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Combat Vehicle Technical Readout
Name/Model: Chariot Mk II Heavy Tank
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,261,250 C-Bills
Battle Value: 1,621
Movement Type: Tracked
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph [86.4 kph]
Armor: Heavy Ferro-Fibrous with CASE
Armament:
1 LRM 15 w/ Artemis IV FCS
1 LB 10-X AC
3 Medium Lasers
1 SRM 4 w/ Artemis IV FCS
3 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The appearance of the Chariot heavy tank in the Marian Hegemony Armed Forces was a surprise
to almost all. Not because it really broke any new ground, but because it replicated the old
Merkava heavy tank of the Terran Hegemony of centuries past to such a great degree. It led
many to believe that the Marian Hegemony had acquired a copy of the New Dallas Memory Core.
The truth is, they actually had done just that.
Hegemony scientists and engineers have since been shifting through the data and using it to
develop new equipment, technologies and techniques; one of which has resulted in the
Chariot, a more deadly version of the old Merkava.
Capabilities:
Using the later Merkava Mk VIII model as a basis, the Hegemony engineers replaced the fusion
core with a less massive, but just as powerful fuel cell engine, and the armor with heavy
ferro-fibrous plate which actually added a bit of protection to the vehicle while also
decreasing the mass devoted to the armor. These mass savings were then devoted to the weapon
systems of the vehicle.
The Chariot retains the two machine guns if its progenitor, but improves the other three
weapon systems. Both missile launchers have Artemis IV fire control systems added, making
each more effective. The biggest improvement, however, is in the main gun, which has been
changed from the original standard type 5 autocannon to a more advanced and hard-hitting
dual purpose type 10 autocannon. Capable of firing both standard autocannon rounds and
cluster rounds, this autocannon can make swift work of many different types of foes.
Deployment:
The Chariot has begun deployment to many of the Marian Hgemony’s frontline units and it is
expected to only expand its service in the future.
Variants:
There are rumors that Hegemony engineers are working on an even more advanced design,
perhaps powered by an extralight fusion core. Only time will tell if these rumors are true
or not.
Update: A couple years after the first Chariots were seen on the frontlines, the
long-rumored Chariot Mk II heavy tank made its debut. Equipped with the speculated
extralight fusion core, this new vehicle appears to boast of an enhanced armored skin,
thought to be at least 33% tougher overall, and additional weapons with a trio of medium
lasers making use of the integral heat sinks of its fusion core, and an extra machine gun
added for close-in support against infantry. The real surprise for most is that this 75 ton
armored behemoth has been noted as having make burst speed approaches of over 80 kph at its
targets; meaning that Hegemony engineers must have also installed a supercharger to the
design. Others have seen survivors abandoning wrecked vehicles even after hits to its
munitions bay, meaning a CASE system must have been installed on the vehicle. This far,
however, none of this as been proven for any of these apparent new model vehicles that have
been disabled have either been retrieved by Marian forces or completely destroyed before any
opponents could attempt to study them up close.
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Equipment Mass
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Internal Structure: Standard 7.50
Engine: 300 XL 14.50
Cruising MP: 4
Flanking MP: 6 [8]
Heat Sinks (Single): 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.50
Armor Factor: 228 11.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 50
R/L Side: 45
Rear: 38
Turret: 50
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Medium Laser Front 1.00
LB 10-X AC Turret 11.00
LRM 15 w/ Artemis IV FCS Turret 7.00
2 Machine Guns Turret 1.00
2 Medium Lasers Turret 2.00
SRM 4 w/ Artemis IV FCS Turret 2.00
CASE Body 0.50
LB 10-X AC (Ammo 20) Body 2.00
LB 10-X AC (Ammo 10) [Cluster] Body 1.00
LRM 15 (Ammo 16) [Artemis IV] Body 2.00
Machine Gun (Ammo 100) Body 0.50
SRM 4 (Ammo 25) [Artemis IV] Body 1.00
Supercharger Body 1.50
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Alpha Strike Statistics
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Point Value (PV): 42
