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IndustrialMech Technical Readout
Name/Model: Worker Crab Firefighter
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped IndustrialMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,419,013 C-Bills
Battle Value: 499
Chassis: Schnucks Crab Class Industrial
Power Plant: GM 200 Fuel Cell
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: FenceWire Heavy Industrial
Armament:
Manufacturer: Schnucks Heavy Industry
Primary Factory: Dekalb
Communications: Northern Star Radio
Targeting & Tracking: Dalban HiRez
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Overview:
In 3056, a fire broke out in the Schamberg spaceport damning its workers to certain death.
Until a Worker Crab was used to remove the burning debris, allowing the workers to escape
the burning port. These heroic events made their way across the Federated Commonwealth,
inspiring Schnucks to make a dedicated firefighter variant that saw large success,
especially in worlds that wanted to make their fire departments cost-effective.
Capabilities:
The Worker Crab chassis proved surprisingly well for a firefighter varient. Features such as
the heatsink present in its fuel cell help the mech to stay cool in the heart of a fire.
While its tracks allow it to move on paved roads without the risk of damaging them. Finally,
its crab like hand actuators allow it to be able to remove debrie like in the infamous
Schamberg fire. Of course, the newly installed sprayers in its claws allow it to quickly
dispense of the fire.
Variants:
The militia variants of the Worker Crab all come from the firefighter variant, as the
installed tubes to transport water make it easy to be refitted to contain wiring for lasers
or ammunition for machine guns.
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Equipment Mass
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Internal Structure: Industrial 10.00
Engine: 200 Fuel Cell 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Armor Factor: 112 7.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 14
Center Torso (rear): 3
R/L Torso: 12 14
R/L Torso (rear): 3
R/L Arm: 8 13
R/L Leg: 12 13
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Weapons and Ammo Location Critical Tonnage
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Searchlight, Mounted H 1 0.50
Cargo, Standard (0.5 tons) CT 1 0.50
Cargo, Liquid (4.5 tons) RT 5 4.50
Paramedic Equipment RT 1 0.25
Cargo, Liquid (4.5 tons) LT 5 4.50
Paramedic Equipment LT 1 0.25
2 Sprayers RA 2 1.00
2 Sprayers LA 2 1.00
Tracks LL/RL 2 5.00
Industrial Triple-Strength Myomer -- 12 0.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: IM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 4
Specials: BFC, CT9.5, ENE, FC, I-TSM, SRCH
Distribution
Name/Model: Worker Crab Firefighter
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Searchlight, Mounted 4. Hand Actuator
5. Sprayer 5. Sensors 5. Sprayer
6. Sprayer 6. Life Support 6. Sprayer
1. Industrial Triple-Strength Myomer 1. Industrial Triple-Strength Myomer
2. Industrial Triple-Strength Myomer 2. Industrial Triple-Strength Myomer
3. Industrial Triple-Strength Myomer 3. Industrial Triple-Strength Myomer
4. Industrial Triple-Strength Myomer 4. Industrial Triple-Strength Myomer
5. Industrial Triple-Strength Myomer 5. Industrial Triple-Strength Myomer
6. Industrial Triple-Strength Myomer 6. Industrial Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1. Paramedic Equipment 1. Fuel Cell Engine 1. Paramedic Equipment
2.Cargo, Liquid (4.5 ton) 2. Fuel Cell Engine 2.Cargo, Liquid (4.5 ton)
3.Cargo, Liquid (4.5 ton) 3. Fuel Cell Engine 3.Cargo, Liquid (4.5 ton)
4.Cargo, Liquid (4.5 ton) 4. Gyro 4.Cargo, Liquid (4.5 ton)
5.Cargo, Liquid (4.5 ton) 5. Gyro 5.Cargo, Liquid (4.5 ton)
6.Cargo, Liquid (4.5 ton) 6. Gyro 6.Cargo, Liquid (4.5 ton)
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fuel Cell Engine 2. Roll Again
3. Roll Again 3. Fuel Cell Engine 3. Roll Again
4. Roll Again 4. Fuel Cell Engine 4. Roll Again
5. Roll Again 5. Cargo, Standard (0.5 ton) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Tracks 5. Tracks
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Worker Crab Firefighter
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 112 x 2.5 x 1 280.000
Internal Structure (Industrial w/ Fuel Cell Engine): 83 x 1.5 x 0.5 x 1 (+) 62.250 = 342.250
Gyro (Standard): 50 x 0.5 (+) 25.000 = 367.250
Defensive Movement Factor: +2 (*) 1.20 = 440.700
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Final Defensive Battle Rating: 440.700
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 1 (Heat Sinks) = 7
Total 'Mech Tonnage: (+) 57.500 = 57.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 64.400
Basic Fire Control System: (*) 0.900 = 57.960
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Final Offensive Battle Rating: 57.960
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IndustrialMech Battle Value
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Defensive Battle Rating: 440.700
Offensive Battle Rating: (+) 57.960 = 498.660
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Final IndustrialMech Battle Value: 499
Alpha Strike Conversion
Name/Model: Worker Crab Firefighter
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Industrial: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fuel Cell on a 50 ton IndustrialMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with 9.5 tons of Cargo = CT9.5
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with Industrial Triple-Strength Myomer = I-TSM
Unit is equipped with Searchlight, Mounted = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.900
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 4 (Structure) x 0.5 (IndustrialMech) (+) 2.000 = 10.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.000
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 0.900
Defensive Value (+) 12.000 = 12.900
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Final Point Value: 13
Cost Breakdown
Name/Model: Worker Crab Firefighter
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Industrial): 50 x 300 x 1 (+) 15,000.00 = 85,000.00
Myomer (Industrial Triple-Strength): 50 x 12,000 (+) 600,000.00 = 685,000.00
Engine (Fuel Cell): (3,500 x 200 x 50) / 75 (+) 466,666.67 = 1,151,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,751,666.67
Cockpit (Industrial): 100,000 (+) 100,000.00 = 1,851,666.67
Life Support: 50,000 (+) 50,000.00 = 1,901,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 2,001,666.67
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 2,003,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 2,026,666.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 2,061,666.67
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Total Structural Cost: 2,061,666.67
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Weapons and Equipment Cost
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Cargo, Liquid (4.5 ton) 50 x 9 450.00
Cargo, Liquid (4.5 ton) 50 x 9 (+) 450.00 = 900.00
Cargo, Standard (0.5 ton) 0 x 1 (+) 0.00 = 900.00
Paramedic Equipment 7,500 (+) 7,500.00 = 8,400.00
Paramedic Equipment 7,500 (+) 7,500.00 = 15,900.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 17,900.00
Sprayer 1,000 (+) 1,000.00 = 18,900.00
Sprayer 1,000 (+) 1,000.00 = 19,900.00
Sprayer 1,000 (+) 1,000.00 = 20,900.00
Sprayer 1,000 (+) 1,000.00 = 21,900.00
Tracks (500 x 200 x 50) / 75 (+) 66,666.67 = 88,566.67
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Total Weapons and Equipment Cost 88,566.67
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IndustrialMech Cost
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Structural Cost: 2,061,666.67
Weapons and Equipment Cost: (+) 88,566.67 = 2,150,233.33
IndustrialMech Cost Multiplier: 1 + (50 / 400) (*) 1.13 = 2,419,012.50
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Final IndustrialMech Cost 2,419,013.00