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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Hardshot Supertank HDS-1E
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Star League / 2619
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,895,000 C-Bills
Battle Value:       1,408

Movement Type:        Tracked
Power Plant:          GM 300 
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex
Armament:             
    2 Donal PPCs
    1 Diverse Optics Medium Laser
    1 Burrow Anti-Missile System
    1 Holly SRM 2
    2 Diverse Optics Type 10 Small Lasers
    1 Scatter Gun Light Machine Gun
Manufacturer:         General Motors, New Earth Trading Company, TharHes Industries
    Primary Factory:  Arc Royal (GM), New Earth (NETC), Arc Royal (THI), Tharkad (THI)
Communications:       Ford Watchdog
Targeting & Tracking: GME HiTrak-3

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Overview:
    An energy-focused version of the Hardshot, the HDS-1E was developed in 2619 to create a
    configuration that was effective at all ranges. As such, all weapons besides the machine gun
    were removed in favor of PPCs and lasers. It also includes missile defenses and an SRM
    launcher, squeezed in due to it having leftover tonnage after the other modifications. The
    design's factories would unfortunately be destroyed in the Amaris Civil War, and would not
    be ressurected until the Helm Memory Core was found and TharHes restarted production in 3048
    in time for the Clan Invasion.

Capabilities:
    The primary guns of the 1E are two PPCs mounted on the turret, highly effective at
    medium-to-long range. The secondary weapons are a Medium Laser installed on the right side
    of the tank, able to cover foes inside the PPC's minimum range, as well as a turret-mounted
    SRM 2 with one ton of ammo. As an emergency option two Small Lasers are installed (one
    frontward and one rearward), and the Machine Gun is carried over, though the ammo drum
    system was removed in favor of a half-ton ammo box that was harder to reload. Finally, the
    left side of the Hardshot hosts an Anti-Missile System with 2 tons of ammunition, providing
    defense against enemy missile boats.
    
    Due to the lack of a need for the sensitive autoloader, it was stripped out and the hard cap
    on the turret's traversal rate was removed.
    
    DESIGN QUIRKS: Narrow/Low Profile

Variants:
    HD-1E2: Made by GM after the loss of the original 1E's production facilities, this Hardshot
    strips all the weaponry to create an all-laser loadout.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                28.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            25                    15.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      74                                              
    R/L Side:                                   58                                              
    Rear:                                       41                                              
    Turret:                                     57                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Small Laser                                                   Front                0.50         
Medium Laser                                               Right Side              1.00         
Anti-Missile System                                         Left Side              0.50         
Machine Gun                                                  Turret                0.50         
2 PPCs                                                       Turret                14.00        
SRM 2                                                        Turret                1.00         
Small Laser                                                   Rear                 0.50         
Anti-Missile System (Ammo 24)                                 Body                 2.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 2 (Ammo 50)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 10,  Structure (S): 5
Specials: AMS, REAR0*/-/-, SRCH, TUR(2/3/2)