BattleMech Technical Readout
Name/Model: Ristar
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 85
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2895
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,528,758 C-Bills
Battle Value: 3,421
Chassis: Falcon 85-4ES Endo Steel
Power Plant: FW "FalconWing" 340 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: JF Heavy
Jump Capacity: 120 meters
Armor: StarForge 45A
Armament:
4 Talon 5 ER PPCs
2 Series 7J ER Medium Lasers
Manufacturer: Eagle Craft Group
Primary Factory: Ironhold
Communications: Model J-C 021
Targeting & Tracking: Hawkeye 34
================================================================================================
Overview:
Imported from Operation Lancaster By Devin Ramsey. Features the following Design Quirks:
Extended Torso Twist, Stable; No/Minimal Arms, No Ejection System
“If the genetic legacy of an Awesome and a Champion were ever to be combined...” is the
beginning of an old joke shared by many Trueborn Clan warriors when discussing the Ristar
Assault BattleMech.Clan Jade Falcon learned a great deal in the 2820s while developing the
Wakazashi Assault BattleMech. They also learned a great many hard lessons regarding the need
to create machines that are easily serviceable over the years following the Wakazashi’s
introduction.Taking these lessons to heart, Khan Natalie Buhallin commissioned the creation
of a new BattleMech type in 2849. When Clan Jade Falcon later unveiled the Ristar Assault
BattleMech in 2854, it quickly gained popularity among Jade Falcon MechWarriors.Its blend of
an intelligent design, relatively simple construction, and devastating armament,as well as
impressive mobility for its eighty-five-ton mass, made this machine an easy choice for
nearly any combat situation where outright speed was not a high priority. The greatest irony
regarding the Ristar is that its potent design and successful application in combat resulted
in its own fade from prominence into near-obscurity.In 2863, when Clan Jade Falcon
challengedClan Coyote toa Trial of Possession for the Coyotes’new OmniMech technology, the
Jade Falcons defeated the Coyotes in a battle where the Falcons had bidjust a single Star of
five BattleMechs against double their number of Coyote machines. Among the Star of
BattleMechs that Clan Jade Falcon fielded, two of them were none other than
RistarBattleMechs. Although both were destroyedbeforethe trial’s conclusion,theRistarshad
between them downed a total of six of the en’Mechs fielded by ClanCoyote.Though once a
point of pride for Clan Jade Falcon,the Ristarwasused only by aging Solahma MechWarriorsby
the beginning of the 31st Century, largely becausethe very OmniMech technology that the
Ristarhad so famously helped the Jade Falcons acquirehadcausedthispowerful BattleMech to
berendereda second-line machine only. On three occasions,during trials of various types
whichtook place via’Mechcombat, Freeborn MechWarriorspiloting Ristarshavedefeated Trueborn
MechWarriors piloting OmniMechs,such as thenewerWarhawk.Rare is it
thatRistarshavehistorically fallen in honorable combat without circumstances
significantlyaiding theirfoes.It is unfortunate that thisgreatBattleMech is now so badly
mistreatedand disrespected by the younger generations of Clan warriors,simply because it was
created so far ahead of its time. Production of the Ristarbegan to slowly
declinefollowingthe turn of the 30th Century. Althoughreplacement parts continue to be
manufacturedto keep all the existing Ristars still in servicemaintained andfully
operational,production of this venerablewarmachinediscontinued altogether in 2999 with the
introduction of the WarhawkOmniMech—or “Masakari”,as it has come to be called in
theInner Sphere
Capabilities:
The thought of being on the receiving end of a Ristar’s fury is enough to cause many of
even the bravest Clan MechWarriors to flinch. Due to its age and its lack of OmniMech
technology, the Ristaris oftennot given the respect it rightfully deserves by many of
today’s Trueborn Clan MechWarriorswhen off the battlefield,but it is rightly feared when
encountered in combat. The RistarAssault BattleMech is oft directly compared withthe newer
WarhawkOmniMech that all but replaced it at the turn of the 31st Century. It can be argued
thatthe Ristaris the more dangerous of the two, thanks to its greater maneuverability and
cooling capacity, thoughthe Ristardoes haveflaws that the Warhawkdoes not.Many warriors have
criticized the Ristarover what is perceived as its most significant design flaw: thedecision
not to installitsprimary weapons in its stubby,winglet-like arms. However, the
Ristarcompensatesfor thisissueby having anenhanced torso-twist range and a remarkably
well-engineered gyro assembly.In fashion typical ofTruebornClan warriors, however, the total
lack of an ejection system seems to be often overlooked entirelywhen discussing the
Ristar’s flaws.The original/standard Ristar’s primary armament is itsquartet
ofTalon-5-SeriesExtendedRange Particle ProjectorCannons,which are installedin pairs in the
side torsos. Meanwhile,twinExtended Range Medium Lasersare installed in the center torsoto
serve as secondary weapons. Even with a remarkable total of twenty-six double heat sinks,the
Ristartends to run hot under most combat conditionswhen pushed. As withthe AWS-9Q
Awesomethat its armament so closely resembles, itsER PPCs are bestused with a 4-3-4-3
staggered firing pattern. Despite the limitations of its cooling system, the Ristarcan
savage even the toughest of opponentsquite quickly.With its fourteen-tonshellofStarforge 45A
Standard Armor, the Ristaris not necessarily the toughest’Mechofitseighty-five-tonweight
class,but it is certainly durable. The Ristarfeatures a very respectable
groundspeed,courtesy ofits powerful 340-rated ExtraLight Fusion Engine,and it boasts an
ability that most Clanassault ’Mechs of its eradid not: the ability to jump. As a result,
theRistar’s120-meter jump range initially caught out many an opponent due to
unfamiliaritywith the design.However,the distinctively shapedRistarhas longsince lost any
suchelement of surprise.
