Combat Vehicle Technical Readout
Name/Model: 0068
Designer: TAVID
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 100
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Advanced
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 109,259,167 C-Bills
Battle Value: 2,348
Movement Type: Tracked
Power Plant: 400 XXL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Vehicular
Jump Capacity: 120 meters
Armor: Hardened
Armament:
1 ER Medium Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 400 XXL 26.50
Cruising MP: 4
Flanking MP: 6
Jumping MP: 4
Heat Sinks (Single): 10 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 390 49.00
Type: Hardened
Armor
Value
Front: 127
R/L Side: 97
Rear: 69
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Weapons and Ammo Location Tonnage
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ER Medium Laser Front 1.00
ER Small Laser Front 0.50
Vehicular Jump Jet Body 8.00
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Alpha Strike Statistics
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Point Value (PV): 61
TP: CV, SZ: 4, TMM: 1, MV: 8"t/8"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 26, Structure (S): 4
Specials: CR, ENE, SRCH
Distribution
Name/Model: 0068
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Front
1. ER Medium Laser
2. ER Small Laser
3. Empty
Left SideBodyRight Side
1. Empty 1. Vehicular Jump Jet 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: 0068
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Hardened): 390 x 2.5 x 2 1,950.000
Internal Structure (Standard): 40 x 1.5 x 1 (+) 60.000 = 2,010.000
Unit Type Modifier: Tracked (*) 0.90 = 1,809.000
Defensive Movement Factor: +2 (*) 1.20 = 2,170.800
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Final Defensive Battle Rating: 2,170.800
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Offensive Battle Rating
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Offensive Equipment:
ER Medium Laser 62.000
ER Small Laser (+) 17.000 = 79.000
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 129.000
Speed Factor: 6 (Flank) + 2 (Jump) (*) 1.370 = 176.730
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Final Offensive Battle Rating: 176.730
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Combat Vehicle Battle Value
----------------------------------------------------------------------------------
Defensive Battle Rating: 2,170.800
Offensive Battle Rating: (+) 176.730 = 2,347.530
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Final BattleMech Battle Value: 2,348
Alpha Strike Conversion
Name/Model: 0068
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t/8"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 390 armor points x 2 780.000 = 780.000
Armor Factor Conversion (/) 30 = 26.000
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Final Armor Value: 26
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Convert Structure
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Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 26 (Armor) x 1.8 (Tracked) = 46.800
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 50.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 55.880
Final DIR Round to nearest half point = 56.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.750
Final DIR Defensive Interaction Rating (+) 56.000 = 57.750
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 57.750 = 60.750
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Final Point Value: 61
Cost Breakdown
Name/Model: 0068
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Hardened) (390 pts) 49.0 x 15,000 735,000.00
Internal Structure (Standard) 10.0 x 10,000 (+) 100,000.00 = 835,000.00
Control Components 5 x 10,000 (+) 50,000.00 = 885,000.00
Engine (XXL) (100,000 x 400 x 100) / 75 (+) 53,333,333.33 = 54,218,333.33
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Total Structural Cost 54,218,333.33
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Small Laser 11,250 (+) 11,250.00 = 91,250.00
Vehicular Jump Jets 100 x (4 x 4) x 200 (+) 320,000.00 = 411,250.00
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Total Weapons and Equipment Cost 411,250.00
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Combat Vehicle Cost
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Structural Cost 54,218,333.33
Weapons and Equipment Cost (+) 411,250.00 = 54,629,583.33
Combat Vehicle Cost Multiplier 1 + (100 / 100) (*) 2 = 109,259,166.67
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Final Combat Vehicle Cost 109,259,167.00