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Combat Vehicle Technical Readout
Name/Model: Hardshot Supertank HDS-2C
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3038
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,360,000 C-Bills
Battle Value: 1,636
Movement Type: Tracked
Power Plant: GM 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex
Armament:
1 Mydron Excel LB 10-X AC
1 TharHes Thunderbolt 12 Large Pulse Laser
1 Coventry Starfire LRM 10 w/ Artemis IV FCS
1 Scatter Gun Light Machine Gun
Manufacturer: General Motors, TharHes Industries
Primary Factory: Arc Royal (GM), Tharkad (THI)
Communications: TharHes HM-13
Targeting & Tracking: GME HiTrak-3
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Overview:
After the discovery of the Helm Memory Core, the Lyran Commonwealth would seek to apply its
rediscovered technologies to many of its military platforms. The venerable Hardshot was one
of the first to be turned to, and its overhaul by TharHes would be completed in 3038.
The designers sought to stay true to the original 1C's design philosophy while introducing
some improvements, namely improving the main cannon's ammunition stores and making it more
versatile. They also sought to increase the accuracy of its missile launcher. After debate,
the former LosTech to be used for this endeavour would be decided upon, and the Hardshot 2C
was the end product.
The tank would see the bulk of its notable service during the Clan Invasion, its utility
being paramount as it provided usefulness in countering the unknown designs deployed by the
Clanners. The service record from this campaign alone secured the Hardshot's place in the
Lyran military for decades to come.
Capabilities:
The primary armament of the HDS-2C is a Mydron Excel LB-10-X Autocannon with four tons of
ammunition, which is typically split 50/50 between standard and cluster rounds for
versatility. For secondary and indirect fire at long ranges, a Coventry Starfire LRM-10 with
Artemis IV FCS and 1 ton of ammunition is installed on the left side of the turret body. The
Scatter Gun Light Machine Gun and 1 ton ton of drum-stored ammo is carried over from the
1C, as no improvements were deemed necessary for the anti-infantry package aside from making
the amount stored less asburd. Finally, a TharHes Thunderbolt 12 Large Pulse Laser is
installed as a fixed forward weapon.
The larger missile launcher would require a half ton of armor to be taken off.
DESIGN QUIRKS: Narrow/Low Profile, Fast Reload (Machine Gun), Slow Traverse
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 28.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 384 24.00
Type: Standard
Armor
Value
Front: 100
R/L Side: 77
Rear: 54
Turret: 76
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Weapons and Ammo Location Tonnage
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Large Pulse Laser Front 7.00
LB 10-X AC Turret 11.00
LRM 10 w/ Artemis IV FCS Turret 5.00
Machine Gun Turret 0.50
LB 10-X AC (Ammo 20) Body 2.00
LB 10-X AC (Ammo 20) [Cluster] Body 2.00
LRM 10 (Ammo 12) [Artemis IV] Body 1.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 44
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 13, Structure (S): 5
Specials: FLK1/1/1, IF1, SRCH, TUR(2/2/2, FLK1/1/1, IF1)
Distribution
Name/Model: Hardshot Supertank HDS-2C
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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FrontTurret
1. Large Pulse Laser 1. LB 10-X AC
2. Empty 2. LRM 10
3. Machine Gun
4. Empty
Left SideBodyRight Side
1. Empty 1. LB 10-X AC (Ammo 10) 1. Empty
2. LB 10-X AC (Ammo 10)
3. LB 10-X AC (Ammo 10) [Cluster]
4. LB 10-X AC (Ammo 10) [Cluster]
5. LRM 10 (Ammo 12) [Artemis IV]
6. Machine Gun (Ammo 200)
7. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Hardshot Supertank HDS-2C
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 384 x 2.5 x 1 960.000
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 1,035.000
Unit Type Modifier: Tracked (*) 0.90 = 931.500
Defensive Movement Factor: +2 (*) 1.20 = 1,117.800
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Final Defensive Battle Rating: 1,117.800
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Offensive Battle Rating
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Offensive Equipment:
LB 10-X AC 148.000
Large Pulse Laser (+) 119.000 = 267.000
LRM 10 w/ Artemis IV FCS (+) 108.000 = 375.000
LB 10-X AC (Ammo 10) (+) 19.000 = 394.000
LB 10-X AC (Ammo 10) (+) 19.000 = 413.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 432.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 451.000
LRM 10 (Ammo 12) [Artemis IV] (+) 11.000 = 462.000
Machine Gun (+) 5.000 = 467.000
Machine Gun (Ammo 200) (+) 1.000 = 468.000
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 518.000
Speed Factor: 5 (Flank) (*) 1.000 = 518.000
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Final Offensive Battle Rating: 518.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,117.800
Offensive Battle Rating: (+) 518.000 = 1,635.800
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Final BattleMech Battle Value: 1,636
Alpha Strike Conversion
Name/Model: Hardshot Supertank HDS-2C
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
LRM 10 w/ Artemis IV FCS (TU) (+) 0.400 = 0.600
LB 10-X AC (TU) (+) 0.630 = 1.230
Large Pulse Laser (+) 0.990 = 2.220
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (TU) (+) 0.630 = 0.630
LRM 10 w/ Artemis IV FCS (TU) (+) 0.800 = 1.430
Large Pulse Laser (+) 0.990 = 2.420
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (TU) (+) 0.630 = 0.630
LRM 10 w/ Artemis IV FCS (TU) (+) 0.800 = 1.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 384 armor points x 1 384.000 = 384.000
Armor Factor Conversion (/) 30 = 12.800
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Final Armor Value: 13
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 1.8 (Tracked) = 23.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 28.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 31.240
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 31.750 = 43.750
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Final Point Value: 44