Deployment:
Defined as a second-line BattleMech in the current view of the Clans, the Ristaris
unfortunately a machinethat is rarely deployed in the 31stCentury. As of 3064,it is unknown
how many Ristarsare still in service. Speculation has placed the number to be as few as one
hundred intact and functional examples of this venerable BattleMech remainingin
operation—the majority of which most are certainly in service ofClan Jade Falcon. However,
a handful ofRistarshave been reported to be operating within the Toumans of Clans Wolf, Snow
Raven,and even Hell’s Horses. These examples were presumably taken as isorla
followingvictorious Trials during the 29thand30th Centuries
Variants:
Ristar 2 –The second version of the Ristar Assault BattleMech, which was introduced in
2858,is a remarkably simple modification to the original. The Ristar 2 trades the Extended
Range Particle Projector Cannons for Large Pulse Lasers, resulting in a remarkably
heat-efficient and accurate machine. It lacks the sheer brute firepower of the original
Ristar, but the Ristar 2 is capable of continuous fire with its entire weapons array, even
while on the move. Only if using its jump jets while firing every weapon at its disposal
will aRistar2 begin to slowly build up waste heat that cannot be immediately dissipated.
(Battle Value: 2,763) Features the following Design Quirks: Extended Torso Twist,
Stable;No/Minimal Arms, No Ejection System.
Ristar 3–Introduced in 2867, this variant retains the ER Medium Lasers of the original
Ristar,but it removes all the ER PPCs,as well as half of the double heat sinks—leaving
just thirteen housed within the powerplant. The Ristar 3is protected by 11 tons of
Ferro-Fibrous Armor, resulting in slightly reduced armor protection compared to the original
design. Most of the reduction in armor is from the arms, as this variant of the Ristar no
longer has heat sinks in its arms to protect, and the rear center torso’s armor is lightly
reinforced. A combination of a Large Pulse Laser and a Gauss Rifle is installed into each
side torso. The Ristar3’s twin Gauss Rifles are fed by a total of four tons of ammunition
housed in the ’Mech’s thighs.The Ristar 3 was an attempt to create a more heat-neutral
design,like that of the Ristar 2, while retaining more of the brute firepower that made the
original Ristar so noteworthy. This variant was met with some apprehension among Clan
warriors, as it introduced a dependence on ammunition and still had a reduced peak damage
potential compared to the original design, even if it did reduce the likelihood of
overheating. The apprehension felt toward the Ristar 3 seems to have been justified, but not
for the reasons originally believed. During a Trial of Position within Clan Jade Falcon, a
standard Ristar was pitted against a Ristar 3, and the Ristar 3 was defeated in a single
salvo. As both ’Mechs exchanged blows, the standard Ristar managed to penetrate both side
torsos of the Ristar 3 with focused PPC-fire, critically damaging the Gauss Rifles housed in
its sides. Both Gauss Rifles exploded simultaneously, crippling the reactor instantly and
leaving the hapless Rista r3 pilot to do nothing but ride out his incapacitated ’Mech’s
to fall to the ground,and nearly die from a head injury—though he would have no
recollection of the event whatsoever, as the simultaneous Gauss Rifle explosions knocked him
unconscious instantly. (Battle Value: 3,094) Features the following Design Quirks: Extended
Torso Twist, Stable;No/Minimal Arms, No Ejection System
Notable MechWarriors:
tar Commander Romeo–Ristar“Death’s Talon”: As brutal minded as a Clan Jade Falcon
warrior could be, Romeo was hardly the romantic individual that people from the Inner Sphere
may envision when hearing his name. His savagery was only ever outmatched by his bad luck.
