BattleMech Technical Readout
Name/Model: Razorback RZK-9TCWC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Role: Striker
Configuration: Biped BattleMech
Era/Year: Civil War / 3066
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,494,100 C-Bills
Battle Value: 1,971
Chassis: Endo Steel
Power Plant: 180 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER PPC
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Bowie Industries is a huge corporation with operations on a dozen different worlds. Though
not as well known as other Lyran defense concerns such as Defiance or Coventry Metal Works,
Bowie has supplied the LAAF and its progenitors with military equipment from its two major
manufacturing plants for centuries. Until recently, however, the corporation concentrated on
producing the same BattleMechs it had for literally centuries.
During and after the Clan War, every single military unit was buying every BattleMech
they could just to make up their losses, regardless of the design. By the end of the
3050Â?s however, the "spending sprees" were over. Those still buying mass quantities of
military equipment were choosing more and more to spend their money on the rash of new,
high-tech designs that had flooded the market.
In 3060, Bowie finally had to make a change. Having concentrated on heavy Â?Mech
designs for most of their existence, BowieÂ?s engineers began design work on a new light
BattleMech, though they subsequently altered their plans somewhat when they gained access to
DefianceÂ?s new Light Fusion Engine. The Razorback debuted in prototype form in mid-3063
and in final form just months later, its full testing period cut short by the Civil War.
Capabilities:
The Razorback fills something of a mid-ground in light BattleMech designs. It combines
long-range firepower in the form of an extended range large laser with the powerful
short-range punch of a Streak SRM 4 and two sets of paired machine guns. Likewise, though it
is far from the fastest BattleMech in existence, it has the speed to keep up with other
modern light combat elements, providing ranged covering fire while faster units dart in (or
withdraw).
That capability was never more evident than when dozens of Razorbacks were rushed to
Tharkad. The shipment was captured inbound to the planet by the Kell Hounds, who quickly
deployed them to make up for combat losses. Though most of these light Â?Mechs didnÂ?t
survive the final battles, they did prove time and again that even assault Â?Mechs can be
taken down by lights, especially lights operating in rough terrain.
Deployment:
The Razorback came into service during the first months of the long Civil War and was used
heavily to make up combat losses on both sides. While Bowie was shipping their Â?Mechs
directly to the LAAF Quartermaster Corps, several shipments were diverted by officers loyal
to Victor Steiner-Davion. Almost all of these units remained within the Lyran Alliance,
though the first run did find its way into Katherine-loyal units stationed in the Federated
Suns.
Variants
Once the assault on Hesperus began, Bowie temporarily lost its main weapons supplier,
forcing their procurement and engineering divisions to improvise. They already had a
stockpile of ER PPCs, however, and with a quick deal they secured enough ER Medium Lasers to
equip two full production runs. This variant, mounting a single ER PPC flanked by four ER
Mediums and an additional heat sink, is fast becoming the most popular version of this new
Â?Mech.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 180 XL 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 105 5.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (rear): 5
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Light Active Probe H 1 0.50
Targeting Computer CT 2 2.00
ER Medium Laser RT 1 1.00
ER Medium Laser LT 1 1.00
ER PPC RA 2 6.00
2 ER Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 4, Structure (S): 2
Specials: ENE, LPRB, RCN
Distribution
Name/Model: Razorback RZK-9TCWC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER Medium Laser 3. Cockpit 3.ER PPC
4. ER Medium Laser 4. Light Active Probe 4.ER PPC
5. Ferro-Fibrous 5. Sensors 5.Double Heat Sink
6. Ferro-Fibrous 6. Life Support 6.Double Heat Sink
1. Endo Steel 1. Ferro-Fibrous
2. Endo Steel 2. Ferro-Fibrous
3. Roll Again 3. Endo Steel
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Medium Laser 3. XL Engine 3. ER Medium Laser
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5.Targeting Computer 5. Roll Again
6. Roll Again 6.Targeting Computer 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Razorback RZK-9TCWC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 105 x 2.5 x 1 262.500
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.75 (+) 57.375 = 319.875
Gyro (Standard): 30 x 0.5 (+) 15.000 = 334.875
Defensive Equipment:
Light Active Probe (+) 7.000 = 341.875
Defensive Movement Factor: +3 (*) 1.30 = 444.438
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Final Defensive Battle Rating: 444.438
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 35 (Weapons) = -7
Offensive Equipment:
ER PPC 515.000
ER Medium Laser (+) 135.000 = 650.000
ER Medium Laser (+) 135.000 = 785.000
ER Medium Laser (+) 135.000 = 920.000
ER Medium Laser [Inefficient] (+) 67.500 = 987.500
Total 'Mech Tonnage: (+) 30.000 = 1,017.500
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 1,526.250
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Final Offensive Battle Rating: 1,526.250
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 444.438
Offensive Battle Rating: (+) 1,526.250 = 1,970.688
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Final BattleMech Battle Value: 1,971
Alpha Strike Conversion
Name/Model: Razorback RZK-9TCWC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 35 (Weapons) - 4 (Base) (-) 33 = -9
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.310
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.080
ER PPC [Targeting Computer] (+) 1.650 = 4.730
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 113.520
Divided by the maximum heat output - 4 (/) 33 = 3.440
Rounded up to the nearest tenth = 3.5
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 35 (Weapons) - 4 (Base) (-) 33 = -9
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.310
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.080
ER PPC [Targeting Computer] (+) 1.650 = 4.730
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 113.520
Divided by the maximum heat output - 4 (/) 33 = 3.440
Rounded up to the nearest tenth = 3.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 11
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.650 = 1.650
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 105 armor points x 1 105.000 = 105.000
Armor Factor Conversion (/) 30 = 3.500
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XL on a 30 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Light Active Probe = LPRB
Unit is equipped with Light Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 14.500
Overheat Factor 1 (Overheat) (+) 1.000 = 15.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 12.000 = 13.500
Unit's Final Point Value:
Offensive Value = 15.500
Defensive Value (+) 13.500 = 29.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 33.000
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 34.000
Force Bonus [RCN] Recon (+) 2.000 = 36.000
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Final Point Value: 36
Cost Breakdown
Name/Model: Razorback RZK-9TCWC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (105 pts) 5.5 x 20,000 110,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 158,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 218,000.00
Engine (XL): (20,000 x 180 x 30) / 75 (+) 1,440,000.00 = 1,658,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,258,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,458,000.00
Life Support: 50,000 (+) 50,000.00 = 2,508,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 2,568,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 2,640,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 2,646,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 2,667,000.00
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Total Structural Cost: 2,667,000.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 240,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 320,000.00
ER PPC 300,000 (+) 300,000.00 = 620,000.00
Light Active Probe 150,000 (+) 150,000.00 = 770,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 790,000.00
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Total Weapons and Equipment Cost 790,000.00
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BattleMech Cost
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Structural Cost: 2,667,000.00
Weapons and Equipment Cost: (+) 790,000.00 = 3,457,000.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 4,494,100.00
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Final BattleMech Cost 4,494,100.00