.000
LRM 10 (Ammo 12) (+) 11.000 = 101.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 113.500
Speed Factor: 8 (Flank) (*) 1.370 = 155.495
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Final Offensive Battle Rating: 155.495
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Combat Vehicle Battle Value
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Defensive Battle Rating: 231.400
Offensive Battle Rating: (+) 155.495 = 386.895
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Final BattleMech Battle Value: 387
Alpha Strike Conversion
Name/Model: Mobile Headquarters (ICE - LRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped as a mobile headquarters = MHQ2
Unit is equipped with Communications Equipment = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 3.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 8.520
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 8.500 = 9.750
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 9.750 = 14.250
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 15.250
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 17.250
Force Bonus [RCN] Recon (+) 2.000 = 19.250
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Final Point Value: 19
Cost Breakdown
Name/Model: Mobile Headquarters (ICE - LRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 75,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 90,000.00
Engine (Internal Combustion) (1,250 x 105 x 25) / 75 (+) 43,750.00 = 133,750.00
Turret 0.5 x 5,000 (+) 2,500.00 = 136,250.00
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Total Structural Cost 136,250.00
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Weapons and Equipment Cost
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Cargo, Standard (0.5 ton) 1 x 0 0.00
Communications Equipment (2 ton) 2 x 10000 (+) 20,000.00 = 20,000.00
LRM 10 100,000 (+) 100,000.00 = 120,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 120,000.00
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Total Weapons and Equipment Cost 120,000.00
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Combat Vehicle Cost
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Structural Cost 136,250.00
Weapons and Equipment Cost (+) 120,000.00 = 256,250.00
Combat Vehicle Cost Multiplier 1 + (25 / 200) (*) 1.125 = 288,281.25
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Final Combat Vehicle Cost 288,281.00