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Combat Vehicle Technical Readout
Name/Model: Hardshot Supertank HDS-1Cr
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Star League / 2486
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,651,000 C-Bills
Battle Value: 1,615
Movement Type: Tracked
Power Plant: GM 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex
Armament:
1 GM Hurricane Autocannon/10
1 Diverse Optics Sunbeam Large Laser
2 Diverse Optics Type 20 Medium Lasers
1 Zeus-5 LRM 5
1 Scatter Gun Light Machine Gun
Manufacturer: Various (Refit)
Primary Factory: Various
Communications: Ford Watchdog
Targeting & Tracking: GME HiTrak-2
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Overview:
A common field refit for the Hardshot due to its massive ammunition stores being seen as
redundant and compromising, the Hardshot 1Cr removes most of said stores in exchange for
some energy weapons for increased reliability.
Capabilities:
A Large Laser and two Medium Lasers are added to the body, alongside 4 additional heat
sinks. The AC/10 and LRM 5 retain two tons of ammo each, while the machine gun retains only
one.
The limiter on the turret's traverse rate is also removed for faster response, at the
expense of reintroducing potentially dangerous autoloader feeding issues due to the
sensitivity of the mechanism.
DESIGN QUIRKS: Narrow/Low Profile, Fast Reload (Machine Gun), Ammunition Feed Problem
(AC/10)
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 28.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 14 4.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 390 24.50
Type: Standard
Armor
Value
Front: 101
R/L Side: 78
Rear: 55
Turret: 78
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Weapons and Ammo Location Tonnage
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Large Laser Front 5.00
Medium Laser Right Side 1.00
Medium Laser Left Side 1.00
Autocannon/10 Turret 12.00
LRM 5 Turret 2.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 20) Body 2.00
LRM 5 (Ammo 48) Body 2.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 45
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 4 / (M) 4 / (L) 0*
Armor (A): 13, Structure (S): 5
Specials: AC1/1/-, IF0*, SRCH, TUR(2/2/0*, AC1/1/-, IF0*)
Alpha Strike Conversion
Name/Model: Hardshot Supertank HDS-1Cr
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.150 = 0.150
Machine Gun (TU) (+) 0.200 = 0.350
Medium Laser (+) 0.500 = 0.850
Medium Laser (+) 0.500 = 1.350
Large Laser (+) 0.800 = 2.150
Autocannon/10 (TU) (+) 1.000 = 3.150
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Large Laser (+) 0.800 = 2.100
Autocannon/10 (TU) (+) 1.000 = 3.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 390 armor points x 1 390.000 = 390.000
Armor Factor Conversion (/) 30 = 13.000
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Final Armor Value: 13
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/0*)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0.5 (Long) = 12.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 1.8 (Tracked) = 23.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 28.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 31.240
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 31.750 = 44.750
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Final Point Value: 45