Combat Vehicle Technical Readout
Name/Model: Darter ECM
Designer: General Motors Generalist Mercenaries
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 13
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 305,759 C-Bills
Battle Value: 214
Movement Type: Tracked
Power Plant: 95 Internal Combustion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 1.50
Engine: 95 Internal Combustion 6.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 0 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 32 2.00
Type: Standard
Armor
Value
Front: 10
R/L Side: 7
Rear: 8
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Guardian ECM Suite Body 1.50
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 10
TP: CV, SZ: 1, TMM: 3, MV: 14"t
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ECM, EE, SRCH
Distribution
Name/Model: Darter ECM
Technology: Inner Sphere
Tonnage: 13
Configuration: Tracked Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight Side
1. Empty 1. Guardian ECM Suite 1. Empty
2. Machine Gun (Ammo 100)
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Darter ECM
Technology: Inner Sphere
Tonnage: 13
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 32 x 2.5 x 1 80.000
Internal Structure (Standard): 8 x 1.5 x 1 (+) 12.000 = 92.000
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 153.000
Unit Type Modifier: Tracked (*) 0.90 = 137.700
Defensive Movement Factor: +4 (*) 1.40 = 192.780
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Final Defensive Battle Rating: 192.780
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 13 / 2 (+) 6.500 = 12.000
Speed Factor: 11 (Flank) (*) 1.760 = 21.120
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Final Offensive Battle Rating: 21.120
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Combat Vehicle Battle Value
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Defensive Battle Rating: 192.780
Offensive Battle Rating: (+) 21.120 = 213.900
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Final BattleMech Battle Value: 214
Alpha Strike Conversion
Name/Model: Darter ECM
Technology: Inner Sphere
Tonnage: 13
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 13 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Tracked Motive Type = 14"t
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 32 armor points x 1 32.000 = 32.000
Armor Factor Conversion (/) 30 = 1.067
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Final Armor Value: 1
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.8 (Tracked) = 1.800
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.800
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 4.900
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 5.000 = 6.750
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 6.750 = 7.250
Agile [3 (TMM) - 2] x 0.5 (Short) (+) 0.500 = 7.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 9.750
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Final Point Value: 10