He survived the loss of three ’Mechs during his life, but his final battle occurred in
2863,during the Trial of Possession for Clan Coyote’s advanced OmniMech technology.Star
Commander Romeo’s liberal, at times excessive use of jump jets and constant firing of his
particle cannons left him all but roasting alive inside his overheating Ristar as he claimed
his fourth kill—only to suddenly blink out of existence as the result from
anautocannon/20shell striking the head of his machine. His death was instantaneous, his
triumphant cry of victory over his fourth vanquished opponent suddenly cut short. His
contributions in helping to forge the might of Clan Jade Falcon lives on in the Remembrance.
================================================================================================
Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 340 XL 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 26 [52] 16.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 224 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 38
Center Torso (rear): 13
R/L Torso: 18 28
R/L Torso (rear): 8
R/L Arm: 14 20
R/L Leg: 18 26
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Weapons and Ammo Location Critical Tonnage
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2 ER Medium Lasers CT 2 2.00
2 ER PPCs RT 4 12.00
2 Jump Jets RT 2 2.00
2 ER PPCs LT 4 12.00
2 Jump Jets LT 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 8"j
Damage: (S) 6 / (M) 6 / (L) 6, OV: 2
Armor (A): 7, Structure (S): 5
Specials: ENE
Battle Value Breakdown
Name/Model: Ristar
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 224 x 2.5 x 1 560.000
Internal Structure (Endo Steel w/ XL Engine): 130 x 1.5 x 1 x 0.75 (+) 146.250 = 706.250
Gyro (Standard): 85 x 0.5 (+) 42.500 = 748.750
Defensive Movement Factor: +2 (*) 1.20 = 898.500
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Final Defensive Battle Rating: 898.500
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 52 (Heat Sinks) - 4 (Movement) - 70 (Weapons) = -16
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
ER PPC (+) 412.000 = 1,236.000
ER PPC (+) 412.000 = 1,648.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,702.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,756.000
Total 'Mech Tonnage: (+) 85.000 = 1,841.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 2,522.170
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Final Offensive Battle Rating: 2,522.170
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 898.500
Offensive Battle Rating: (+) 2,522.170 = 3,420.670
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Final BattleMech Battle Value: 3,421
Alpha Strike Conversion
Name/Model: Ristar
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
52 (Heat Sinks) = 52
4 (Movement) + 70 (Weapons) - 4 (Base) (-) 70 = -18
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER PPC (+) 1.500 = 2.900
ER PPC (+) 1.500 = 4.400
ER PPC (+) 1.500 = 5.900
ER PPC (+) 1.500 = 7.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 52 = 384.800
Divided by the maximum heat output - 4 (/) 70 = 5.497
Rounded up to the nearest tenth = 5.5
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
52 (Heat Sinks) = 52
4 (Movement) + 70 (Weapons) - 4 (Base) (-) 70 = -18
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER PPC (+) 1.500 = 2.900
ER PPC (+) 1.500 = 4.400
ER PPC (+) 1.500 = 5.900
ER PPC (+) 1.500 = 7.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 52 = 384.800
Divided by the maximum heat output - 4 (/) 70 = 5.497
Rounded up to the nearest tenth = 5.5
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
52 (Heat Sinks) = 52
4 (Movement) + 60 (Weapons) - 4 (Base) (-) 60 = -8
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
ER PPC (+) 1.500 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 52 = 312.000
Divided by the maximum heat output - 4 (/) 60 = 5.200
Rounded up to the nearest tenth = 5.2
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Final Long Range Damage Value: 6
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Convert Armor
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Standard: 224 armor points x 1 224.000 = 224.000
Armor Factor Conversion (/) 30 = 7.467
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Final Armor Value: 7
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 6 (Long) = 24.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 26.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 27.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 20.900
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 21.000 = 22.500
Unit's Final Point Value:
Offensive Value = 27.500
Defensive Value (+) 22.500 = 50.000
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Final Point Value: 50
Cost Breakdown
Name/Model: Ristar
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (224 pts) 14.0 x 10,000 140,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 276,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 446,000.00
Engine (XL): (20,000 x 340 x 85) / 75 (+) 7,706,666.67 = 8,152,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,352,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,552,666.67
Life Support: 50,000 (+) 50,000.00 = 9,602,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 9,772,666.67
Heat Sinks (Double): 26 x 6,000 (+) 156,000.00 = 9,928,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 17,000.00 = 9,945,666.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 10,005,166.67
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,005,166.67
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER PPC 300,000 (+) 300,000.00 = 460,000.00
ER PPC 300,000 (+) 300,000.00 = 760,000.00
ER PPC 300,000 (+) 300,000.00 = 1,060,000.00
ER PPC 300,000 (+) 300,000.00 = 1,360,000.00
Jump Jets 85 x (4 x 4) x 200 (+) 272,000.00 = 1,632,000.00
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Total Weapons and Equipment Cost 1,632,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,005,166.67
Weapons and Equipment Cost: (+) 1,632,000.00 = 11,637,166.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 21,528,758.33
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Final BattleMech Cost 21,528,758.00