Combat Vehicle Technical Readout
Name/Model: Nurse Shark
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 300
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Dark Age / 3125
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 51,562,000 C-Bills
Battle Value: 1,379
Movement Type: Naval (Submarine)
Power Plant: 270 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard
Armament:
1 Ultra AC/5
1 Small Pulse Laser
Manufacturer: Clan Sea Fox
Primary Factory: Mobile (Presumed)
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
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Overview:
Designed to deploy a single UMU-equipped 'Mech without being detected, while still having
some firepower if it is.
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Equipment Mass
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Internal Structure: Standard 30.00
Engine: 270 Fusion 22.00
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 10 0.00
Control Equipment: 15.00
Dive Equipment: 30.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 688 43.00
Type: Standard
Armor
Value
Front: 223
R/L Side: 172
Rear: 121
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Weapons and Ammo Location Tonnage
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Small Pulse Laser Front 1.00
Ultra AC/5 Front 7.00
ECM Suite Rear 1.00
Cubicle, 'Mech Body 150.00
Ultra AC/5 (Ammo 20) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 63
TP: CV, SZ: 4, TMM: 0, MV: 2"s
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 23, Structure (S): 12
Specials: CASE, ECM, MT1D1, SRCH
Distribution
Name/Model: Nurse Shark
Technology: Clan
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Front
1. Ultra AC/5
2. Small Pulse Laser
3. Empty
Left SideBodyRight Side
1. Empty 1. Cubicle, 'Mech 1. Empty
2. Ultra AC/5 (Ammo 20)
3. Empty
Rear
1. ECM Suite
2. Empty
Battle Value Breakdown
Name/Model: Nurse Shark
Technology: Clan
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 688 x 2.5 x 1 1,720.000
Internal Structure (Standard): 120 x 1.5 x 1 (+) 180.000 = 1,900.000
Defensive Equipment:
ECM Suite (+) 61.000 = 1,961.000
Unit Type Modifier: Naval (Submarine) (*) 0.60 = 1,176.600
Defensive Movement Factor: +0 (*) 1.00 = 1,176.600
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Final Defensive Battle Rating: 1,176.600
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Offensive Battle Rating
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Offensive Equipment:
Ultra AC/5 122.000
Small Pulse Laser (+) 24.000 = 146.000
Ultra AC/5 (Ammo 20) (+) 15.000 = 161.000
Total Vehicle Tonnage: 300 / 2 (+) 150.000 = 311.000
Speed Factor: 2 (Flank) (*) 0.650 = 202.150
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Final Offensive Battle Rating: 202.150
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,176.600
Offensive Battle Rating: (+) 202.150 = 1,378.750
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Final BattleMech Battle Value: 1,379
Alpha Strike Conversion
Name/Model: Nurse Shark
Technology: Clan
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 300 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 1 (Cruise) = 2"
Naval (Submersible) Motive Type = 2"s
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"s
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Ultra AC/5 (+) 0.750 = 1.080
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Ultra AC/5 (+) 0.750 = 1.080
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Ultra AC/5 (+) 0.750 = 0.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 688 armor points x 1 688.000 = 688.000
Armor Factor Conversion (/) 30 = 22.933
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Final Armor Value: 23
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Convert Structure
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Standard: 120 structure points 120.000 = 120.000
Structure Conversion (/) 10 = 12.000
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Final Structure Value: 12
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with one Cubicle, 'Mech = MT1D1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 23 (Armor) x 1.8 (Naval (Submarine)) = 41.400
Structure Factor 12 (Structure) x 1.0 (Other Unit) (+) 12.000 = 53.400
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 53.400
Final DIR Round to nearest half point = 53.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 53.500 = 53.750
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 53.750 = 60.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 62.750
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Final Point Value: 63
Cost Breakdown
Name/Model: Nurse Shark
Technology: Clan
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Structural Cost
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Armor (Standard) (688 pts) 43.0 x 10,000 430,000.00
Internal Structure (Standard) 30.0 x 10,000 (+) 300,000.00 = 730,000.00
Control Components 15 x 10,000 (+) 150,000.00 = 880,000.00
Lift/Dive Equipment 30 x 20,000 (+) 600,000.00 = 1,480,000.00
Engine (Fusion) (5,000 x 270 x 300) / 75 (+) 5,400,000.00 = 6,880,000.00
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Total Structural Cost 6,880,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
Cubicle, 'Mech 20,000 (+) 20,000.00 = 70,000.00
ECM Suite 200,000 (+) 200,000.00 = 270,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 286,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 486,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 486,000.00
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Total Weapons and Equipment Cost 486,000.00
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Combat Vehicle Cost
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Structural Cost 6,880,000.00
Weapons and Equipment Cost (+) 486,000.00 = 7,366,000.00
Combat Vehicle Cost Multiplier 1 + (300 / 50) (*) 7 = 51,562,000.00
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Final Combat Vehicle Cost 51,562,000.00