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BattleMech Technical Readout
Name/Model: Angel 2.0 VND-1AA "Avenging Angel"
Designer: Buugah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2863
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,886,290 C-Bills
Battle Value: 1,116
Chassis: Standard
Power Plant: 225 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
1 Ultra AC/5
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Much like the old joke about the camel, the VND-1R Vindicator is the product of compromise
and not inspiration. As Capellan Confederation designers created this 'Mech to fit as many
roles as possible, it is capable of fire support, point defense, and offense, though only in
lackluster fashion.
The First Succession War had proved disastrous for the Confederation, who lost all but
one of its 'Mech-producing facilities. The remaining 'Mech plant, on the heavily
industrialized planet of Capella, was limited to the production of 'Mechs of less than 60
tons. Also, because the Confederation had few materials to build 'Mechs, its engineers
decided to build a 'Mech that was capable of several roles, yet could be built with meager
resources.
The Vindicator was designed and built in 2826, during the lull between the First and
Second Succession Wars. The first Vindicators had machine guns mounted on their left arms
instead of the small laser seen on current models.
Capabilities:
Vindicators have changed little during their 200 years of service. Attempts were made to
make the 'Mech more mobile by sacrificing some armor for additional jump jets. However, the
trade-off was disappointing as the lost armor made the 'Mech too vulnerable and the added
heat decreased its fighting ability.
Some of these altered Vindicators, dubbed "Avenging Angels", are still used in
Confederation reserve and training units. It is expected that they will be sent to the scrap
heap or sold to 'Mech families in the next ten years.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 225 Fusion 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 153 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 23
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 22
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
2 Medium Lasers RT 2 2.00
Ultra AC/5 (Ammo 20) RT 1 1.00
Ultra AC/5 LT 5 9.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 4
Specials:
Distribution
Name/Model: Angel 2.0 VND-1AA "Avenging Angel"
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Medium Laser
3.Ultra AC/5 3. Fusion Engine 3. Roll Again
4.Ultra AC/5 4. Gyro 4. Roll Again
5.Ultra AC/5 5. Gyro 5. Ultra AC/5 (Ammo 20)
6.Ultra AC/5 6. Gyro 6. Roll Again
1.Ultra AC/5 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Angel 2.0 VND-1AA "Avenging Angel"
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 153 x 2.5 x 1 382.500
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 495.000
Gyro (Standard): 45 x 0.5 (+) 22.500 = 517.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 502.500
Defensive Movement Factor: +3 (*) 1.30 = 653.250
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Final Defensive Battle Rating: 653.250
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 5 (Movement) - 8 (Weapons) = 3
Offensive Equipment:
Ultra AC/5 112.000
Medium Laser (+) 46.000 = 158.000
Medium Laser (+) 46.000 = 204.000
Ultra AC/5 (Ammo 20) (+) 14.000 = 218.000
Total 'Mech Tonnage: (+) 45.000 = 263.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 462.880
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Final Offensive Battle Rating: 462.880
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 653.250
Offensive Battle Rating: (+) 462.880 = 1,116.130
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Final BattleMech Battle Value: 1,116
Alpha Strike Conversion
Name/Model: Angel 2.0 VND-1AA "Avenging Angel"
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) + 8 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Ultra AC/5 (+) 0.623 = 1.623
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) + 8 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Ultra AC/5 (+) 0.750 = 1.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) + 2 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
Ultra AC/5 (+) 0.750 = 0.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 153 armor points x 1 153.000 = 153.000
Armor Factor Conversion (/) 30 = 5.100
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 17.000 = 18.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 18.750 = 26.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 28.750
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Final Point Value: 29
Cost Breakdown
Name/Model: Angel 2.0 VND-1AA "Avenging Angel"
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (153 pts) 10.0 x 10,000 100,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 118,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 208,000.00
Engine (Fusion): (5,000 x 225 x 45) / 75 (+) 675,000.00 = 883,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,783,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,983,000.00
Life Support: 50,000 (+) 50,000.00 = 2,033,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,123,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 2,143,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,175,200.00
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Total Structural Cost: 2,175,200.00
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Weapons and Equipment Cost
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Jump Jets 45 x (5 x 5) x 200 225,000.00
Medium Laser 40,000 (+) 40,000.00 = 265,000.00
Medium Laser 40,000 (+) 40,000.00 = 305,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 505,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 505,000.00
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Total Weapons and Equipment Cost 505,000.00
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BattleMech Cost
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Structural Cost: 2,175,200.00
Weapons and Equipment Cost: (+) 505,000.00 = 2,680,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 3,886,290.00
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Final BattleMech Cost 3,886,290.00