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Member Review - Rudel Gurken : 04-Apr-2019 16:41 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Not much done here. Two heatsinks of the original -3K variant were removed to get pulse lasers instead of the standards. Now it runs somewhat hotter and still has too few missiles for all of its launchers. Very easy field upgrade though. |
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Member Review - Sleeping Dragon : 11-Jan-2008 08:59 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Even less changed here than on 4D. The Heat sinks can be kept busy at short range and the LRMs can cause as much damage as the LRM 15s could, it only takes then longer (not that I rate this positively). Again the unused potential prevents me from rating this better. With new tech fielded this will find it's place in militias, but even there it will be just as good as it's 3025 predecessor would be anywhere else. A waste of time and resources IMO. |
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Member Review - ralgith : 11-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Underpowered and low on ammo, this version of the Crusader needs to use double heat sinks, streak SRMs, and have more LRM ammo. Then it would be a bit more useful. |
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Member Review - Blackhand : 28-Jan-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Kurita didn't figure out what to do with this design. Its nice and all but with no streaks or artemis its very low on ammo.
The Crusader desperately needs double heat sinks just to contemplate having the ammo necessary to use all its guns. |
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Member Review - mud : 14-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
Lots of heat sinks, but not really the weapons you need to justify them. |
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