BattleMech Technical Readout
Name/Model: Drudge [BASE]
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 10,405,000 C-Bills
Battle Value: 1,322
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
46 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A full sized assault omnimech. Constructed with rugged, easy to procure, parts and
materials and carrying nearly half it's weight in pod space you would expect such a mech to
fill the front line ranks of its Star Nation. And you'd be wrong. The Drudge is used as a
second line unit, deemed too fragile for front line duty. Which begs the question, what are
actual front line units expected to survive?
Capabilities:
At 100 tons the Drudge is intended as an "inexpensive" support unit capable of following in
close proximity to front line mechs to augment the Battle lines firepower. In addition it
is also intended to be easy enough to produce that it would allow "wide" strategies and fill
defensive depth.
To fulfill the goals of inexpensive construction and maintenance basic materials were
largely used. Standard structure and armor are cheaper to produce and, perhaps more
important, repair. A standard engine also keeps costs down, but at a cost in payload and
salvage-ability. The only semi advanced structural component is an XL gyro which offers a
small bit of weight savings. The Armor coverage is slightly lighter on the legs then is
considered the norm, but once again gains the Drudge a bit of payload. In general that
saved tonnage allows the Drudge to match any other mech design of similar concept gun for
gun, but then have a little extra as well. For example TAG AND a C3 slave. Or more medium
lasers. That's popular too.
Variants:
As an Omnimech, with reasonable spare tonnage and cavernous pod bays, there are a
considerable number of potential configurations possible. To date most common ones have
been of a "boat" nature. While effective, there has been building preasure to expand the
Drudge's repertoire so it can operate more effectively in small unit actions. We shall see
what developes.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 37
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Location Fixed Spaces Remaining
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Head None 1
Center Torso 2 XL Gyro 0
Right Torso None 12
Left Torso None 12
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
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Fixed Equipment Location Critical Tonnage
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================================================================================================
Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 10, Structure (S): 8
Specials: ENE, OMNI
Distribution
Name/Model: Drudge [BASE]
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped OmniMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. XL Gyro 4. Roll Again
5. Roll Again 5. XL Gyro 5. Roll Again
6. Roll Again 6. XL Gyro 6. Roll Again
1. Roll Again 1. XL Gyro 1. Roll Again
2. Roll Again 2. XL Gyro 2. Roll Again
3. Roll Again 3. XL Gyro 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Fusion Engine 5. Roll Again
6. Roll Again 6. Fusion Engine 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Drudge [BASE]
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped OmniMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 296 x 2.5 x 1 740.000
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 968.000
Gyro (XL): 100 x 0.5 (+) 50.000 = 1,018.000
Defensive Movement Factor: +2 (*) 1.20 = 1,221.600
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Final Defensive Battle Rating: 1,221.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) = 28
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 100.000
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Final Offensive Battle Rating: 100.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,221.600
Offensive Battle Rating: (+) 100.000 = 1,321.600
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Final BattleMech Battle Value: 1,322
Alpha Strike Conversion
Name/Model: Drudge [BASE]
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 296 armor points x 1 296.000 = 296.000
Armor Factor Conversion (/) 30 = 9.867
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 31.750 = 33.750
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Final Point Value: 34
Cost Breakdown
Name/Model: Drudge [BASE]
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped OmniMech
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Structural Cost
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Armor (Standard): (296 pts) 18.5 x 10,000 185,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 225,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 425,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,425,000.00
Gyro (XL): 1.5 x 750,000 (+) 1,125,000.00 = 3,550,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,750,000.00
Life Support: 50,000 (+) 50,000.00 = 3,800,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 4,000,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,072,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 4,092,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,162,000.00
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Total Structural Cost: 4,162,000.00
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 4,162,000.00
Weapons and Equipment Cost: (+) 0.00 = 4,162,000.00
OmniMech Conversion Cost: (4,162,000.00 + 0.00) x 0.25 (+) 1,040,500.00 = 5,202,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,405,000.00
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Final BattleMech Cost 10,405,000.00