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Combat Vehicle Technical Readout
Name/Model: Mobile Headquarters
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3039 Unabridged
Record Sheets: 3039 (HeavyMetal)
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Combat Vehicle
Era/Year: Star League / 2620
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 471,563 C-Bills
Battle Value: 319
Movement Type: Wheeled
Power Plant: Omni 130
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: StarSlab/4
Armament:
1 Defiance B3M Medium Laser
Manufacturer: Star League Defense Industries
Primary Factory: Mars
Communications: TharHes HQ CommSet
Targeting & Tracking: Diplan-IX SideSweeper
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 130 Fusion 7.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 80 5.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 19
Rear: 16
Turret: 10
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Weapons and Ammo Location Tonnage
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Medium Laser Turret 1.00
Cargo, Standard (0.5 tons) Body 0.50
Communications Equipment (7 tons) Body 7.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: CV, SZ: 1, TMM: 2, MV: 12"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: CT0.5, ENE, MHQ7, RCN, SRCH, TUR(1/1/-)
Distribution
Name/Model: Mobile Headquarters
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Cargo, Standard (0.5 ton) 1. Empty 1. Medium Laser
2. Communications Equipment (7 ton) 2. Empty
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Mobile Headquarters
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 222.500
Unit Type Modifier: Wheeled (*) 0.80 = 178.000
Defensive Movement Factor: +3 (*) 1.30 = 231.400
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Final Defensive Battle Rating: 231.400
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Offensive Battle Rating
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Offensive Equipment:
Medium Laser 46.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 58.500
Speed Factor: 9 (Flank) (*) 1.500 = 87.750
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Final Offensive Battle Rating: 87.750
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Combat Vehicle Battle Value
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Defensive Battle Rating: 231.400
Offensive Battle Rating: (+) 87.750 = 319.150
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Final BattleMech Battle Value: 319
Alpha Strike Conversion
Name/Model: Mobile Headquarters
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit contains no explosive components = ENE
Unit is equipped as a mobile headquarters = MHQ7
Unit is equipped with Communications Equipment = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 8.520
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 8.500 = 10.000
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 10.000 = 13.000
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 14.000
Force Bonus [MHQ7] Mobile Headquarters (+) 5.000 = 19.000
Force Bonus [RCN] Recon (+) 2.000 = 21.000
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Final Point Value: 21
Cost Breakdown
Name/Model: Mobile Headquarters
Technology: Inner Sphere
Tonnage: 25
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 75,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 90,000.00
Engine (Fusion) (5,000 x 130 x 25) / 75 (+) 216,666.67 = 306,666.67
Turret 0.5 x 5,000 (+) 2,500.00 = 309,166.67
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Total Structural Cost 309,166.67
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Weapons and Equipment Cost
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Cargo, Standard (0.5 ton) 1 x 0 0.00
Communications Equipment (7 ton) 7 x 10000 (+) 70,000.00 = 70,000.00
Medium Laser 40,000 (+) 40,000.00 = 110,000.00
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Total Weapons and Equipment Cost 110,000.00
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Combat Vehicle Cost
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Structural Cost 309,166.67
Weapons and Equipment Cost (+) 110,000.00 = 419,166.67
Combat Vehicle Cost Multiplier 1 + (25 / 200) (*) 1.125 = 471,562.50
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Final Combat Vehicle Cost 471,563.00