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Combat Vehicle Technical Readout
Name/Model: Hardshot Supertank HDS-1R
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Star League / 2713
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,225,000 C-Bills
Battle Value: 1,732
Movement Type: Tracked
Power Plant: GM 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: StarGuard CII Ferro-Fibrous with CASE
Armament:
1 SLDF Model 22-99-c Gauss Rifle
2 Diverse Optics Medium Lasers
1 GM Whirlwind-L Autocannon/2
1 Scatter Gun Light Machine Gun
Manufacturer: General Motors, GM/ComStar, Star League Defense Industries, StarCorps Industries
Primary Factory: Detriot 'Mechworks, Terra (GM), Jefferson Orbital Complex, Terra (GMCS), Mars (SLDI), Terra (SCI)
Communications: Ford Watchdog
Targeting & Tracking: GME HiTrak-2
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Overview:
The HDS-1R was the second Hardshot variant to be made for the SLDF Royals, and was generally
considered superior to the 1B thanks to the advanced main weapon it toted. However, the
Amaris Civil War would see all production facilities for the 1R destroyed except one, and
several of its components would become LosTech in the ensuing Succession Wars.
ComStar would secretly save the blueprints for the design and would have them be
clandestinely produced for ComGuard in the Jefferson Orbital Complex that had survived the
fall of the Star League. The rest of the Inner Sphere would only know of this come the Clan
Invasion, where it was unveiled in order to fight on Tukayyid. It would then go on to be
used by both the Word of Blake and the Republic of the Sphere.
Capabilities:
A SLDF Model 22-99-c Gauss Rifle is the main gun of the Hardshot 1R, providing nearly
unmatched damage potential. A GM Whirlwind-L AC/2 is coaxially mounted for picking off
smaller targets, and two fixed-mount Diverse Optics Medium Lasers attack any enemies
approaching head-on. Finally, the Scatter Gun Light MG is carried over - controversially
with all four of its ammo drums included.
The Gauss Rifle and AC/2 both have 2 tons of ammunition, while the Machine Gun has 4 tons of
ammunition like the 1C. All volatile ammunition, as well as the Gauss Rifle, are protected
by CASE.
DESIGN QUIRKS: Narrow/Low Profile, Fast Reload (Machine Gun), Slow Traverse
Deployment:
The HDS-1R was chosen by ComStar to serve as a Clanbuster in the Battle of Tukkayid.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 28.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.50
Armor Factor: 390 22.00
Type: Ferro-Fibrous
Armor
Value
Front: 101
R/L Side: 78
Rear: 55
Turret: 78
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Weapons and Ammo Location Tonnage
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Medium Laser Right Side 1.00
Medium Laser Left Side 1.00
Autocannon/2 Turret 6.00
Gauss Rifle Turret 15.00
Machine Gun Turret 0.50
Autocannon/2 (Ammo 90) Body 2.00
CASE Body 0.50
Gauss Rifle (Ammo 16) Body 2.00
Machine Gun (Ammo 800) Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 43
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 13, Structure (S): 5
Specials: CASE, SRCH, TUR(2/2/2)
Alpha Strike Conversion
Name/Model: Hardshot Supertank HDS-1R
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (TU) (+) 0.132 = 0.132
Machine Gun (TU) (+) 0.200 = 0.332
Medium Laser (+) 0.500 = 0.832
Medium Laser (+) 0.500 = 1.332
Gauss Rifle (TU) (+) 1.245 = 2.577
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (TU) (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Gauss Rifle (TU) (+) 1.500 = 2.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (TU) (+) 0.200 = 0.200
Gauss Rifle (TU) (+) 1.500 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 390 armor points x 1 390.000 = 390.000
Armor Factor Conversion (/) 30 = 13.000
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Final Armor Value: 13
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 1.8 (Tracked) = 23.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 28.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 31.240
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 31.750 = 42.750
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Final Point Value: 43