IndustrialMech Technical Readout
Name/Model: Worker Crab
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped IndustrialMech
Era/Year: Clan Invasion / 3053
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,396,625 C-Bills
Battle Value: 499
Chassis: Schnucks Crab Class Industrial
Power Plant: GM 200 Fuel Cell
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: FenceWire Heavy Industrial
Armament:
Manufacturer: Schnucks Heavy Industry
Primary Factory: Dekalb
Communications: Northern Star Radio
Targeting & Tracking: Dalban HiRez
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Overview:
Developed primarily as a loader mech, especially for heavy cargo, the Worker Crab was
Schnucks Heavy Industries' break-out design. The company's ingenious mech was seen as a new
boon for logistics, especially in the wake of the devastating clan invasion. Causing many
Lyran worlds to order this mech in bulk to better aid in loading and unloading essential
goods.
Capabilities:
Excellent in transporting cargo, this mech saw proliferation on ports, both terrestrial and
in space, due to its crab like hand actuators aided by the industrial triple strength
myomer. Though faster than many of its peers, due to its fuel cell, the Worker Crab is able
to in a pinch transport time-sensitive cargo.
Deployment:
The Worker Crab is often found throughout the Federated Commonwealth, but especially in the
Lyran half. Due in part to the strong demand among Lyran worlds for such a mech and the fact
that the primary industrial base, the planet Dekalb, is located in Lyran Space.
Variants:
There are a few variants made over the years due to the proliferation, such as a militia
variant, or a firefighter varient, even an atmosphere less evenviorment.
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Equipment Mass
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Internal Structure: Industrial 10.00
Engine: 200 Fuel Cell 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Armor Factor: 112 7.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 14
Center Torso (rear): 3
R/L Torso: 12 14
R/L Torso (rear): 3
R/L Arm: 8 13
R/L Leg: 12 13
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Weapons and Ammo Location Critical Tonnage
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Searchlight, Mounted H 1 0.50
Cargo Container CT 1 10.00
Cargo, Standard (1 ton) RT 1 1.00
Cargo, Standard (1 ton) LT 1 1.00
Tracks LL/RL 2 5.00
Industrial Triple-Strength Myomer -- 12 0.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: IM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 4
Specials: BFC, CT12, ENE, FC, I-TSM, SRCH
Distribution
Name/Model: Worker Crab
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Searchlight, Mounted 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Industrial Triple-Strength Myomer 1. Industrial Triple-Strength Myomer
2. Industrial Triple-Strength Myomer 2. Industrial Triple-Strength Myomer
3. Industrial Triple-Strength Myomer 3. Industrial Triple-Strength Myomer
4. Industrial Triple-Strength Myomer 4. Industrial Triple-Strength Myomer
5. Industrial Triple-Strength Myomer 5. Industrial Triple-Strength Myomer
6. Industrial Triple-Strength Myomer 6. Industrial Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1. Cargo, Standard (1 ton) 1. Fuel Cell Engine 1. Cargo, Standard (1 ton)
2. Roll Again 2. Fuel Cell Engine 2. Roll Again
3. Roll Again 3. Fuel Cell Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fuel Cell Engine 2. Roll Again
3. Roll Again 3. Fuel Cell Engine 3. Roll Again
4. Roll Again 4. Fuel Cell Engine 4. Roll Again
5. Roll Again 5. Cargo Container 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Tracks 5. Tracks
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Worker Crab
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 112 x 2.5 x 1 280.000
Internal Structure (Industrial w/ Fuel Cell Engine): 83 x 1.5 x 0.5 x 1 (+) 62.250 = 342.250
Gyro (Standard): 50 x 0.5 (+) 25.000 = 367.250
Defensive Movement Factor: +2 (*) 1.20 = 440.700
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Final Defensive Battle Rating: 440.700
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 1 (Heat Sinks) = 7
Total 'Mech Tonnage: (+) 57.500 = 57.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 64.400
Basic Fire Control System: (*) 0.900 = 57.960
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Final Offensive Battle Rating: 57.960
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IndustrialMech Battle Value
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Defensive Battle Rating: 440.700
Offensive Battle Rating: (+) 57.960 = 498.660
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Final IndustrialMech Battle Value: 499
Alpha Strike Conversion
Name/Model: Worker Crab
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Industrial: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fuel Cell on a 50 ton IndustrialMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with 12 tons of Cargo = CT12
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with Industrial Triple-Strength Myomer = I-TSM
Unit is equipped with Searchlight, Mounted = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.900
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 4 (Structure) x 0.5 (IndustrialMech) (+) 2.000 = 10.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.000
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 0.900
Defensive Value (+) 12.000 = 12.900
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Final Point Value: 13
Cost Breakdown
Name/Model: Worker Crab
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Industrial): 50 x 300 x 1 (+) 15,000.00 = 85,000.00
Myomer (Industrial Triple-Strength): 50 x 12,000 (+) 600,000.00 = 685,000.00
Engine (Fuel Cell): (3,500 x 200 x 50) / 75 (+) 466,666.67 = 1,151,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,751,666.67
Cockpit (Industrial): 100,000 (+) 100,000.00 = 1,851,666.67
Life Support: 50,000 (+) 50,000.00 = 1,901,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 2,001,666.67
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 2,003,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 2,026,666.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 2,061,666.67
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Total Structural Cost: 2,061,666.67
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Weapons and Equipment Cost
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Cargo Container 0 0.00
Cargo, Standard (1 ton) 0 x 2 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 0 x 2 (+) 0.00 = 0.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 2,000.00
Tracks (500 x 200 x 50) / 75 (+) 66,666.67 = 68,666.67
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Total Weapons and Equipment Cost 68,666.67
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IndustrialMech Cost
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Structural Cost: 2,061,666.67
Weapons and Equipment Cost: (+) 68,666.67 = 2,130,333.33
IndustrialMech Cost Multiplier: 1 + (50 / 400) (*) 1.13 = 2,396,625.00
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Final IndustrialMech Cost 2,396,625.00