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Combat Vehicle Technical Readout
Name/Model: Deadlock (Perforator) DLK-2-PRF
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 60
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Jihad / 3072
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 3,497,600 C-Bills
Battle Value: 1,631
Movement Type: Tracked
Power Plant: Microsol "R70 Standard" 180
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: TFT Heavy Ferro Plating Heavy Ferro-Fibrous
Armament:
1 Lambert Corp. "RG-400" Hyper-Assault Gauss 40 (C)
1 Zica Inc. "Flashpoint Mini" Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Gencore "VFX-7" with Guardian ECM Suite
Targeting & Tracking: Zica Inc. "FC-A71" with Advanced Targeting Computer
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Overview:
Developed in the midst of the Jihad out of a mix of necessity and convenient timing.
Originally requested as a well armed and heavily armored frontline solution for spearheads,
the DLK-2 "Deadlock" was developed in a pair of two variants from the very start. First
being the DLK-2-LCT "Deadlock Lacerator" and second being the DLK-2-PRF "Deadlock
Perforator", both of which were built around the Task Force Talon's newly 'acquired' clan
weapon; the Hyper-Assault Gauss weapons.
While either unit was granted a light or Extralight fussion engine due to the excessive
costs of such, both vehicles carrying a C3 Slave with which to compensate; the idea being
that if only one unit got into short range of a target, all units would be allowed to
effectively engage regardless of their own distance. With that ideology in mind, the
Lacerator was made into a dedicated spearhead unit given a HAF20 while the Perforated was
given a smaller engine so as to be equipped with a far heavier HAG40.
The resulting pair of tanks was deceptively simple. While their reliance on only a single
weapon seemed initially unimpressive, the devastating nature of the new HAG technology more
than proved its worth in combat as unsuspecting enemies were subjected to a storm of metal,
shredding even the heaviest units with alarming speed. Worse yet for TFT's targets, both the
DLK-2-LCT and the DLK-2-PRF had achieved their goals of being affordable designs, allowing
Task Force Talon to field them in alarming numbers.
Capabilities:
The DLK-2 "Deadlock" and its two variants, the -LCT "Lacerator" and -PRF "Perforator" are
simple, easy to use and no less deadly because of it. Equipped with C3 modules and ECM for
counter-jamming, the Lacerator's heavy armor allows it to close the distance and soak up as
much damage as it deals out while the Pefrorator is best used as a sniper, maximizing its
chances to hit through the C3 network and tearing through even the heaviest of armor from
impressive range.
Deployment:
The DLK-2 "Deadlock" is designed so that each variant can operate as much by itself as it
can with each other. While being part of a C3 network is optimal, it is not outright
necessary for either variant to effectively engage targets. The Lacerator can operate as a
frontline juggernaut in any scenario and in much the same way, the Perforator can be as much
of a long range threat regardless of the allied units it operates with.
The downside of this consistency is that it works both ways; connecting the units to a C3
Network will certainly help but it won't be a game-changer. Due to the HAG's modifiers to
cluster hits staying unaffected from C3, both tanks' slow speeds and the lack of secondary
supporting weapons, both the DLK-2-LCT "Deadlock Lacerator" and the DLK-2-PRF "Deadlock
Perforator" lack a great amount of versatility and can thus only be used in the few ways
that their main weapon allows them.
Variants:
The DLK-2 "Deadlock" has two variants, the DLK-2-LCT "Deadlock Lacerator" and the DLK-2-PRF
"Deadlock Perforator", both of which have been described above.
Notable MechWarriors:
[CLASSIFIED]
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 180 Fusion 10.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 198 10.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 44
R/L Side: 40
Rear: 30
Turret: 44
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Weapons and Ammo Location Tonnage
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Small Pulse Laser Front 1.00
Hyper-Assault Gauss 40 (C) Turret 16.00
C3 Slave Body 1.00
Guardian ECM Suite Body 1.50
Hyper-Assault Gauss 40 (Ammo 12) (C) Body 4.00
Targeting Computer Body 5.00
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Alpha Strike Statistics
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Point Value (PV): 35
TP: CV, SZ: 3, TMM: 1, MV: 6"t
Damage: (S) 4 / (M) 3 / (L) 3
Armor (A): 7, Structure (S): 3
Specials: C3S, ECM, FLK3/3/3, MHQ1, SRCH, TUR(3/3/3, FLK3/3/3)
Alpha Strike Conversion
Name/Model: Deadlock (Perforator) DLK-2-PRF
Technology: Inner Sphere (Mixed)
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Hyper-Assault Gauss 40 (TU) (C) [Targeting Computer] (+) 2.922 = 3.285
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 40 (TU) (C) [Targeting Computer] (+) 2.640 = 2.640
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 40 (TU) (C) [Targeting Computer] (+) 2.640 = 2.640
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Long Range Damage Value: 3
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Convert Armor
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Heavy Ferro-Fibrous: 198 armor points x 1 198.000 = 198.000
Armor Factor Conversion (/) 30 = 6.600
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Final Armor Value: 7
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing Flak-capable weapons = FLK3/3/3
Unit is equipped as a mobile headquarters = MHQ1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/3/3)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK3/3/3)
===============================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 17.160
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 17.000 = 17.750
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 17.750 = 30.750
C3 30.75 (Subtotal) x 0.05 (+) 1.500 = 32.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 34.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 35.250
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Final Point Value: 35