TP: CV, SZ: 3, TMM: 2, MV: 10"t
Damage: (S) 4 / (M) 4 / (L) 2
Armor (A): 8, Structure (S): 4
Specials: CASE, FLK1/1/1, IF1, SRCH, TUR(4/4/2, FLK1/1/1, IF1)
Distribution
Name/Model: Chariot Mk II Heavy Tank
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
=================================================================================
FrontTurret
1. Medium Laser 1. LB 10-X AC
2. Machine Gun 2. LRM 15
3. Empty 3. SRM 4
4. Medium Laser
5. Medium Laser
6. Machine Gun
7. Machine Gun
8. Empty
Left SideBodyRight Side
1. Empty 1. Supercharger 1. Empty
2. LB 10-X AC (Ammo 10)
3. LB 10-X AC (Ammo 10)
4. LB 10-X AC (Ammo 10) [Cluster]
5. LRM 15 (Ammo 8) [Artemis IV]
6. LRM 15 (Ammo 8) [Artemis IV]
7. SRM 4 (Ammo 25) [Artemis IV]
8. Machine Gun (Ammo 100)
9. CASE
10. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Chariot Mk II Heavy Tank
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
===================================================================================
Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 228 x 2.5 x 1 570.000
Internal Structure (Standard): 40 x 1.5 x 1 (+) 60.000 = 630.000
Unit Type Modifier: Tracked (*) 0.90 = 567.000
Defensive Movement Factor: +3 (*) 1.30 = 737.100
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Final Defensive Battle Rating: 737.100
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Offensive Battle Rating
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Offensive Equipment:
LRM 15 w/ Artemis IV FCS 163.200
LB 10-X AC (+) 148.000 = 311.200
SRM 4 w/ Artemis IV FCS (+) 46.800 = 358.000
Medium Laser (+) 46.000 = 404.000
Medium Laser (+) 46.000 = 450.000
Medium Laser (+) 46.000 = 496.000
LB 10-X AC (Ammo 10) (+) 19.000 = 515.000
LB 10-X AC (Ammo 10) (+) 19.000 = 534.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 553.000
LRM 15 (Ammo 8) [Artemis IV] (+) 17.000 = 570.000
LRM 15 (Ammo 8) [Artemis IV] (+) 17.000 = 587.000
Machine Gun (+) 5.000 = 592.000
Machine Gun (+) 5.000 = 597.000
Machine Gun (+) 5.000 = 602.000
SRM 4 (Ammo 25) [Artemis IV] (+) 5.000 = 607.000
Machine Gun (Ammo 100) (+) 0.500 = 607.500
Total Vehicle Tonnage: 75 / 2 (+) 37.500 = 645.000
Speed Factor: 8 (Flank) (*) 1.370 = 883.650
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Final Offensive Battle Rating: 883.650
===================================================================================
Combat Vehicle Battle Value
-----------------------------------------------------------------------------------
Defensive Battle Rating: 737.100
Offensive Battle Rating: (+) 883.650 = 1,620.750
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Final BattleMech Battle Value: 1,621
Alpha Strike Conversion
Name/Model: Chariot Mk II Heavy Tank
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Equipped with a Supercharger (*) 1.25 = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
Machine Gun (TU) (+) 0.200 = 0.600
Medium Laser (TU) (+) 0.500 = 1.100
Medium Laser (+) 0.500 = 1.600
Medium Laser (TU) (+) 0.500 = 2.100
LRM 15 w/ Artemis IV FCS (TU) (+) 0.600 = 2.700
SRM 4 w/ Artemis IV FCS (TU) (+) 0.600 = 3.300
LB 10-X AC (TU) (+) 0.630 = 3.930
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (TU) (+) 0.500 = 1.500
SRM 4 w/ Artemis IV FCS (TU) (+) 0.600 = 2.100
LB 10-X AC (TU) (+) 0.630 = 2.730
LRM 15 w/ Artemis IV FCS (TU) (+) 1.200 = 3.930
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (TU) (+) 0.630 = 0.630
LRM 15 w/ Artemis IV FCS (TU) (+) 1.200 = 1.830
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Long Range Damage Value: 2
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Convert Armor
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Heavy Ferro-Fibrous: 228 armor points x 1 228.000 = 228.000
Armor Factor Conversion (/) 30 = 7.600
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Final Armor Value: 8
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Convert Structure
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Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(4/4/2)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 1.8 (Tracked) = 14.400
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.400
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 22.080
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 22.000 = 23.250
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 23.250 = 38.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 42.250
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Final Point Value: 42