Combat Vehicle Technical Readout
Name/Model: Hardshot IIC 7
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,880,000 C-Bills
Battle Value: 2,169
Movement Type: Tracked
Power Plant: Consolidated 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Compound Alpha Ferro-Fibrous
Armament:
3 Type DDS "Kingston" ER PPCs
Manufacturer: The Clans
Primary Factory: Various
Communications: 2SH C3
Targeting & Tracking: Build 4 JVJ TTS
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Overview:
A single-trick variant of the Hardshot IIC developed during the Civil War era by Clan Star
Adder, which would quickly disseminate to the rest of the Clans, the Hardshot IIC 7 is
intended to be a backline sniper that can deliver suppressive fire from a far distance. It
was also intended to be durable as possible, and therefore made certain its sole weapon type
had no ammunition that could be detonated.
Capabilities:
Three Type DDS "Kingston" ER PPCs are the sole weapons of the design, mounted in a
triangular pattern on the turret. This allows it to deal massive damage spread across 3
points. It requires 45 heat sinks to keep cooling even with this loadout, taking up nearly
half its tonnage. The turret was also made faster-moving, since its traversal was now
paramount to the tank being able to perform well at all.
DESIGN QUIRKS: Narrow/Low Profile, Searchlight (Turret)
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 14.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 45 35.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 297 15.50
Type: Ferro-Fibrous
Armor
Value
Front: 78
R/L Side: 59
Rear: 42
Turret: 59
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Weapons and Ammo Location Tonnage
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3 ER PPCs Turret 18.00
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Alpha Strike Statistics
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Point Value (PV): 46
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 5 / (M) 5 / (L) 5
Armor (A): 10, Structure (S): 5
Specials: ENE, SRCH, TUR(5/5/5)
Distribution
Name/Model: Hardshot IIC 7
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Empty 1. Empty 1. ER PPC
2. ER PPC
3. ER PPC
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Hardshot IIC 7
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 297 x 2.5 x 1 742.500
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 817.500
Unit Type Modifier: Tracked (*) 0.90 = 735.750
Defensive Movement Factor: +2 (*) 1.20 = 882.900
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Final Defensive Battle Rating: 882.900
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Offensive Battle Rating
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Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
ER PPC (+) 412.000 = 1,236.000
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 1,286.000
Speed Factor: 5 (Flank) (*) 1.000 = 1,286.000
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Final Offensive Battle Rating: 1,286.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 882.900
Offensive Battle Rating: (+) 1,286.000 = 2,168.900
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Final BattleMech Battle Value: 2,169
Alpha Strike Conversion
Name/Model: Hardshot IIC 7
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (TU) (+) 1.500 = 1.500
ER PPC (TU) (+) 1.500 = 3.000
ER PPC (TU) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (TU) (+) 1.500 = 1.500
ER PPC (TU) (+) 1.500 = 3.000
ER PPC (TU) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (TU) (+) 1.500 = 1.500
ER PPC (TU) (+) 1.500 = 3.000
ER PPC (TU) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Long Range Damage Value: 5
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Convert Armor
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Ferro-Fibrous: 297 armor points x 1 297.000 = 297.000
Armor Factor Conversion (/) 30 = 9.900
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Final Armor Value: 10
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(5/5/5)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 1.8 (Tracked) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 26.250 = 46.250
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Final Point Value: 46
Cost Breakdown
Name/Model: Hardshot IIC 7
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Ferro-Fibrous) (297 pts) 15.5 x 20,000 310,000.00
Internal Structure (Standard) 10.0 x 10,000 (+) 100,000.00 = 410,000.00
Control Components 5 x 10,000 (+) 50,000.00 = 460,000.00
Engine (XL) (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,460,000.00
Heat Sinks (Single) 35 x 2,000 (+) 70,000.00 = 8,530,000.00
Turret 2 x 5,000 (+) 10,000.00 = 8,540,000.00
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Total Structural Cost 8,540,000.00
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Weapons and Equipment Cost
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ER PPC 300,000 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
ER PPC 300,000 (+) 300,000.00 = 900,000.00
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Total Weapons and Equipment Cost 900,000.00
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Combat Vehicle Cost
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Structural Cost 8,540,000.00
Weapons and Equipment Cost (+) 900,000.00 = 9,440,000.00
Combat Vehicle Cost Multiplier 1 + (100 / 100) (*) 2 = 18,880,000.00
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Final Combat Vehicle Cost 18,880,000.00