BattleMech Technical Readout
Name/Model: Maus MAU-1S1
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Jihad / 3070
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,604,450 C-Bills
Battle Value: 1,811
Chassis: Alshain Class 98 MS
Power Plant: Pitban 240
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
4 Defiance B3L Large Lasers
2 Fusigon Shorttooth Light PPCs
1 Defiance B3M Medium Laser
1 BlazeFire Longshot ER Small Laser
Manufacturer: Mountain Wolf BattleMechs
Primary Factory: Vendrell
Communications: TharHes KR-MS2
Targeting & Tracking: RCA Instatrack MM1A
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Overview:
Imported from TRO: Shadows of War, written by Javier Antón Novella, Agustín Sieiro, and
Ángel Sala.
The loss of Hesperus and Tarkhad was a devastating blow to the Lyran Alliance. After losing
their main factories, the Lyrans sought any other way to build more mechs. Produciton lines
for one of their most iconic mechs, the Zeus, were lost and Zeuses began to appear in
Blakist ranks. Areplacement was needed. The Maus was that replacement. The result of a joint
effort from Defiance Industries, Coventry Metal Works, Tarhes Industries and Mountain Wolf
Battlemechs, the Maus is a powerful , if hardly innovative, assault ‘Mech.
Capabilities:
A cursory look at the arms of the Maus is enough to highlight its origins. The chassis of
the Sunder was modified and simplified to house more weapons and heat sinks. At the
begining, the engineers aimed to design something like the old Zeus, but they ended up
working towards a more durable ‘Mech. The joint effort was not problem free, with Tarhes
leaving the project. After some arm twisting, they returned to design only electronic
components. The weapons are akin to those found in the Awesome and Flashman, with a huge
array of large lasers. Built to be easy to maintain, the only advanced equipment found in
the mech is the compact gyro and the new light PPCs. Nobody has complained about that design
feature.
Deployment:
he Maus has been built in low numbers after the opening of thje new Vendrell factory. The
first units built there fought against the Word of Blake on Tarkhad, where they proved very
effective. The biggest production issue is dueto the ‘Mech using parts built on seven
different planets; there are several bottlenecks that made faster production impossible. The
Maus, with its low numbers, has failed to replace the Zeus as the preferred mech of the
Lyran Alliance.
Variants:
The original design was simpler and only had large lasers. Mountain Wolf Battlemechs and
Tarhes Industries wanted to build it, but Coventry Metal Works lobbied to build the more
advanced, definitive versión. The argument angered Tarhes and there have been a lot of
problems with the targeting systems.
Notable MechWarriors:
Kommandant Hans Hohmann. A master of combined arms, he is able to control an entire
batallion from his cockpit. He has headcapped seven mech since 3067 and he is very popular
amongst his troops. An old friend of Nondi Steiner, it is unlikely that he will advance more
in his military career.
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 240 Fusion 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 247 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 34
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
ER Small Laser CT 1 0.50
Light PPC RT 2 3.00
Light PPC LT 2 3.00
2 Large Lasers RA 4 10.00
2 Large Lasers LA 4 10.00
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Alpha Strike Statistics
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Point Value (PV): 43
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 6
Specials: ENE
Distribution
Name/Model: Maus MAU-1S1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Large Laser 3. Cockpit 3.Large Laser
4.Large Laser 4. Medium Laser 4.Large Laser
5.Large Laser 5. Sensors 5.Large Laser
6.Large Laser 6. Life Support 6.Large Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1.Light PPC 1. Fusion Engine 1.Light PPC
2.Light PPC 2. Fusion Engine 2.Light PPC
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Compact Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Compact Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Fusion Engine 6.Double Heat Sink
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. ER Small Laser 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink 5.Double Heat Sink
6. Roll Again 6.Double Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Maus MAU-1S1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 247 x 2.5 x 1 617.500
Internal Structure (Standard w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 800.500
Gyro (Compact): 80 x 0.5 (+) 40.000 = 840.500
Defensive Movement Factor: +2 (*) 1.20 = 1,008.600
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Final Defensive Battle Rating: 1,008.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 47 (Weapons) = -3
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
Large Laser (+) 123.000 = 369.000
Large Laser (+) 123.000 = 492.000
Light PPC (+) 88.000 = 580.000
Light PPC (+) 88.000 = 668.000
Medium Laser (+) 46.000 = 714.000
ER Small Laser [Inefficient] (+) 8.500 = 722.500
Total 'Mech Tonnage: (+) 80.000 = 802.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 802.500
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Final Offensive Battle Rating: 802.500
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,008.600
Offensive Battle Rating: (+) 802.500 = 1,811.100
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Final BattleMech Battle Value: 1,811
Alpha Strike Conversion
Name/Model: Maus MAU-1S1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -5
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Light PPC (+) 0.375 = 0.675
Light PPC (+) 0.375 = 1.050
Medium Laser (+) 0.500 = 1.550
Large Laser (+) 0.800 = 2.350
Large Laser (+) 0.800 = 3.150
Large Laser (+) 0.800 = 3.950
Large Laser (+) 0.800 = 4.750
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 190.000
Divided by the maximum heat output - 4 (/) 45 = 4.222
Rounded up to the nearest tenth = 4.3
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -5
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Light PPC (+) 0.500 = 0.800
Light PPC (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Large Laser (+) 0.800 = 2.600
Large Laser (+) 0.800 = 3.400
Large Laser (+) 0.800 = 4.200
Large Laser (+) 0.800 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 200.000
Divided by the maximum heat output - 4 (/) 45 = 4.444
Rounded up to the nearest tenth = 4.5
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 32
Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Light PPC (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 247 armor points x 1 247.000 = 247.000
Armor Factor Conversion (/) 30 = 8.233
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 1 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 0 (Overheat) (+) 0.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 24.000 = 24.750
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 24.750 = 42.750
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Final Point Value: 43
Cost Breakdown
Name/Model: Maus MAU-1S1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (247 pts) 15.5 x 10,000 155,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 187,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 347,000.00
Engine (Fusion): (5,000 x 240 x 80) / 75 (+) 1,280,000.00 = 1,627,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 3,427,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,627,000.00
Life Support: 50,000 (+) 50,000.00 = 3,677,000.00
Sensors: 80 x 2,000 (+) 160,000.00 = 3,837,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 3,957,000.00
Arm Actuators: 80 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 16,000.00 = 3,973,000.00
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 4,029,000.00
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Total Structural Cost: 4,029,000.00
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Weapons and Equipment Cost
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ER Small Laser 11,250 11,250.00
Large Laser 100,000 (+) 100,000.00 = 111,250.00
Large Laser 100,000 (+) 100,000.00 = 211,250.00
Large Laser 100,000 (+) 100,000.00 = 311,250.00
Large Laser 100,000 (+) 100,000.00 = 411,250.00
Light PPC 150,000 (+) 150,000.00 = 561,250.00
Light PPC 150,000 (+) 150,000.00 = 711,250.00
Medium Laser 40,000 (+) 40,000.00 = 751,250.00
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Total Weapons and Equipment Cost 751,250.00
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BattleMech Cost
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Structural Cost: 4,029,000.00
Weapons and Equipment Cost: (+) 751,250.00 = 4,780,250.00
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 8,604,450.00
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Final BattleMech Cost 8,604,450.00